DMG II: Undead mobs and turning? [Archive] - Wizards Community

Post/Author/DateTimePost
Finarin Panjoro

12-01-05, 10:49 AM
Has anyone given any thought to how you would apply a turn undead attempt to a mob of skeletons and zombies?

According to the mob rules in the DMG II any spell or effect capable of incapacitating a single member of the mob inflicts two negative levels on the mob. A mob with 30 negative levels disperses.

I've considered doing it like this:
-Make check (only 2 HD needed).
-Roll turn damage (lets say 10 HD turned).
-Divide the damage betweeen an even number of zombies and skeletons and fill in the remainder with skeletons. So in this case 3 zombies and 3 skeletons are 9 HD, plus 1 skeleton to reach the total of 10 hd.
-Apply 2 negative levels per turned/destroyed undead. So this would inflict 14 negative levels on the mob for turning/destroying 7 members.

Has anyone come up with a better, quicker, or easier method?
Thelon Fairblade

12-02-05, 08:36 AM
Easier: turning damage of 10 HD = 10 negative levels bestowed. "But what about the easier skeletons?" There are no individual skeletons, there is only the "mob". If you wanted individuals, you wouldn't be using a mob.
Finarin Panjoro

12-02-05, 12:57 PM
Hmm. That's definitely easier and it makes sense.

Any other takers?
Vaalingrade Ashland

12-02-05, 01:09 PM
Agree with Thelon.

Flavor text it with some skells breaking from the group and fleeing/dusting and you're set.