| Post/Author/DateTime | Post |
|---|---|
| MAdgryphon01-18-08, 06:04 PM | Okay, the tables I refer to are the one in the DMG for enchantment equivalence cost, and the two tables in Epic Level Handbook that refer to the same thing(s), but go further to +20. Now, I realize one is 3.0 and one is 3.5, but I've checked the update and the errata, and the discrepancy isn't mentioned. What I refer to, in particular is that at +6 and higher, there appears to be an extra "0" with each number listed as cost in the ELH (IE: instead of 72,000 it reads 720,000) What's the deal? Should the Epic Weapons table be repriced, with one less digit? |
| Behaigo01-18-08, 06:35 PM | Epic Magic Items While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items. Epic magic items are objects of great power and value. The following are typical characteristics of an epic magic item. In general, an item with even one of these characteristics is an epic magic item. * Grants a bonus on attacks or damage greater than +5. * Grants an enhancement bonus to armor higher than +5. * Has a special ability with a market price modifier greater than +5. * Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus). * Grants a natural armor, deflection, or resistance bonus greater than +5. * Grants an enhancement bonus to an ability score greater than +6. * Grants an enhancement bonus on a skill check greater than +30. * Mimics a spell of an effective level higher than 9th. * Has a caster level above 20th. * Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items. An epic magic item that grants a bonus beyond those allowed for normal magic items has a higher market price than indicated by the formulas for non-epic items. Epic magic items are not artifacts. They are not unique, though they are certainly very rare, and anyone with the proper item creation feats can build them. Even an epic magic item can never grant a dodge bonus, and the maximum inherent bonus that can be applied to an ability score is +5. An epic magic item cannot be created that uses or mimics an epic spell. A major artifact might be able to mimic such a spell, however. Market Price Use the guidelines for nonepic magic items to determine the market price of an epic magic item, with one addition: If the item gives a bonus beyond the limit allowed in for normal, nonepic magic items, multiply the portion of the market price derived from that characteristic by 10. Some epic characteristics, such as caster level, don’t trigger this multiplier. The prices on the table in the ELH are refering to weapons with a +6 or higher enhancement bonus, not including other enchantments with a market price modifiar. So a +6 longsword would be 720,000gp, meanwhile a +5 flaming longsword (total of +6) would be 72,000gp. |