Dragonborn in the Realms? [Archive] - Wizards Community

Post/Author/DateTimePost
18DELTA

11-28-07, 03:08 PM
A poster at www.enworld.org has been posting that the got Wizards Presents Classes & Races. The poster is from Hungary( could be a hoax I dont know) Its on the Main Enworld Page, But I will post what is being said.
D&D 4th Edition News
A poster on the official boards going by the name kunadam (also from Hungary) has bought a copy of Wizards Present: Classes & Races - and has posted a ton of information from the book regarding races (nothing on classes at the time of this post). Click here and start reading from post #137.

First of all bear in mind that the book reflects the state of the art as of Aug 2007, before the announcement. It still has May as the release date. It is full of fluff and art. Sometime a whole page is just a picture, so don’t expect longish text. There is no mechanic, just a few mentions that hint at mechanics.

Ability scores
Ability score adjustment have a net positive benefit (i.e. not of the type -2 / +2). I think that it will be a flat +2 most of the time. In the entry for dwarves it says that the charisma penalty is gone, thus they might have +2 Con, and that is all.

Races
Each race seems to have a clear “homeland”. Dwarves live in mountains, elves in forests. Now they come up with something for all major races. Humans are tied to plains, Halfling to rivers (swamps and marshes), Dragonborn to deserts (at least their great empire were in desert).

I will list a favoured class. As we know, mechanically it is not the favoured class of 3.x, but they admit, that some races are better at being certain classes. The “favoured class” is not listed as such, I inferred it from the text.

Human
They will remain the flexible, adaptable race as in 3.x.
Their negative personality flaw is corruptible (I don’t think it is mechanic, just fluff or the basis of some racial feat).
The text mention that humans never give up, and try thing again-and-again; this can be a racial characteristic (allow retry in some cases).
Each of them know how to handle at least one weapon (fluff or ability?).
Their homeland is the plains. Horses are important to them.
Favoured class: They fit to all classes equally well (or at least more or less equally well, the text is not that clear hear).

Dwarf
Resilient industrious folks.
One of their racial feat allow a second “second wind”.
They no longer have darkvision, only low light vision (most races will have only normal vision).
Favoured class: Fighter

Eladrin
They are the magical high elves. Both elves and eladrins were elves, but one preferred magic and stone, while the other nature and the woods.
One of their racial feats allows them to briefly enter Feywild and reemerge at another place, making a short teleport (was hinted at one of the playtest report, right?).
Favoured class: Wizard

Elf
Favoured class: Ranger

Dragonborn
Dragonborn are kin to dragon, they are egg laying (so why on Earth do females need a halter?). They are a strong race with martial incline. I think dragonborn replaces half-orc as the main damage dealing race.
At higher level they can choose racial feat that gives them breath weapon or wings.
Probably have claw attack.
Favoured class: warlord

Halfling
Now they admit, that the main source of inspiration for the 3.x halfling is the kender. We suspected it all along. They are still the lucky, bit thievery race as they were. Added their liking for rivers and boats (and thus being a merchant and wandered).
Favoured class: Rogue

Tiefling
Lots of fluff, but really not so much crunch. I never played them, so I don’t know how they were in 3.x. Their look is rather unified now.
Favoured class: Warlock


He also adds other comments:

Warforged is mentioned. Apart from the core races (human, elf, eladrin, thiefling, dragonborn, dwarf and halfling) gnome, drow, celestial (aasimar) and warforged is mentioned for a paragraph or two.
A high elf is a high elf. Most races have a little on origin, history, culture and society. Humans got more space because their status is not so clear. A dwarf is a stereotype (a bearded, small human with a gruffy attitude). Humans are variable, thus there is more musing on them. All in all I found it well writen and they worth the extra pages.
Elves really had 2.5 or so pages. Most have 2-3, except for humans. Take into note that there is a lot of art in the book. Full page art mind you. Cool art I have to add.
Gnome were neither elves nor dwarves, but a little bit of both. Lacked focus.
Dwarves and halfling are a bit taller now. They are right, an average halfling were akin to a 3 years old (I have a daughter of that age) and it is just hard to imagine for people. Dwarves are a bit taller too (given the trend dwaves will be 6-8' be 6th edition...).
Dragonborn are a true breeding race that has nothing to do with humans. They are lizards (egg laying). They were never a half race.
Tiefling on the other hand can breed with humans. The result is always a thiefling. I won't give away fluff from the book, but it is great! But their grandparent are definitely not demons, they are thieflings. As for their distant past ancestry, but and read the book.
They said that back then when they designed 3rd, they felt that kenders are cool, but a bit too comic/not serious enough. So halfling (in 3rd and in 4th also) have some of the personality of kenders but they are a serious race. The focus is rivers.
[Tieflings are]Unified in the sense, that they are not the son/daughter of a myriad of devils/demons with wastly different appearance. They are a race, not a collective name for something. They pass for humans from a distance. The text says that they have a small hord extending from their brow and a narrow tail. As they grow in power these thing get more pronounced. In the arts they have very pronounced tail and horn.
...while elves live in the forest in wooden houses (probably), eladrin built cities in the Feywild.
Strange as it is, as half-elves get mentioned from the announcement of 4th edition, but there is nothing in the book about them.



--------------------------------------------------------------------------------


Following on from earlier news about kunadam, the Hungarian poster on the official boards, who has purchased Races & Classes - the first post covered races; this one covers classes.

Here again I start with a disclaimer. The book present the state of the art as of Aug 2007. There could be changes.

Unified progression of defense, BAB and saves. A 10th level character will have +5 of those (thus +0.5 / level). Even at 1st level classes can significantly alter the base value. Class abilities modify them further.

Cleric
All classes will get some self-healing power (already known). Cleric enhance the self-healing capabilities of nearby allies.
Bigger spell will be rituals (raise the dead for example). Rituals are different from spells (as of how I do not know).
Summoning spells are removed along with alignment specific ones (at least for now).


Fighter
You chose to fight with a two-handed weapon or a weapon+shield. Other abilities build on this choice. I hope this will be changed, how would two-weapon fighting figure to this?
Powers can be divided into assault, defense and control. Assault is best suited to two-handed weapons, and ephasize offense and damage. Defense is about higher AC and such things. Control hinder and constrain the enemy (IMHO trip for example).
Some stunt a better if carried out with a specific weapon. Hammer are perfect for stunning opponents, while great swords for cleave.
The role as a defendes admittedly means that you are to defend the wizard and allow the thief to flank. I'm not happy with that. The fighter should be the primary damage dealer, not the rogue or the wizard...
A fighter feat allows Dex to be added to AC even when wearing hvy armor.
Fighters can keep monsters focused on them, by having bonuses on opportunity attacks and by following enemies. They guard allies by "battlefield control".
An example of at will power is the defensive strike. If you hit, you get bonus to AC against this foe.
Per encounter: dance of steel (just the name is given)
Per day: great surge which is a powerfull attack combined with some healing of yourself.

Psi will appear sometime and it will be a different power source. They design arcane and divine magic so that psi can fit in. Power over mind will be the main (or a flagship) feature of psi, thus charms are going to be nerfed (the avoid too much overlap).

He goes on to say:

These classes are mentioned is 3-4 paragraphs, it is not a confirmation that they are going to be in the PHB, just that they were experimenting with them (for some, like the paladin, warlord and the ranger, we know that they are going to be in the PHB).

Paladin: Still have smite ability but there are more types of smites (different form of attacks). Paladins and fighters are both defenders, but paladins rely on divine powers. There are evil paladins.

Ranger: Nothing more that we already know. Some scoutish abilities focus on movement, good with a bow.

Sorcerer: Make it more distant from the wizard. They barely control their spells, but unleash enough energy every time that some remains around them. For example after a fireball, they are cloaked in fire which sears enemies nearby.

Swordmage: An arcane defender with magic shields and armor, flaming sword and some self-bluff abilities.

Warlord: A martial leader, with the ability to buff and control over battlefield positioning.

Barbarian: The ability to rage is the centerpiece ability of this class. There are different rages. There is a mention of a “lightning panther strike” that allow movement and multiple attack. Barbarians are more feral, and bite attack was mentioned

Druid: Their spellcasting takes second seat. The primary ability is wildshape, which they can do a lot more often, but only shapes they have picked (like spells). They have some nature related spell to canst when in humanoid form.

Bard: Gets it power from otherwordly patrons (?). Its powers focuses on illusions and confusions, so that enemies hinder themselves. They can also inspire their allies.

Monk: Still in the design stage, but it will be a mobile striker.

bold added
So is this WotC way of explaining 1374DR "The Year of Lighting Storms". Where the 2 Dragon Churches start to Collect the Dragon Eggs? Now a 1385DR FRCG the eggs would be immature Dragonborn Now a 100year time jump, would their be a couple of generations of Dragonborn in the Realms. If this is true(meaning what is being posted at enworld) well draw your own conclusions.:thinks:

So what is the Communities Feed back?
Rinonalyrna Fathomlin

11-28-07, 04:23 PM
As I said on Candlekeep--the new concepts for 4E are fine in and of themselves, but that doesn't mean I think they should all be included in the FR setting (at least, not in the official version--I don't care what people put into their own games).
Derren S.

11-29-07, 04:51 AM
I don't think the dragonborn will come from those lightning storm dragon eggs but instead will be leftovers from the original dragonborn which are already incooperated into the FR.

With teh Dragonfall war going again Bahamut will probably rally his dragonborn and also increase the "recruitment" of them. And when the Spellplague happens he will either be killed or otherwise changed so that he will loose his connection to them.
And without Bahamut preventing that Dragonborn are now able to breed among themselves and thus a new race is born.
Suin Bahhar

11-30-07, 08:08 AM
Hmm, I''m not so keen on a brand new player race myself.
Derren S.

11-30-07, 08:16 AM
Hmm, I''m not so keen on a brand new player race myself.

A good thing you don't get a brand new player race...

You get several new player races!!! (Ok, well, two...).
Suin Bahhar

11-30-07, 08:23 AM
Tieflings are not new...
Another Gnome

11-30-07, 12:01 PM
It's highly unlikely that dragonborn (provided of course that the rumor is true) wouldn't get an active role in the Realms if they're a major core race. It doesn't necessarily mean they form any significant population though, and like Rich said about eladrin simply becoming a reinterpretion of sun elves and stuff, dragonborn might take over the old saurial niche.

Regardless, what I really want is to see that the FR Player's Guide re-introduces some traditional races (read: gnomes) with full PC treatment. And if it really is so bloody difficult to tell gnomes apart from elves, do what every other fantasy franchise has done for years and make them all-out steampunk tinkers already!

And I don't mean Santa's Elves! :mad:
Mula

11-30-07, 08:01 PM
Well, being a core race doesn't necessarily guarantee an active role in the Realms. Look at half-orcs, for example, or even gnomes.
MerrikCale

11-30-07, 11:51 PM
are goliaths in the Realms now, or does Depths of Madness no longer count?
Rinonalyrna Fathomlin

12-01-07, 06:07 PM
are goliaths in the Realms now, or does Depths of Madness no longer count?

It counts.

But that doesn't mean you have to have goliaths in YOUR Realms.
18DELTA

12-01-07, 11:40 PM
So are the Dragonborn in the Realms already? Or will 4E retcon them in(GOD HOW I HATE THAT WORD!)? Or will the first part of the 1374DR "The Year of Lightining Storms" be how WotC adds them into the Realms? They come from eggs.

Dragonborn
Dragonborn are kin to dragon, they are egg laying (so why on Earth do females need a halter?). They are a strong race with martial incline. I think dragonborn replaces half-orc as the main damage dealing race.
At higher level they can choose racial feat that gives them breath weapon or wings.
Probably have claw attack.
Favoured class: warlord
:confused:
Suin Bahhar

12-02-07, 10:22 AM
That race could fit a Finback Saurial. But they don't speak.

I can imagine an advanced lizardfolk tribe could claim a larger role in modern realmsian life. I detest the long hours of rest in a wilderness camp by night next to a slithering stinkin lizard though.
Derren S.

12-03-07, 06:15 AM
So are the Dragonborn in the Realms already? Or will 4E retcon them in(GOD HOW I HATE THAT WORD!)? Or will the first part of the 1374DR "The Year of Lightining Storms" be how WotC adds them into the Realms? They come from eggs.

According to Dragons of Faerun Bahamut did create 3.5 Dragonborn in the realms and its possible that with the Spellplague he will not be able anymore to prevent them from breeding (->the 3.5 Dragonborn become fertile) and so those created dragonborn will serve as the base for the 4E dragonborn race.
MerrikCale

12-03-07, 02:25 PM
It counts.

But that doesn't mean you have to have goliaths in YOUR Realms.

true enough. but I like them to an extent and certainly more than the other new races.
18DELTA

12-20-07, 01:37 AM
Well Dragonborn are in Wizards presents: Races and Classes.
So now what role will they play in the 4E FR?:waits:
MerrikCale

12-20-07, 11:00 AM
why don't they just call them draconians?

I really don't care how they use them. I didn't really care for the new races introduced in various 3.5 products. But then I rather enjoyed the use of goliaths in Depths of Madness book. So I guess I will wait and see
Suin Bahhar

12-20-07, 03:46 PM
Draconians sounds too much dragonlance like mayhaps?

They stink.
18DELTA

12-20-07, 03:50 PM
why don't they just call them draconians?

I really don't care how they use them. I didn't really care for the new races introduced in various 3.5 products. But then I rather enjoyed the use of goliaths in Depths of Madness book. So I guess I will wait and see

Ask and Ye shall receive!
http://forums.gleemax.com/showthread.php?p=14632506#post14632506

Goliaths, probably yes. Half-giants, not so sure. We think that goliaths and half-giants hold down some pretty similar territory, and it's not clear that there should be two character races there or one well-defined one. In that contest, we think goliaths probably win.

You won't see much attention given to goliath homelands or characters in the 2008 Realms releases, but we're thinking of earmarking a spot or two for later, so that when the core game does come out with goliaths, you know where in Faerun they're from.

So Goliaths are still in!!!:D
MerrikCale

12-20-07, 06:31 PM
Draconians sounds too much dragonlance like mayhaps?



That was kind of my point
18DELTA

01-22-08, 01:25 AM
-So The Dragonborn are going to have a realm called Tymanther?;) :P :D


:rolleyes:


LORD DIRTY DELTA:) ;) :P :D
Fabius Maximus

01-25-08, 07:00 AM
Well, the Realms always were somewhat of a planar crossroads, so shifting the whole realm into Faerun is not that unbelievable.

But it's a bit old.
MarkusTay63

01-25-08, 10:30 AM
If we didn't know it was because of the new 4e core rules, we probably wouldn't be complaining so loudly. Its only because of our meta-gaming knowledge that it irks us so.

That being said, I could think of a ½ dozen ways to have slipped them into the Realms more smoothly, but whatever. :rolleyes: