| Post/Author/DateTime | Post |
|---|---|
| Roranaki04-19-07, 03:07 PM | Does anyone know the exact stats and stuff for charons claw and the guantlet. Those sounded wickedly awesome in Salvatores book. |
| Alurvelve04-19-07, 03:42 PM | There is no offical stats for them as of yet, but myself and a few others have made up stats for what we think they are. |
| Roranaki04-20-07, 02:44 PM | Can you post those stats you've made for them |
| Grandmaster_Kane04-20-07, 03:34 PM | Here you go Artemis Entreri: Male human Rogue 7/Fighter 12/Assassin 1; CR 20; Med-sized Humanoid; HD 7d6+12d10+1d6+40; hp 140; Init +9; Spd 30 ft; AC 23, touch 18, flat-footed 18; Base Atk +17’ Grp +20; Full Atk +24/+19/+14/+91d8+8/17-20x2, +3 keen smoking wounding longsword) & +25/+20(1d4+7/17-20x2, +4 defending deadly precision vampiric assassin dagger); SA Sneak Attack +7d6; SQ Death Attack DC 15, Poison Use, Trap Sense +2, Uncanny Dodge, Evasion, Trapfinding Asn Spells per Day 1 DC 13+spell level; AL CE; SV Fort +15, Ref +19, Will +12; Str 16, Dex 20, Con 15, Int 16, Wis 16, Cha 13; Height 5'5" 170 pounds. Born 1327. Skills and Feats: Appraise +6, Balance +10, Bluff +8, Climb +10, Disable Device +14, Escape Artist +12, Forgery +7, Gather Information +8, Hide +15, Intimidate +4, Jump +10, Knowledge (calimshan local) +4, Knowledge (sword coast local) +5, Listen +15, Move Silently +15, Open Lock +14, Search +13, Sense Motive +10, Spot +15, Swim +6, Tumble +15, Use Magic Device +10, Use Rope +6; Dodge, Mobility, Spring Attack, Two-weapon Fighting, Improved Two-weapon Fighting, Combat Reflexes, Quick Draw, Weapon Focus (dagger), Weapon Specialization (dagger), Improved Critical (dagger), Track, Combat Expertise, Improved Initiative, Blind-Fight, Weapon Focus (longsword), Weapon Specialization (longsword). Possessions: Jeweled dagger (+4 defending deadly precision vamiric(DC16) assassin dagger), Red Laced gauntlet (acts as a rod of absorption (against magic and psionics) but instead of storing the spells it redirects them or dispels them), Charon’s Claw (+3 Keen Smoking Wounding longsword, Int 16, Wis 16, Cha 10, Ego 18, AL LE, grants a continual Deathwatch, and makes the wielder invisible to darkvision. Grants the ability to cast invisibility 1/day upon its wielder. It has Knowledge Shade history 10 ranks, 60 ft darkvision and hearing, upon a failed ego save the you are subject to a Empowered Disintagrate spell Fort DC 20 or die, success means you take 60d6). +3 Studded Leather armor, Amulet of Natural Armor +2, Periapt of Health, Greater Piwafwi of Resistance +3, Shirt of Escape, Nightmare Figurine of Wondrous Power (Blackfire). |
| Roranaki04-23-07, 08:31 AM | THank you, for this information. It will go to good use. In my campaign |
| Khaelieth04-23-07, 01:36 PM | I think Charon's Claw and the Gauntlet keep changing powers to adapt. They seem to have another ace up their sleeves in every book. |
| Braekor Dragonfang05-01-07, 03:47 PM | There is an item in Sword&Sorcery's Book of Eldritch Might (written by Monte Cook) called the spellstealer gauntlet which is nearly identical to the basic function of Entreri's Gauntlet |
| Burningspear05-01-07, 10:54 PM | Quote: +3 keen smoking wounding longsword) & +25/+20(1d4+7/17-20x2, +4 defending deadly precision vampiric assassin dagger. Where does deadly precision come from and what does it do? :plotting: |
| bondious05-02-07, 10:35 PM | I'm not sure, but I think that Grandmaster Kane got that one from me, from a write-up I did on Entreri's Jeweled Dagger. :D In any event, it's a weapon enhancement that grants extra damage to a sneak attack or sudden strike. It was from the 'Complete Warrior' originally, if I'm not mistaken, and granted an extra 2d6 damage on a successful sneak attack (+2 ability). It's now in the 'Magic Item Compendium', and is dumbed down to +1d6 and is a +1 ability. |
| Burningspear05-02-07, 11:54 PM | I'm not sure, but I think that Grandmaster Kane got that one from me, from a write-up I did on Entreri's Jeweled Dagger. :D In any event, it's a weapon enhancement that grants extra damage to a sneak attack or sudden strike. It was from the 'Complete Warrior' originally, if I'm not mistaken, and granted an extra 2d6 damage on a successful sneak attack (+2 ability). It's now in the 'Magic Item Compendium', and is dumbed down to +1d6 and is a +1 ability. Would be nice if a person with insightful strike could use that to :tie: |
| Lord Karsus05-03-07, 12:47 PM | -I haven't read Road of the Patriarch yet, but wasn't Entreri's Gauntlet destroyed? It was fried while Entreri and Jarlaxle were in Zhengi's tower... |
| bondious05-03-07, 01:59 PM | -I haven't read Road of the Patriarch yet, but wasn't Entreri's Gauntlet destroyed? It was fried while Entreri and Jarlaxle were in Zhengi's tower... Yeah, in the beginning of 'Promise of the Witchking'. Even so, I'm thinking that people still wonder what it was/what it did, just because. :D |
| Lord Karsus05-03-07, 05:21 PM | Yeah, in the beginning of 'Promise of the Witchking'. Even so, I'm thinking that people still wonder what it was/what it did, just because. :D -You've gotta stop spoon feeding everyone the answers...Let 'em think for themselves! :P |
| bondious05-03-07, 06:58 PM | -You've gotta stop spoon feeding everyone the answers...Let 'em think for themselves! :P You asked, I answered. Was I wrong to do so? :confused: Would be nice if a person with insightful strike could use that to :tie: As long as that character also has either sneak attack or sudden strike...or both. Then it's all good! |
| Lord Karsus05-03-07, 07:07 PM | You asked, I answered. Was I wrong to do so? :confused: -No, not really... |
| boards05-03-07, 11:15 PM | *SPOILERS* I believe that Jalaxal fixed this problem in Road of the Patriach. |