| Post/Author/DateTime | Post |
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| SpartanMD05-12-07, 12:36 PM | Amethyst Avenger Amethyst Avengers have been established by the Crown of Cormyr as an elite force of stealthy warrior mages. Most rise from the ranks of spell casters and trackers who have passion for the nation of Cormyr bordering on zealots, but who have trouble with the strict structure of the Purple Mages and the Purple Dragons. Becoming a Amethyst Avenger You must be a native of Cormyr or be of Cormyrian descent to be an amethyst avenger. Moreover, you must have the courage and survival skills required to uncover the truth about plots to bring down the Cormyrian monarchy and punish rival nations for the wounds they inflicted upon your people. Multiclass Ranger/Wizards and Ranger/Sorcerers have the clearest path to the amethyst avenger prestige class, although they must still acquire ranks in a couple of cross-class skills (Gather Information and Sense Motive) to qualify. Barbarians who take the Track feat as their 1st-level or 3rd-level feat choice can become amethyst avengers with equal ease. Beguilers and Duskblades also make excellent amethyst avengers. That said, amethyst avengers come from all vocations and walks of life. Entry Requirements Base Attack Bonus: +5. Skills: Gather Information 4 ranks, Sense Motive 4 ranks, Survival 8 ranks, Spellcraft 4 Special: Ability to cast 2nd level arcane spells. Feat: Track. Region of Origin: Cormyr Alignment: Must be non evil and non lawful The Cormyrian Avenger Hit Die: d8 Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting 1st +1 +2 +0 +0 Avenging strike (melee), Somatic Prowess -- 2nd +2 +3 +0 +0 Discern lies 1/day, enemy region +1 level of existing spellcasting class 3rd +3 +3 +1 +1 Avenging strike (ranged) +1 level of existing spellcasting class 4th +4 +4 +1 +1 Speak with dead 1/day +1 level of existing spellcasting class 5th +5 +4 +1 +1 Enemy region +1 level of existing spellcasting class Class Skills (4 + Int modifier per level): Bluff, Concentration, Disguise, Gather Information, Hide, Listen, Move Silently, Search, Sense Motive, Spot, Survival. Class Features As a amethyst avenger, you can make avenging strikes against enemies of the Cormyrian people. Your abilities to use discern lies and speak with dead allow you to better hunt down your nation's most hated enemies. Finally, you gain certain combat bonuses when operating within the borders of enemy nations. Weapon and Armor Proficiency: As a amethyst avenger, you gain no proficiency with any weapon or armor. Avenging Strike (Ex): Starting at 1st level, you can attempt an avenging strike on an enemy who has dealt damage to a Cormyrian native or ally of yours within the last hour. The avenging strike must be delivered with a melee attack. You can add your Charisma modifier (if positive) to your attack roll and deal an extra 1d6 points of damage per amethyst avenger class level. If you use your avenging strike against a creature that has not dealt damage to an ally within the last hour, the avenging strike has no effect, but that use of the ability is still expended. You can use an avenging strike once per day per point of Charisma bonus (minimum 1/day). At 3rd level, you can deliver an avenging strike with a ranged attack. Somatic Prowess (Ex): The Purple Mages have taught you techniques for simplifying the gestures you use when you cast a spell. You can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, you incur a chance of arcane spell failure if you cast a spell with a somatic component while wearing medium or heavy armor, or while using a shield. Discern Lies (Sp): Starting at 2nd level, you can use discern lies once per day. Your caster level equals your character level. Enemy Region (Ex): At 2nd level and again at 5th level, you can select a nation from the following list: Thay, Auroch, Cormyr, the Dales, the Moosea, the Dragonreach, and Sembia. While in this region, you gain a +2 bonus on Bluff, Gather Information, Intimidate, Sense Motive, and Survival checks and a +2 bonus on weapon damage rolls. This bonus stacks with the bonus granted by the ranger's favored enemy class feature. Spellcasting: At each level except 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a amethyst avenger, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. Speak with Dead (Sp): Starting at 4th level, you can use speak with dead once per day. Your caster level equals your class level. |
| Dielzen05-12-07, 12:51 PM | What's an action point? |
| The Ubbergeek05-12-07, 12:55 PM | What's an action point? Eberron unique rule - kind of like in some more action-themed rpg, they are used to fudge the destiny in your favor, so to speak. |
| Dielzen05-12-07, 04:09 PM | Oh, I know exactly what an Action Point is ....in Eberron. Define it in FR. |
| The Ubbergeek05-12-07, 04:47 PM | Oh, I know exactly what an Action Point is ....in Eberron. Define it in FR. I bet he just adapted it for his campaign. *shrugs* It's one of the Eberron ideas that could work in other settings... |
| Dielzen05-13-07, 09:52 AM | So yea, my point is -- If you're going to use a non-standard mechanic, you should post the rules regarding it with your PrC..or at least a summary. |