Airborne Combat [Archive] - Wizards Community

Post/Author/DateTimePost
Calmar

07-16-07, 12:38 PM
To make the fight against a necromancer of the Cult of the Dragon a bit more interesting I intend to give him a wyvern as mount.

How would that be handled in combat? Would there be either the necromancer casting or the wyvern attacking, or could both make their offensive actions in the same round? :)
bitter thorn

07-16-07, 01:13 PM
Per the SRD:

http://www.d20srd.org/srd/combat/specialAttacks.htm#mountedCombat

Mounted Combat

Horses in Combat

Heavy warhorses, light warhorses and warponies can serve readily as combat steeds. Light horses, ponies, and heavy horses, however, are frightened by combat. If you don’t dismount, you must make a DC 20 Ride check each round as a move action to control such a horse. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full round action and you can’t do anything else until your next turn.

Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.

A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount’s space during combat.
Combat while Mounted

With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance.

You can use ranged weapons while your mount is taking a double move, but at a -4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed), at a -8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally
Casting Spells while Mounted

You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you’re casting the spell while the mount is moving, and you have to make a Concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your Concentration check is more difficult due to the violent motion (DC 15 + spell level).
If Your Mount Falls in Battle

If your mount falls, you have to succeed on a DC 15 Ride check to make a soft fall and take no damage. If the check fails, you take 1d6 points of damage.
If You Are Dropped

If you are knocked unconscious, you have a 50% chance to stay in the saddle (or 75% if you’re in a military saddle). Otherwise you fall and take 1d6 points of damage.

Without you to guide it, your mount avoids combat.
Calmar

07-16-07, 02:33 PM
Thanks :)
Slayergnome

07-17-07, 06:03 AM
I would say due to the fact its a wyvern. If the rider falls it could do several things:

Flee.
Attack good guys.
Attack bad guys.

Also falling from a wyvern wouldn't be a soft landing. But I figure you knew that. Just funny to talk about it. The mental image of a Necromancer plummeting to his demise from a little slip is funny to me.
Calmar

07-17-07, 06:45 AM
Yeah, I guess I give him one level of fighter to improve his riding and ray-aiming skills. ;)
Slayergnome

07-18-07, 07:00 AM
Give him a ring to control the mind of his mount a combat saddle so he can't fall out of the saddle...then go to town!