Genasi [Archive] - Wizards Community

Post/Author/DateTimePost
Vanda

03-27-08, 01:57 PM
Hello, my first post, and I hope in the right section of the forums
:plotting: :thinks:
Well, first of all: sorry about my english, but I hope, you can understand it :)

The FR genasis are somewhat weak for LA+1, so my friend make this alternative versions. I want to ask your opinions about them, if a can :bow:

Elemental Genasi

The Same for all:
- Darkvision 60 feet.
- Race: Native Outsider.

Air Genasi
+2 Dexterity -2 Wisdom
They are quick, but tend to be reckless, altought her apperance is somewhat appeal to humans, that's why her charisma is normal.

10/- Electric Resist
5/- Fire Resist

The electricity resistance comes from her heritage, and the fire element is her 2nd closest element, that's why the minor resistance against it.

Breathless: Immunne to suffocation, and any other poisons, that's need to inhale. -4 Alchemy because they can't smell.

Languages: Common, Auran
Alignment: Tend to be Chaotic

Favored Class: Rogue

Earth Genasi
+2 Strength +2 Constitution -2 Wisdom -4 Charisma
They are tend to be strong, and tough, but also slow in a way, and their appearance is fearsome.

10/- Acid Resist
5/- Cold Resist
The acid resistance comes from her heritage, and the cold(water) element is her 2nd closest element, that's why the minor resistance against it.

Tremorsense - 60 feet, but this also reduce their other sensitory, so -1 Spot and -1 Listen, because she used to detect via the earth.

Languages: Common, Terran
Alignment: Tend to be Lawful

Favored Class: Fighter

Fire Genasi
+2 Intelligence
The Fire Genasi are bright but quick to do thing reckless, but it's also true, that they tend to be confident, that's why her charisma is normal.

10/- Fire Resist
5/- Sonic Resist
The fire resistance comes from her heritage, and because there is no other element that is really close to them, they gain minor sonic resistance.

Heat: She can make her unarmed attacks, or her weapons flame, that deals an additional +1 fire damage with every successful attack.

Languages: Common, Ignan
Alignment: Tend to be Chaotic

Favored Class: Wizard

Water Genasi
-2 Dexterity +2 Constitution +2 Wisdom

10/- Cold Resist
5/- Acid Resist
The cold resistance comes from her heritage, and the acid(earth) element is her 2nd closest element, that's why the minor resistance against it.

Water Breathing: Can breathe water without any penalty.
Fast Swimming: 30 feet swim speed.

Languages: Common, Aquatic
Alignment: Tend to be Lawful

Favored Class: Cleric



Align-based Genasi

The same for all:
- Darkvision 60 feet.
- Race: Native Outsider.

Celestial Genasi, "Aasimar"

+2 Strength +2 Charisma
They are kind, and charismatic, but also strong, thanks to their celestial heritage.

5/- Acid Resist
5/- Cold Resist
5/- Electric Resist
The Aasimar gains minor "celestial" resistances.

1/day - Daylight for 10 minutes, Caster Level: 10.

Languages: Common, Celestial
Alignment: Any NonEvil

Favored Class: Paladin

Infernal Genasi, "Tiefling"

+2 Dexterity +2 Intelligence
The Tieflings are the masters of trickery, but their infernal appearance is a disadvantage in certain situations, that's why their charisma is normal, but they are smart and very fast.

5/- Fire Resist
5/- Cold Resist
5/- Electric Resistl
The Tieflings gain minor "Infernal" resistances.

1/day - Darkness for 10 minutes, Caster Level: 10.

Languages: Common, Infernal
Alignment: Any NonGood

Favored Class: Rogue

Law Genasi, "Zenythri"

+2 Strength -2 Intelligence +2 Wisdom +2 Charisma
The Zenythris are calm, and aims to be perfect, but they doesn't like to study, the experience itself is self-teaching enough. Physically the strenght is their best ability.

5/- Sonic Resist
5/- Fire Resist
5/- Electric Resist
They have minor "Mechano" resistances.

1/day - True Strike, Caster Level: 10.

Languages: Common, +1 Chosen Language
Alignment: Any NonChaotic

Favored Class: Monk

Chaos Genasi, "Chaond"

+4 Dexterity, +2 Constitution, -2 Wisdom, -4 Charisma
The descendants of the slaadi, they are very quick and tough, but very

5/- Sonic Resist
5/- Cold Resist
5/- Acid Resist
They have minor "Slaadi" resistances.

1/day - Shatter (2d6 Sonic), Caster Level: 10.

Languages: Common, +1 Chosen Language
Alignment: Any NonLawful

Favored Class: Barbarian
Valgard

03-28-08, 04:06 AM
Welcome to the forums, Vanda! I'm glad you joined our community.

First of all, an input about nomenclature. All these native outsiders are known as planetouched, genasi are only the elemental ones. But that's only a name, if you want to call all of them genasi in your campaign, make what you want, but people here will be less confused if you use the 'canon' term.

I don't find these versions of the planetouched too much powerful, at first glance, but you may consider that being native outsider makes you immune to those spells targeting humanoids, and I find some of the secondary resistances of the elemental genasi a bit odd. I would consider myself if they are truly overpowered. For the spell-like abilities, I would change their Caster Level to something related to actual character level (the same, or half, depending in the final result).

There are 'official' versions of various lesser races in the Appendix of the Player's Guide to Faerūn, and the aasimar, tiefling, and the four genasi are included in there, but their type is changed from outsider (native) to humanoid (planetouched), but it is a good material to take a look.
8181

04-26-08, 03:01 AM
Hello.

My question is what about air genasi's magic? They can use fire magic, for example?
I know that, they favor spells of air and lighting, but is it truth they can use only this magic?
Rinonalyrna Fathomlin

04-27-08, 08:25 PM
Hello.

My question is what about air genasi's magic? They can use fire magic, for example?
I know that, they favor spells of air and lighting, but is it truth they can use only this magic?

I don't think so, although I don't have my books with me at the moment.
Valgard

04-28-08, 03:44 AM
Hello.

My question is what about air genasi's magic? They can use fire magic, for example?
I know that, they favor spells of air and lighting, but is it truth they can use only this magic?The only limitation I know for genasi using magic is when they are clerics. Genasi clerics must choose a deity with their appropriate element domain and they must choose that domain, so an air genasi must choose a deity with the Air domain and take it as one of his two domains. They are not forced to actually take only one of the greater elemental gods... Akadi (air), Grumbar (earth), Istishia (water), or Kossuth (fire), but they need the appropriate domain. (other options include Chauntea, Auril, Talos, Gond, Silvanus, etc.)

They can still cast spells of any descriptor, the limitation is only when selecting domains.