Scout & natural terrain [Archive] - Wizards Community

Post/Author/DateTimePost
grendyltek

07-24-07, 11:01 PM
Hello,

Do dungeons qualify as natural terrain for the Scout's trackless step, camouflage, & hide-in-plain-sight abilities?
Is natural terrain relative to the character?

Thank for your knowledge!
Dielzen

07-25-07, 01:54 AM
Try here - http://boards1.wizards.com/forumdisplay.php?f=17
grendyltek

07-25-07, 11:11 AM
Morning and thanks for the advice!

Unfortunately after some review, we could not find any info regarding this subject -- but another great source for future questions. Should I double-post there?

Anyhow, have any thoughts Dielzen?
Has this come up for anyone?
Often times we encounter an old/abandoned dungeon that some argue has been left to nature and others reveal clearly that it is an unnatural, "man" created environ...
Dielzen

07-25-07, 12:17 PM
That was my polite way of saying you're posting in the wrong forum, as this forum is for FR-specific info, while your question is about the Scout class.

Sure, you may play a Scout in an FR campaign, but your question didn't contain anything Realmsian.

As to the question, no clue, never played/DMd a Scout.
grendyltek

07-25-07, 12:31 PM
I see…thanks Diezen. Thinking I am getting with the program. I apologize for the faux pas.

Let me rephrase: We have entered Undermountain by way of Waterdeep (last Friday) and our first session brought up this issue that split us players and has sent our DM to his books. Anyhow, hoping some of yall could help.

Would Undermountain qualify as natural terrain for the Scout's trackless step, camouflage, & hide-in-plain-sight abilities?
Would it depend on the particular site such as: an abandoned although still “man-created” dungeon ruin, or a wilderness/underdark village?

Thank you for any info/opinions.