Anybody want to take a crack at creating a 3.5 Tahlshara the uber elven sword? [Archive] - Wizards Community

Post/Author/DateTimePost
Salernodc

03-29-07, 02:12 PM
Here is the 2nd edition stat block:

"This weapon, considered by many to be the greatest elven weapon ever crafted, is one of the three Great Treasures of Evermeet. It is currently in the keeping of Queen Amlaruil. Infused with the magic of the Seldarine, the weapon's powers cannot be used by non-elves. Any non-elf touching the weapon must successfully save vs death magic or be instantly slain. This prohibition extends, not surprisingly, to Drow, regardless of the alignment.

Tahlshara is a broad-bladed, two-handed sword. Leaves and vines are etched into its surface and its hilt is carved ith complex knotwork. Its name is written in small characters around the ferrule.

Tahlshara normally functions as a two-handed sword +8, and drops its weilder's AC to 0, but it has a number of special abilities that can be used at will. Unfortunately, each use of a special ability marked by an asterisk in the following listing requires a 1d100 roll and reference to the High Magic Effects table. All who use the sword must roll 1d100 and refer to the table, regardless of class. Only Queen Amlaruil is immune to this effect. All special abilities are at 20th level unless othersise noted.

Tahlshara's powers are cast any high magic spell*, vortpal weapon +5*, teleport without error, spellstrike*, sunburst, spelltrap*, turnshadow, and teleport dead."

I'm about to go to some meetings and will make my own attempt later in the day. What do you guys think would be a really accurate transfer from 2nd to 3rd edition?
Lord Karsus

03-31-07, 11:15 PM
-Tahlshara has a write-up in Elves of Faerūn. Before you ask, the link is in my signature.
Salernodc

04-02-07, 02:01 PM
Thanks...good stuff Lord Karsus.

I'd stat out the weapon as follows - bear in mind, that Tahlshara is a relic and therefore outside of normal cost rules but I thought I'd throw the numbers in anyway:

1. +8 vorpal greatsword (+13 enhancement = 3,380,000)

2. provides a +10 natural or deflection bonus to armor class (as a ring of protection or amulet of natural armor; cost = 2,000,000)

3. greater teleport, heal, sunburst 2/day, intensified bull's strength 1/day (4 intelligent item awesome powers = 400,000)

4. item communication = speech, telepathy, read all languages, read magic (11,000)

sub-total = 5,791,000 gp (or 6,791,000 if you deem the protection bonus to AC a 150% cost)

5. the whole issue revolving around the high magic capabilities of the 2nd edition version is a thorny one. Remember that the Ruler's Blade in 2nd edition allowed for some remarkable spellcasting abilities. In 3.5, Lost Empires of Faerun removes the spellcasting features and provides a +10 or so bonus to several knowledge checks. I'd say Tahlshara provides a +10 - +20 bonus to the following knowledge checks: (arcana, history, local [Evermeet, Cormanthor], religion).

Thoughts? Insight?
Lord Karsus

04-02-07, 03:55 PM
5. the whole issue revolving around the high magic capabilities of the 2nd edition version is a thorny one. Remember that the Ruler's Blade in 2nd edition allowed for some remarkable spellcasting abilities. In 3.5, Lost Empires of Faerun removes the spellcasting features and provides a +10 or so bonus to several knowledge checks. I'd say Tahlshara provides a +10 - +20 bonus to the following knowledge checks: (arcana, history, local [Evermeet, Cormanthor], religion).

Thoughts? Insight?

-You could just say that holding the blade bestows upon the wielder the Epic Magic Feat (even if they don't qualify for it), and the ability to cast any of the Elven High Magic Spells of Solitude. Elven High Magic is now Epic Magic, after all, so that does make things slightly easier.
Karsus the Mad

04-04-07, 07:34 AM
I'd have it grant the Epic Spellcasting feat, in regards to the ability to cast Epic Spells with the High Magic descriptor only (since all High Magic are Epic spells, but not all Epic Spells are High Magic, this ability shouldn't apply to non-High Magic spells). For any High Magic Epic Spell that uses the ritual rules, I'd have instead merely an increase in the Spellcraft DC by the relative amount (which could then simply be replaced by an XP sacrifice, etc).
Lord Karsus

04-04-07, 06:09 PM
I'd have it grant the Epic Spellcasting feat, in regards to the ability to cast Epic Spells with the High Magic descriptor only (since all High Magic are Epic spells, but not all Epic Spells are High Magic, this ability shouldn't apply to non-High Magic spells).

-Good point, good point. As for cranking up the EXP cost and everything for the Rituals of Myriad, those are going to still be some heavy EXP and other penalties.
Salernodc

04-11-07, 02:12 PM
Nobody else with some thoughts?