Introducing the Warforged to Frogotten Realms [Archive] - Wizards Community

Post/Author/DateTimePost
loganstarr

04-12-07, 03:35 PM
Ok so here's the setup I have a PC thats in Love with the Warforged Race and want me to introduce it into the forgotten Realms. My first idea was to make the Guy asleeping warforged from the Time of Nezeril, But this give him the posibility of knowing magic from that time. Of course i memeory wiped him. I thought of having a magical acident awaken a warforged Artificer from that time, and have him start cranking out experemental warforged. Which could be the PC, I need Help Please toss me some Ideas
Karsus the Mad

04-12-07, 03:45 PM
Netheril: The Netherese are known to have created at least one race of sentient constructs (Tombtappers).
Imaskar: Not much known about them, so it's a good open book.
Raumathar: Known to have invented numerous construct prototypes for use in war. A warforge would be a logical step above that.
Lantan: Land of clockwork Gondar goodness. There's even a prestige class dedicated to constructs (Techsmith from Faiths and Pantheons).
All in all, if you want warforged in your Realms, there's numerous cultures to choose from that could have developed them. I wouldn't even think it unreasonable that several or even all of the above have at one point or another developed similar creations in their history:)
The_Shaman

04-12-07, 08:35 PM
Non-lantanese gnomes also have a talent for knickknackery - see the gnome artificer from Magic of Faerun. I would probably associate it with the cult of Gond, however - the idea of a god behing mechanical life has some merit imo.
Dark_Wolf

04-12-07, 10:17 PM
Well i would let him know i do not like the idea of a warforge in the realms i like to keep my realms pure. Well the way i would do it is that he is a one of the kind magic experiment gone rong during the time of trobles. Like a golem gone rong. I dont know if you are going to have more warforge in your game but thats how i would do it so i would not have more that one and i would not call it a warforge u can us the stats for them but call it something else. The player would have a problem playing a warforge becouse no one would know what he is to everyone in a town he would be a monster. Like trying to play a troll or a lizard man no town would like him in there so it could make for fun role playing or more complicated becouse he couldn't move freely.
Old Sage

04-12-07, 10:46 PM
My own 'unofficial' speculations about warforged-like constructs in the Realms concern both the Raumathar and the Imaskari.

The *jist* of those speculations revolve around the Raumathari potentially gaining access to one of the lost Imaskarcana [possibly increasing Raumathari knowledge of Imaskari artifice and artifical creation]. This allowed for the opportunity of a House Cannith-styled cabal to rise among the Raumathari... and become responsible for the creation of warforged-styled creations in the ancient Realms.

As I see it, if the Raumathari plundered the depths [or rather were left as vassals] of Inupras... I'd imagine they may have discovered the First Imaskarcana [or perhaps learned a little about what knowledge it contained], so that's a possibility... given that it holds the knowledge of the Imaskari Artificers. I don't think they'd have used the Fifth Imaskarcana since it doesn't really relate to technical knowledge as such, nor the Third Imaskarcana for that matter.
Old Sage

04-12-07, 10:49 PM
Non-lantanese gnomes also have a talent for knickknackery - see the gnome artificer from Magic of Faerun.Don't automatically dismiss the humans of Lantan either.

Despite all the gnomish-ness... Lantan still has a notable and significant human presence, who are mostly quite intuitive and capable of innovative technological design on their own as members of Gond's faithful.
BadCatMan

04-12-07, 10:57 PM
There's always the option of having warforged come from Anchorome or one of the other Unknown Lands. There could be a complete construct nation over there, and the PC is an explorer/ambassador/refugee.
lavekkia

04-13-07, 06:13 PM
My vote goes to Raumathar: a sort of prototype of advanced soldier to be used in the last battle with Narfell.
Human soldiers volunteer to become a sort of super soldiers; or even better they were tricked in it and now many had gone mad, others try in every way to end their life others try to create a sort of "society" for their kin, others try to integrate in human society, others desperately crave for their lost humanity.
Above all of them is the ever present "Father" the wizard who developed the infusion process; now a warforged himself, that is searching to reunite what remain of his army to destroy Narfell (which in his mind still threathens Raumathar).
The creation process is lost save to Father (it could be a Creation Forge, an epic spell, an artifact ect).

The player could have awaken from slumber only recently or have conducted a non adventuring life until now (that way you will have to deal with a 1000 years old 1st commoner/warrior) or suffering a loss of memory caused by some damage.
ZuulMoG

04-13-07, 06:31 PM
My recommendation would be to either disappoint the player, or move the campaign to Eberron.
The Ubbergeek

04-13-07, 07:33 PM
My recommendation would be to either disappoint the player, or move the campaign to Eberron.

Instead of sarcasm and always sticking with the canon, how about helping the dm with creative ideas that may bring something to his game - if he want the Warforged in his game, of course- ?

By canon, there is none.... known. But Toril is a big place, with unexplored lands... and also, forgotten history... so, who know?

FR is less open to new things than Eberron, but it can allow thinkering and adding things. No need to be retensive.
Soltares

04-13-07, 09:49 PM
FR is less open to new things than Eberron, but it can allow thinkering and adding things.

The Realms are *amazingly* open to new things.

Between the dozen long-dead cultures, entire countries run by magocracies, gods walking the planet and changing things willy-nilly, and cultures based on Europe, Asia, Arabia, Africa, Egypt, Greece, etc. the question isn't where you could fit Warforged in, it's limiting it to only one place! Where else could you find a country run by halflings next to a country populated by 'monsters' next to a country run entirely by 1/2 Drow women obsessed with horsemanship? Warforged, or Shifters or Changelings or Kalashtar, would be radically *less* bizarre than some of the stuff already running around the Realms!

I'd be most in support of the Lantanese idea, but also tie the recent Lantanese 'Clockwork Men' (they certainly wouldn't call them *War*forged, not being a terribly militant people) to one of the ancient cultures, having it be not only a recent invention, but a modification of older Imaskari or Netherese lore.

The exact heritage of the ancient research uncovered by the Lantanese researchers would remain a closely guarded secret, and, for reasons of making it interesting, the techniques would be... unpredictable. Clockwork people going rogue, clockwork people proving to be susceptible to some sort of 'control device' that falls into the hands of an enemy of Lantan (and did these enemies deliberately arrange for the blueprints to fall into Lantanese hands, trusting the artificers to build their own 'trojan horse?'), etc. All neat potential plots to tie the newly developed (or recently re-discovered) race into the setting. Perhaps the original creators of this process, centuries or millenia past, intended to use them as timeless host-bodies for their own greatest sorcerers, and some ancient spirits have plans to re-birth themselves in these new creations, only to find that Gond's priests have somehow imbued them with spirits of their own, spirits which they will have to purge, or subvert from within, if they wish to claim these immortal bodies for themselves...
Alac Luin

04-13-07, 10:55 PM
I'm always bothered by the assosiation of warforged and mechanical constructs.
Warforged are not clockwork.

I would not suggest a serong conection to Lantan or Gond appropriate for warforged for the same reasons I do not suggest Lantan or Gond as very appropriate for Eberron's Artificer class.

The best I've seen from the Realms is in the 3.5 Waterdeep book, which has two possibilities for warforged.

The metal mage (yes, he is from lantan, but he makes many golems not clockwork creatures).
or the society of constructs that have been buried for years and have developed sentiance.
Marcus Majarra

04-16-07, 03:26 AM
I side with the Raumathar suggestion. Thematically, Warforged are living constructs built for war, and old Raumathar mostly built constructs to battle the fiends bound by old Narfell. The only problem is that both these cultures have come and gone, making present-day Warforged an unlikely possibility. I'm sure there are many ways to integrate this:

1) A number of dormant Warforged have mysteriously awakened in what was an old Raumathari ruin. This is good if you want Warforged to have a limited presence on Faerun.

2) If you want a more pronounced presence of Warforged, you can take a more similar approach to Eberron, albeit with a far more narrow scope. Just like the Quori designed the first, more primitive Warforged for use against the giants of Xen'drik, the Raumathari designed the first, more primitive Warforged for use against the Nar. The giant culture of Xen'drik has come and gone, just like the Raumathari. In the present age, the Lantanese could have come upon the old creation forges of Raumathar in quest of the magi-mechanical secrets of that culture, and improved on them back in Lantan, just like House Cannith has done in Eberron. At this point, the Warforged become an experiment of Lantan and can have a role that best fits your needs.

3) If you want Warforged to have a notable presence in Faerun, you can expand on the idea behind #2 above, and changing the present-day manufacturer from Lantan to Thay. As it is, Thay is capitalizing a lot on the commerce from its enclaves. Thay would most certainly like to exponentially expand on other markets, like the slave market which is forbidden in more than one nation and city-state. Selling undead servants will not appeal to many either. On the other hand, Warforged present the possibility of creating servants with a modicum of humanoid intelligence, that are not yet recognized as living creatures, and that receive none of the social stigma undead do (constructs are not a perversion of life, after all). At this point, Warforged become a market product that both groups and individuals might seek to purchase. Thayan enclaves are the perfect means to distribute the Warforged more-or-less equally throughout Faerun too.

Any thoughts?
lavekkia

04-16-07, 02:55 PM
Another idea: a psiforged form ancient Jhaamdath which is buried but still alive into athe ruins of one othe tewlve cities beneath the waters of Vilhon Reach
The_Shaman

04-17-07, 02:59 PM
The Raumathari idea is also good, they were very much into constructs imo. Or it could be that some of the mages from distant lands (Kara-Tur, for example) have been working on a new kind of construct, and one-two have escaped.

Of course, it could be as simple as a portal to another world or a mage developing a unique prototype and using an animate spell (i.e. incarnate construct).
Krash

04-17-07, 11:23 PM
Netheril: Raumathar: Known to have invented numerous construct prototypes for use in war. A warforge would be a logical step above that.


Yes but after the Dark Fissure disaster, their construct armies were taken out of play and they went in another direction out of desperation (not the first time they'd done that, mind you).:) ;)

-- George Krashos
Karsus the Mad

04-17-07, 11:37 PM
Yes but after the Dark Fissure disaster, their construct armies were taken out of play and they went in another direction out of desperation (not the first time they'd done that, mind you).:) ;)

-- George Krashos
I'm listening. Do tell, do tell:D
Lord_Madrigan

04-17-07, 11:59 PM
Didn't Trobriand Have some talent in constructs?
Warforged are not too far a leap for the Realms.
in Waterdeep CoP they have a creature called Walking statue of waterdeep
that is described as "free-willed, thinking creature that can reason, learn, and remember"
sounds like a step towards a warforged to me.
Karsus the Mad

04-18-07, 12:13 AM
Didn't Trobriand Have some talent in constructs?
Yup. He's even a techsmith of Gond, which is a prc based solely around constructs. He's also the inventor of the clockwork horror.
Warforged are not too far a leap for the Realms.
in Waterdeep CoP they have a creature called Walking statue of waterdeep
that is described as "free-willed, thinking creature that can reason, learn, and remember"
sounds like a step towards a warforged to me.
I think (might be mistaken, I'm not knowledgeable about Eberron) the largest difficulty is that warforged, as they are in Eberron, are also composed not only of metal, but also organic tissue. They seem more like magical cyborgs if that's true, which might be difficult to incorporate into the Realms. However, the concept of a warforged-like construct is amazingly fitting imho.
Krash

04-18-07, 04:26 AM
I'm listening. Do tell, do tell:D

Big brother is watching. I promise that you'll find out after GEN-CON.:D

-- George Krashos
Alac Luin

04-18-07, 12:52 PM
I think (might be mistaken, I'm not knowledgeable about Eberron) the largest difficulty is that warforged, as they are in Eberron, are also composed not only of metal, but also organic tissue. They seem more like magical cyborgs if that's true, which might be difficult to incorporate into the Realms. However, the concept of a warforged-like construct is amazingly fitting imho.

They are made partly of organic material, as in wood and leather.
Eberron has has a material called "live wood" which is used in the construction of warforged.
Livewood is a wood that is still alive even after the tree is cut down.
The Ubbergeek

04-18-07, 03:10 PM
Hum.... That could bring an interesting idea;

druidic blessing on a forest, where the wood is always alive...
Karsus the Mad

04-18-07, 03:38 PM
They are made partly of organic material, as in wood and leather.
Eberron has has a material called "live wood" which is used in the construction of warforged.
Livewood is a wood that is still alive even after the tree is cut down.

Ah, ok. That's better:P I had heard the organic aspect as having been described as "muscle-like", so I assumed it was...well, muscle-like tissue, which made me go "hmmm..." :)
Old Sage

04-18-07, 08:36 PM
Big brother is watching. I promise that you'll find out after GEN-CON.:D

-- George KrashosActually, that explains... oh, wait...

You're fiendish when you want to be George. :D
jamesnero

04-19-07, 08:23 PM
To make the warforged more accessible to everyone else I generaly do some rather simple stuff. 1) I ignore all fluff that the ECs gives on the warforged. 2) I take the race and base it in the clockwork nirvana of mechanus.

kind of like the modron this would allow warforged PCs to be gated in or brought to the plane as the result of any number of things. The lost cultures mentioned previous or a gate spell or really any plot device.

well its just a thought.
THETUNNELRAT

04-26-07, 03:52 PM
jamesnero great idea it's simple and makes sense . I have always been a fan of the Planescape setting, so a Plane skipping Warforged finding his/her way to the Realms sounds like a awesome way to get one in. This makes them rare and at the same time not so. :clap: :cheer:
ericlboyd

05-02-07, 10:54 PM
One idea ...

Look at the Wonderstar Garrison in City of Splendors: Waterdeep, pages 120-121.

--Eric
MarkusTay63

05-02-07, 11:26 PM
I think Raumanther is your best bet; perhaps a frozen 'construct' recently thawed out in Winterkeep? It would provide a rather interesting back-story. Using Lantan and/or Gond doesn't 'feel' right, because Warforged are more magical in nature, not technological.

My own 'unofficial' speculations about warforged-like constructs in the Realms concern both the Raumathar and the Imaskari.

The *jist* of those speculations revolve around the Raumathari potentially gaining access to one of the lost Imaskarcana [possibly increasing Raumathari knowledge of Imaskari artifice and artifical creation]. This allowed for the opportunity of a House Cannith-styled cabal to rise among the Raumathari... and become responsible for the creation of warforged-styled creations in the ancient Realms.

As I see it, if the Raumathari plundered the depths [or rather were left as vassals] of Inupras... I'd imagine they may have discovered the First Imaskarcana...I have always pictured that the mercenaries in the war between the Mulan and Imaskar, the Nar and the Raumanther(Rashemi stock) were allowed to loot whatever cities and fortresses that were taken, because the Mulan (and their gods) would have not wanted anything to do with Imaskari magic.

I figure the Nar got hold of some of their portal magic, hence their later opening gates to the lower planes, and the Raumathari got ahold of some techno-arcana, enabling them to duplicate much of Imaskar's fabled 'constructs'. This would explain the meteoric rise and fall of those two nations. I really like the idea of them getting a hold of an Imaskarcana, or perhaps each group had gotten hold of a DIFFERENT one?

Yes but after the Dark Fissure disaster, their construct armies were taken out of play and they went in another direction out of desperation (not the first time they'd done that, mind you).:) ;) Cruel... just cruel... and here I am working on the Hordelands and once again I am forced to a halt by the ebil machinations of 'the man'. :(

Just kidding... anything new is always appreciated... even when it leaves us salivating. :drool:
Gallameed

05-03-07, 06:08 PM
The “Warforged” of Toril are a recent creation of the sea elves. Grown from coral and encased in the alchemically treated shells donated by the great goodly beasts of the depths below and finally given the spark of true life using soul pearls which are blessed by the priests of Deep Sashelas over a week-long ritual of supplication and honor tithing to both the Creator and the Coronal of Arvandor.

It is not uncommon for a pair (or sometimes a small retinue) of these Waveforged to be given the task of protecting sea elven diplomats while visiting the dry lands.
These living constructs are masters of warfare using spell and blade almost as well as their elven parents (favoured class: Duskblade) never needing to eat, drink or sleep. Despite their “inhuman” appearance and strange traits Waveforged are jovial and good natured, have a deep respect for the flow of the natural order and enjoy the act of creation with a passion that may rival their flesh and blood parents, indeed Waveforged “art” has now become a must have item for many of the noble families of Evermeet.
Wenin

05-04-07, 05:59 PM
Ok so here's the setup I have a PC thats in Love with the Warforged Race and want me to introduce it into the forgotten Realms. My first idea was to make the Guy asleeping warforged from the Time of Nezeril, But this give him the posibility of knowing magic from that time. Of course i memeory wiped him. I thought of having a magical acident awaken a warforged Artificer from that time, and have him start cranking out experemental warforged. Which could be the PC, I need Help Please toss me some Ideas

I don't know much about warforged, behind them being constructs made for war and the war is long dead.

When I was reading about Narfell, it spoke of them making constructs for war, and my first thought were Warforged.


- An ancient Narfell wizard led a contingent of Warforged into the future.....
- An ancient battle between Narfell and Raumathar resulted in a number of their warforged to be blasted into the future....
- An invasion from Eberron upon Forgotten Realms....
- Gond's faithful gain the knowledge of making warforged...
- He is stolen by a powerful FR wizard, from Eberron, but gets loose on their return trip...
- (Can Warforge live forever?) He's an ancient tomb guardian from the era of Narfell, and recently escaped the tomb after it was plundered by adventurers... This would allow the adventurers to be hunting him down, as he knows what they took, which was something powerful....
- Another version of the last one, he was guardian the tomb one day when a fissure opened up and he fell inside and got stuck. Over the thousands of years, the fissure opens wider, dumping him into an underdark passage.... or a few underdark miners come across him in their diggings.
- He isn't a "warforged", but someone that was cursed. Because of fell magic, his soul is trapped within a suit of magical armor.... ala Full Metal Alchemist


Remember that with the PC's mind wiped, you don't need to come up with an idea before the player begins. =)
Imruphel

05-13-07, 01:38 AM
I side with the Raumathar suggestion. Thematically, Warforged are living constructs built for war, and old Raumathar mostly built constructs to battle the fiends bound by old Narfell. (snip some good stuff)

I agree. Perhaps a warforged "barracks" in found under the Great Dale by gnomes but only one or two are functioning... and thus the PC is revealed.

Another idea: a psiforged form ancient Jhaamdath which is buried but still alive in the ruins of one of the twelve cities beneath the waters of Vilhon Reach

Alternatively, perhaps refugees from Jhaamdath found a warforged "barracks" beneath the Great Dale and psionically "grafted" themselves into the construct bodies?
lavekkia

05-15-07, 05:24 PM
I agree. Perhaps a warforged "barracks" in found under the Great Dale by gnomes but only one or two are functioning... and thus the PC is revealed.



Alternatively, perhaps refugees from Jhaamdath found a warforged "barracks" beneath the Great Dale and psionically "grafted" themselves into the construct bodies?

Interesting...:plotting:

A very different take on the warforged idea: Giants in Grey from Kara - Tur are probably Spacesea (spelljamming) Giants; Giants of Xen' Drik crafted the first warfoged; some giants could have escaped from Eberron via wildspace...
well i think you could guess the rest :D
On a side note spelljamming ships for giants are enourmous (err it s probably obvious :P ), probably big enough to contain a dismantled creation forge...
Imruphel

05-15-07, 10:24 PM
Cool. I hadn't considered the Eberron angle before. There is much I don't like about the Eberron treatment of giants (how did the different races evolve in the same jungle?) but I have no problem with travelling between the two worlds by Spelljammers.

For the record I would like to state that there are no hamsters, of any size, involved in the Spelljammer parts of my campaigns. ;)
Fabius Maximus

05-17-07, 08:09 AM
Well, the original eberron giants could have been titans, and the subraces are just deformed titans, with the hill giants being "the runts of the litter".
Eled_the_Worm_Tamer

05-17-07, 09:07 AM
Just one warning, about intoducing warforged toother settings. They are slightly dependant on Repar X damage spells and other construct specific things as they Do not heal naturaly and gain only half benefit from Cure type spells, so away from the repair string there rather fragile.

On intriducing them to Ferun there is an alternate Warforged Origon that I'd toyed with.

Somewhere in the wilds, some isolated place there exist a peacefull race of Humanoid plants (Ajuda from Dragon 317 are perfect for this) whose benevolent kind have the misfortune of being oddly maleable to certain magics.

This was discovered and exploited by your favorate evil bunch, who capture them in huge numbers, subject them to brutal Biothaumic surgerys and train the resulting creatures, made of stone and metal grafted over still living wood, Warforged.

Brain washed, tireless, as much golem as living things.

Hmmm, thinking about it if you have dragon 352 the Reforged might make a good variant on this idea, earlyer experaments on animals and humanoids before the plant race was found.
BadCatMan

05-17-07, 10:47 PM
There's also the quaint idea of "built by an eccentric wizard as a bodyguard and companion", which is rather classically Realmsian.
ORC_Paradox

05-21-07, 12:44 AM
I just wanted to say thanks to you guys for not turning the thread to a "I hate Eberron" thread.

One of the advantages of D&D is the ability to use material from all the game worlds, even if you have to make changes to them.

:cookie:
The Ubbergeek

05-21-07, 02:05 AM
I just wanted to say thanks to you guys for not turning the thread to a "I hate Eberron" thread.

One of the advantages of D&D is the ability to use material from all the game worlds, even if you have to make changes to them.

:cookie:

Well, to a point - there is things that won't and should't fit a setting X.
Iceshard

05-25-07, 04:28 PM
I donīt know if this is of any help but I introduced Warforged in my FR Great Dale Semi-Endless Campaing (we are already on the second generation charcters based around a small growing city near Bezentil...).
Briefly, they were the creations of the Raumathari tob be used against Narfell in the war. All of them got destroyed back them but some time ago a Hex Dragon (talk about introduction of new creatures in FR...) found the forge used to create them and restarted production. Fluff aside, the adventurers killed the dragon and became responsible for guiding the newly awakened Warforged into integration with the rest of the Realms.
I liked this approach since it gave me and my players chance to work together in integrating warfoged in FR.