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| Green Elven Vampire12-06-07, 01:47 AM | The Hoodwinker (specialty cleric of Baravar Cloakshadow) The Hoodwinker is deeply involved in refining the art of Illusions. A sizable number of Hoodwinkers are adventurers, charged with finding new spells and magical items that allow the creation and control of effects from the school of Illusion. Hoodwinkers are generally sneaky, smart Gnomes, and they serve their communities as spies and investigative agents and by teaching skills such as disguise, camouflage, hiding and the like. The Hoodwinker tends to lean toward defenses and protective strategies that are rooted in deceit, Illusion, traps, ambushes, and the like, and their jests and tricks may cause their victims some pain (emotional if not physical). Most Hoodwinkers are crafty, vengeful gnomes who specialize in deceptions. They are unforgiving of any who threaten their charges, and feel no compunctions about acting against those who have earned their enmity. They are also rogues who enjoy using Illusions to confuse creatures before robbing them. They also seem to steal out of sheer boredom. They work well with Mischiefmakers of Erevan Ilesere as well as with Misadventurers of Brandobaris and Glitterbrights of Garl Glittergold. Although the Hoodwinker loves a good practical joke , their jests and tricks may cause no small discomfort to their victims. Hit Die: d6. Requirements: To qualify to become a Hoodwinker, a character must fulfill all the following criteria. Race: Character must be a Gnome Skills: Knowledge (religion) 6 ranks, Disguise 8 ranks, Hide 7 ranks, Move silently 6 ranks, sleight of hand 4 ranks. Feats: Magical fortune, Spell penetration. Spellcasting: Ability to cast 4'th level Divine spells. Must have the Illusion domain and be able to cast at least six illusion spells. Special: +2d6 Sneak attack ability. Must have Baravar Cloakshadow as a Patron Deity. Class Skills: Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Escape artist, Heal, Hide, Intuit direction, Jump, Knowledge (religion), Listen, Move silently, Open lock, Sleight of hand, Profession, Search, Spot, Tumble, Use magic device, Use rope, Wilderness lore . Skill points at each level- 6 + Int mod. Class Features: Weapon & Armor Proficiency: Hoodwinkers gain no proficiency with small or light weapons. Spells per day: A Hoodwinker's training focuses on Divine magic. Thus, when a character gains a new level of Hoodwinker, she gains new spells per day as if she also gained a level in whatever spellcasting class she belonged to before she added the prestige class. She does not however gain any other benefit a character of that class would have gained. Illusion mastery: You are especially adept at fooling others. At 1st level, anyone interacting with your illusions suffers a -2 morale penalty to will saves. This increases to -4 at fifth levell. However, Phantasmal Killer, Weird, and other phantasms (as noted in spell description) only gain half the amounts noted above, rounded down. Master of the Obvious: At 1'st level you are especially adept at recognizing the illusions of others. You gain a +2 resistance bonus to saving throws against illusions, This increases to +4 at fifth level. Phantasmic Image: At 2'nd level your defensive illusions gain a life of their own. As Mirror Image except each image is able to do a single melee attack at your highest BAB. Target may make a Will save (DC 10 + half your caster level + int mod), with a successful save resulting in the destruction of that single image. This spell-like ability can be used once a day, and is cast at your total caster level. The Master of Illusions class ability may be applied. Phantasmal Mastery: At 2'nd level you are especially adept at playing on the fears of others. The targets of your Phantasmal Killers suffer a -4 morale penalty to their will save to disbelieve and fortitude save to die from fear. A successful Fort Save results in 3d6 + 1 damage per caster level, max +15 (Regular: 3d6 damage). Also, your Phantasmal Killers can not be turned upon you. This is a supernatural ability. You can use this ability 1 + int mod times per day. You must state you are using this ability before casting. Think of this as a spontaneous metamagic feat only applicable to Phantasmal Killer. Healing Nightmare: At 3'rd level your illusions can affect the sleep of others. As the spell Nightmare, only you gain the hitpoints lost by the victim. These hitpoints last for 24 hours. This spell-like ability can be used once per day. Sneak Attack: Starting at 3'rd level, as the Rogue ability +1d6, this ability stacks with any other sneak attack bonuses. Master Shadow Evoker/Conjurer: At 4'th level the Hoodwinker gains the ability to shape illusions into forms of his choosing. As Shadow Evocation or Shadow Conjuration, except you can duplicate any spell of up to 6th level.You must choose either Evocation or Conjuration, you can not have both. Either of these spell-like abilities can be used 1 + int mod per week. Weird Master: At 4'th level you are wickedly adept at playing on the deepest fears of others. You may cast Weird as a spell-like ability once per day. The targets of your Weird spell suffer a -4 morale penalty to both the Will and Fort saves, the strength loss on a successful Fort save lengthens to 1d2 days, and the stun effects last 1d4 rounds. CL-BAB-FS-RS-WS-Special- Spells per day 1'st-+0-+0-+2-+2-- Illusion mastery, Master of the obvious- +1level 2'nd-+1-+0-+3-+3-Phantasmic image, Phantasmal mastery -+1level 3'rd-+2-+1-+3-+3- Healing nightmare, Sneak attack -+1level 4'th-+3-+1-+4-+4-Master shadow evoker/conjurer, Weird master -+1level 5'th-+3-+1-+4-+4-Illusion mastery, Master of the obvious-+1level Any comments and ideas are all welcome! ;) Thank you. |
| Hanali-in-Love12-06-07, 06:21 PM | The abilities seem very well suited to this PrC. I once played the 2ED Hoodwinker and that was lotsa fun, but this one seems like it would be more of a good time. I'm impressed. Have you played this class yet? The requirements seem a little high though, but I like this class. |
| Green Elven Vampire12-07-07, 02:29 PM | The abilities seem very well suited to this PrC. I once played the 2ED Hoodwinker and that was lotsa fun, but this one seems like it would be more of a good time. I'm impressed. Have you played this class yet? The requirements seem a little high though, but I like this class. Thank you very much! One of the guys in my group is playing a Gnome Rogue/ Cleric/ Hoodwinker right now in our game so I'll let you know what he thinks of it. The requirements are high, but it rounds out the class features well. Again, thanks. |
| Hanali-in-Love12-08-07, 03:54 AM | You'll have to let me know how it turns out. I may even print this out and give it a run myself, if you don't mind. Good job. :cool: |
| Green Elven Vampire12-08-07, 11:26 PM | I don't mind at all. It's not like WoTc will give me a job or anything. So far the class is working out excellent and my friend is happy and our DM is happy with it. |
| Hanali-in-Love12-09-07, 05:25 PM | I don't mind at all. It's not like WoTc will give me a job or anything. So far the class is working out excellent and my friend is happy and our DM is happy with it. Great, I'll print it out tonight and present it to my DM to see if he will let me use it in a campaign. I like your work GeV. |
| Green Elven Vampire12-10-07, 06:24 PM | Great, I'll print it out tonight and present it to my DM to see if he will let me use it in a campaign. I like your work GeV. Thank you, you'll have to let me know what your DM says okay? |
| Hanali-in-Love12-12-07, 01:30 AM | Actually he said that he rather likes it. The requirements are a little bit too high. You can't take this class until 10'th character level, but the abilities match the class very well and aren't too powerful considering. He liked it. |
| Nicholas the Paladin12-12-07, 12:41 PM | playing a Gnome Beguler myself, I've been dabbling with the thought of doing 'something' with this God. I like what you did. But, I don't quite see (or feel) what the general 'concept' or 'theme' of this PrC is. Is it a close-combat roguish cleric? The SA-requirements and the SA at 3rd level would suggest that (I looove the mirror image thing BTW) Or is it a Rogue that happens to cast some Cleric spells. The high skill-points are great for that. But the spellcasting requirements are too steep for that. Again, I like what you did and i would like you to continue, but some questions remain. Could you eleborate on what kind of character (role) you would like this to be? That woudl be a good basis for further comments. Please correct me if I'm wrong, but it seems you started of with some good ideas about the PrC. Realised that the power level woudl be a bit too much and then made some really hard requirements for the PrC. The concept is really good, but maybe you could tune it down a bit so it's manageable like the usual PrC's? |
| Green Elven Vampire12-12-07, 06:25 PM | playing a Gnome Beguler myself, I've been dabbling with the thought of doing 'something' with this God. I like what you did. Thank you NTP. But, I don't quite see (or feel) what the general 'concept' or 'theme' of this PrC is. Is it a close-combat roguish cleric? The SA-requirements and the SA at 3rd level would suggest that (I looove the mirror image thing BTW) Or is it a Rogue that happens to cast some Cleric spells. The high skill-points are great for that. But the spellcasting requirements are too steep for that. By the time you take this PRC you should be a 10'th level PC. Rogue 3/Cleric 7. Rogue/Cleric's of Baravar Cloakshadow lean heavily towards deception and illusion, along with the skills and melee of a great thief. (thanks for saying you looove the mirror image ability :)) Reading the fluff at the top should give you a good idea of the concept of this class. Could you eleborate on what kind of character (role) you would like this to be? That woudl be a good basis for further comments. The character should follow the dogma of Baravar Cloakshadow, and that alone will give what role he/she should play. If you have a party of 5 and you need a rogue and a cleric... this PRC fits both roles, but leans seriously on phantasms/illusions. Please correct me if I'm wrong, but it seems you started of with some good ideas about the PrC. Realised that the power level woudl be a bit too much and then made some really hard requirements for the PrC.Actually no, lol. I started off thinking all specialty clerics of certain deities should be at least 10'th level. If you'd like you could make the SA requirement +3d6 dmg, and the spell casting requirements 3'rd level spells. That would make the PC Rogue 5/Cleric 5 The concept is really good, but maybe you could tune it down a bit so it's manageable like the usual PrC's? Thank you very much NTP!! I believe it is manageable as it is, and that's what makes it stand out from other divine PRC's. If you have the chance, read up on Baravar Cloakshadow and that should give you a awesome idea on how to run a PC with this PRC. Thanks a lot! Hope that helps. |
| Nicholas the Paladin12-13-07, 02:54 AM | By the time you take this PRC you should be a 10'th level PC. Rogue 3/Cleric 7. Rogue/Cleric's of Baravar Cloakshadow lean heavily towards deception and illusion, along with the skills and melee of a great thief. (thanks for saying you looove the mirror image ability :)) well, maybe I've read to much stuff form the OP-boards, but what you decribe here might not be the case IMO. - You're 'melee' capabilities are soso: SA progression is not so good, BAB is not so good, and the prerequ's need 2 feats that aren't mele-oriented. THis build hasn't got feats to spare and you cripple it by taking 2 feats. - the 'deception' mainly comes from the Illusion domain and the special power from the PrC (aside from skills and roleplaying ofcourse): cleric spells usually don't give you much space to be 'deceptive'. After some thought I think my advice would be to pay more attention to the 'mechanical' part of this PrC. The idea is great, but in order to make it work it has to be put into good mechanics. That's why I asked, what kind of 'role' it would play: - deceptive combat cleric?: lower the SA prerequ to +1d6 (so it won't loose more then 2spellcastig-levels), add more SA to the PrC and change the feat-prerequ's (Phantasmic Image is great for this role BTW) - deceptive devine rogue?: get more SA and lower the divine spellcasting progression and lower the divine spellcasting prerequ's - roguisch spellcasters?: ..... (Phantasmal Mastery and Master Shadow Evoker/Conjurer would suggest this) Now it's a bit of everything, and I fear it won't be that effective. Even though the special abilities can be powerfull Reading the fluff at the top should give you a good idea of the concept of this class. The character should follow the dogma of Baravar Cloakshadow, and that alone will give what role he/she should play. If you have the chance, read up on Baravar Cloakshadow and that should give you a awesome idea on how to run a PC with this PRC. Thanks a lot! Hope that helps. I might have been a bit more clear. I read the fluff at the top, saw that it was also from the description of BCS in the F&P and I know what BCS stands for. I've read it before. That's not the point. |
| Hanali-in-Love12-13-07, 03:14 AM | Cleric spells do give you plenty of room to be deceptive if you have the Illusion, trickery domains. You can pretty much cast all arcane spells on the domain lists once you reach each certain level for the spell in question. IMO the mechanics work fine. The two feats required represent the overall spell casting inherent in the class. The SA (albiet 1 progression) shows the multi classing between rogue and cleric. I could be wrong as this is not my class, but my DM is playing this PRC right now in a game and it's working quite well. To me it seems like a specialized rogue/cleric class with handy and powerful special abilities that deal with illusions. The abilities are quite strong and the requirements suggest that this PRC isn't for low-level starting PC's. IMO, if a PC took this before level 10 or 9 then it would be broken. |
| Green Elven Vampire12-19-07, 02:11 PM | Cleric spells do give you plenty of room to be deceptive if you have the Illusion, trickery domains. You can pretty much cast all arcane spells on the domain lists once you reach each certain level for the spell in question. IMO the mechanics work fine. The two feats required represent the overall spell casting inherent in the class. The SA (albiet 1 progression) shows the multi classing between rogue and cleric. I could be wrong as this is not my class, but my DM is playing this PRC right now in a game and it's working quite well. To me it seems like a specialized rogue/cleric class with handy and powerful special abilities that deal with illusions. The abilities are quite strong and the requirements suggest that this PRC isn't for low-level starting PC's. IMO, if a PC took this before level 10 or 9 then it would be broken. That's pretty much it HIL. I'm glad you enjoy this PRC so much. ;) |
| Hanali-in-Love12-26-07, 01:23 AM | I've just reached 2'nd level of hoodwinker and I've saved our party twice with my illusions. Can I PM you my PC stats? |
| Green Elven Vampire12-30-07, 09:58 PM | I've just reached 2'nd level of hoodwinker and I've saved our party twice with my illusions. Can I PM you my PC stats? Sure, go ahead and send me your PC. I'm glad to hear this PRC is working out well for you. ;) |
| Book01-01-08, 01:04 PM | Quote: Master Shadow Evoker/Conjurer: At 4'th level the Hoodwinker gains the ability to shape illusions into forms of his choosing. As Shadow Evocation or Shadow Conjuration, except you can duplicate any spell of up to 6th level.You must choose either Evocation or Conjuration, you can not have both. Either of these spell-like abilities can be used 1 + int mod per week. *** This ability needs to be reworded in order to be more clear. Is this a SLA? Or are you converting currently running illusions into ShadEvoc or ShadConj? Either way, it's extremely unclear as to the parameters of how this ability runs. Otherwise, everything looks great! |
| Green Elven Vampire02-22-08, 10:19 AM | Quote: Master Shadow Evoker/Conjurer: At 4'th level the Hoodwinker gains the ability to shape illusions into forms of his choosing. As Shadow Evocation or Shadow Conjuration, except you can duplicate any spell of up to 6th level.You must choose either Evocation or Conjuration, you can not have both. Either of these spell-like abilities can be used 1 + int mod per week. *** This ability needs to be reworded in order to be more clear. Is this a SLA? Or are you converting currently running illusions into ShadEvoc or ShadConj? Either way, it's extremely unclear as to the parameters of how this ability runs. Otherwise, everything looks great! Yeah man, it's a SLA. I'll try to reword it when I have a chance. |
| Green Elven Vampire03-27-08, 09:36 PM | Quote: Otherwise, everything looks great! Thank you very much. Have you tried it yet? |
| Green Elven Vampire05-29-08, 07:35 AM | Updated and vamped a little. |
| MerrikCale06-03-08, 11:17 PM | Its nice GEV |
| Lord Karsus06-05-08, 11:32 AM | -GEV, you should probably, you know, compile all your PrCs in your sig, or something, for other people. Just a suggestion. |
| MerrikCale06-06-08, 11:50 PM | -GEV, you should probably, you know, compile all your PrCs in your sig, or something, for other people. Just a suggestion. just like I have compiled all of mine in my sig |
| Lord Karsus06-07-08, 12:31 PM | -Exactly. |
| Green Elven Vampire08-19-08, 01:54 PM | -Exactly. I know, I know, I'm a terd burgler. I'm just so darn busy working 60+ hours a week as a Sous Chef. |
| Lord Karsus08-21-08, 11:59 PM | -You are! -Just for that, I am going to have this thread moved to the Running the Realms section where it belongs! |
| Green Elven Vampire11-30-08, 12:10 PM | Updated with skill changes and 1 vamped ability |