Drizzt´s Cimitar [Archive] - Wizards Community

Post/Author/DateTimePost
Salahdin

05-08-07, 01:41 PM
Hi have a problem, In my Forgotten Realms Campaing Setting book, i have that the Defender sword of drizzt is +2 and then some lines down it sayis it is +3, i check the errata but nothings says.

Note: I have a Spanish translation of the game.

Talking about translation what is the name in inglshe of the Shar dark side of the magic that in spanish we know as "Urdimbre Sombría".

Thanks for all.
Karsus the Mad

05-08-07, 03:26 PM
Hi have a problem, In my Forgotten Realms Campaing Setting book, i have that the Defender sword of drizzt is +2 and then some lines down it sayis it is +3, i check the errata but nothings says.

Note: I have a Spanish translation of the game.

Talking about translation what is the name in inglshe of the Shar dark side of the magic that in spanish we know as "Urdimbre Sombría".

Thanks for all.
Drizzt's scimitar, Twinkle, is a +2 defending scimitar. It says +2 in both the stat block (twice) as well as under his possessions. He also wields a +3 frost scimitar, named icingdeath. I think your copy might have a typo if it says +3 defending.
The Shadow Weave is the english name for Urdimbre Sombria:)
Dielzen

05-08-07, 05:28 PM
LOL, nice addition to the siggy there, KtM
Karsus the Mad

05-08-07, 07:54 PM
:tiphat:
Steelwind

05-09-07, 05:49 AM
Drizzt's scimitar, Twinkle, is a +2 defending scimitar. It says +2 in both the stat block (twice) as well as under his possessions. He also wields a +3 frost scimitar, named icingdeath. I think your copy might have a typo if it says +3 defending.
The Shadow Weave is the english name for Urdimbre Sombria:)

But the only reason for this is because the designers, for some reason, dumbed down all the NPC's items when 3ed time rolled around. Twinkle SHOULD be a +5 Defending Scimitar as it has been in every previous source, including video games and his official stats from 2ed. So Twinkle +5 Defending Scimitar and Icingdeath +3 Frost Scimitar
BadCatMan

05-09-07, 07:36 AM
Icingdeath never did any cold damage in the books. It has the Brand part of the Frost Brand, but without the Frost.

The Aquan enhancement from the Planar Handbook would be more accurate: extra damage to fire-subtype creatures and overcomes their DR. It's +2. I think this better suits Icingdeath's abilities in the novels, and its old-edition stats.

So: +3 aquan brand scimitar.
TomCosta

05-09-07, 04:42 PM
Agree with it or not, there was a good reason for the "dumbing" down of the magic items, game balance. All NPCs were given level appropriate treasure, which meant that the characters of the Drizzt books, in large part had their magic items cut. Personally, I don't mind them losing some plusses (how do you quantify that in a novel anyway, lowering the plus between game editions would be like arguing any other transitional point like class choice, levels, etc.), but it did bother me a wee bit when some of them lost powers they clearly had demonstrated in the books. (All of which is why I presented the rest of the Companions of the Hall on the WotC book site with both level appropriate equipment and equipment that I felt was more reflective of the novels.)
bondious

05-10-07, 12:38 AM
Icingdeath never did any cold damage in the books. It has the Brand part of the Frost Brand, but without the Frost.

The Aquan enhancement from the Planar Handbook would be more accurate: extra damage to fire-subtype creatures and overcomes their DR. It's +2. I think this better suits Icingdeath's abilities in the novels, and its old-edition stats.

So: +3 aquan brand scimitar.

I like the Aquan idea, and agree that Frost isn't really represented in the novels. The thing I need to point out is that Icingdeath seems to have a very specific enimity towards Demons. It's described keenly in regards to Errtu (balor), as well as towards that glabrezu serving Errtu (in 'The Siege of Darkness'), and if I'm not mistaken it helped Drizzt sense the presence of an invisible marilith in 'Passage to Dawn' (and also seemed to hate her, as well). From this, it seems that maybe Evil Outsider-Bane could be in order. I'm thinking that I'd actually choose that over Aquan, though.

Agree with it or not, there was a good reason for the "dumbing" down of the magic items, game balance. All NPCs were given level appropriate treasure, which meant that the characters of the Drizzt books, in large part had their magic items cut. Personally, I don't mind them losing some plusses (how do you quantify that in a novel anyway, lowering the plus between game editions would be like arguing any other transitional point like class choice, levels, etc.), but it did bother me a wee bit when some of them lost powers they clearly had demonstrated in the books. (All of which is why I presented the rest of the Companions of the Hall on the WotC book site with both level appropriate equipment and equipment that I felt was more reflective of the novels.)

I agree that the designers had good intentions in their attempt to streamline the Realms characters, but in the process they kinda gyped many of those characters. In my opinion, many of the characters in the Forgotten Realms novels seem more like PC's than NPC's, and should have a more PC "wealth by level". Even if it was just somewhere in between, like an average between the PC and NPC wealth, that'd be a step up for these characters and might go far towards making their equipment match more closely to what their stuff in the novels seem to be.

And as for your write-ups for the rest of the Companions (along with Ivan and Pikel), I really enjoyed them and thought that they were more in line "equipment-wise" than the published characters (Drizzt, Bruenor, Wulfgar).
BadCatMan

05-10-07, 12:49 AM
I like the Aquan idea, and agree that Frost isn't really represented in the novels. The thing I need to point out is that Icingdeath seems to have a very specific enimity towards Demons. It's described keenly in regards to Errtu (balor), as well as towards that glabrezu serving Errtu (in 'The Siege of Darkness'), and if I'm not mistaken it helped Drizzt sense the presence of an invisible marilith in 'Passage to Dawn' (and also seemed to hate her, as well). From this, it seems that maybe Evil Outsider-Bane could be in order. I'm thinking that I'd actually choose that over Aquan, though.

I remembered a much more in-depth discussion on this top, and recall the conclusion was fire-using outsider bane or something, which is awfully vague and specific. Sadly, balors, glabrezus and mariliths don't even have fire subtypes. So Evil Outsider Bane may be best after all.
Poison_Dusk

05-10-07, 11:54 PM
Agree with it or not, there was a good reason for the "dumbing" down of the magic items, game balance. All NPCs were given level appropriate treasure, which meant that the characters of the Drizzt books, in large part had their magic items cut. Personally, I don't mind them losing some plusses (how do you quantify that in a novel anyway, lowering the plus between game editions would be like arguing any other transitional point like class choice, levels, etc.), but it did bother me a wee bit when some of them lost powers they clearly had demonstrated in the books. (All of which is why I presented the rest of the Companions of the Hall on the WotC book site with both level appropriate equipment and equipment that I felt was more reflective of the novels.)
Where might I find this and does it include Obauld? I am dying to see his most current stats. I won't say more as to not spoil things for those who have not read the Hunter's Blades trilogy yet.
TomCosta

05-11-07, 04:04 PM
I don't have the link handy, though someone else probably does. The Companions of the Hall article is found in the Books section of the WotC website, go to the archives, and then sort by type (ie by FR) and then go back to about 2003 and you'll see the article. It include Catti-brie, Regis, Ivan and Pikel, and a revamped Gwen, as well as their unique magic items. FYI, Pikel has clearly added some serious druid levels since then. It did not include Obould, though many others have toyed with his stats elsewhere on these boards.
bondious

05-11-07, 05:21 PM
I remembered a much more in-depth discussion on this top, and recall the conclusion was fire-using outsider bane or something, which is awfully vague and specific. Sadly, balors, glabrezus and mariliths don't even have fire subtypes. So Evil Outsider Bane may be best after all.

I came up with this a while back, which is based off of another's idea (not sure whose, though).

Icingdeath: +3 Keen Evil-Outsider Bane Frostbrand Scimitar; Align CG; Int 16, Wis 16, Cha 10; Empathy; 60 ft. vision and hearing; Ego score 19.

-Lesser Powers: Icingdeath has 10 ranks in Knowledge (the Planes) and Spellcraft.

-Greater Power: Dismissal (DC: 18) once per day.

-Special Purpose: Defeat/slay all evil Outsiders and fire subtype creatures.

-Dedicated Power: Icingdeath has the Magic Strike ability which treats damage inflicted to evil outsiders and fire subtype creatures as magic, cold iron, silver, and good-aligned, overcoming the damage reduction of these creatures.

Frost Brand abilities: Icingdeath’s wielder is protected from fire; the sword absorbs the first 10 points of fire damage each round that the wielder would otherwise take. The scimitar extinguishes all non-magical fires in its area. As a standard action, it can also dispel lasting fire spells, but not instantaneous effects, though its wielder must succeed on a dispel check (1d20+15) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell. Icingdeath sheds light as a torch when the temperature drops below 0°F. At such times it cannot be concealed when drawn, nor can its light be shut off.

Personality: Icingdeath has little personality to speak of, and is usually silent unless in the presence of an evil Outsider or a creature with the fire subtype. When such an event occurs, though, the sword’s rage is felt via empathy by the wielder, as it desires to destroy its nemesis. It will usually compel the wielder to attack, and if the enemy is an Outsider then Icingdeath will attempt to utilize its Dismissal power to quickly send the foe away. Strangely, Icingdeath either does not recognize or is not angered by Native Outsiders with an evil alignment.

In general, though, Icingdeath is relatively quiet and will usually allow any good-aligned creature to wield it. Most do not have any inkling that Icingdeath is an intelligent weapon, gaining their only hint when the sword’s hated foes are about. Despite Icingdeath’s high Ego score, it has found an equal and beneficial partnership with its current wielder, the drow ranger Drizzt Do’Urden, and only rarely attempts to challenge him for control.


Strong conjuration and evocation; CL 15th; Craft Magic Arms and Armor, dispel magic, ice storm, protection from energy (fire), summon monster (any); Price 149,430gp


[NOTE: A standard Frostbrand is a +3 Frost Greatsword, but since I don't feel like Icingdeath is a Frost weapon, I replaced it with Keen and Evil Outsider-Bane, which I feel are more in line with it's abilities. This made the base weapon +5 instead of +4, which is reflected in the price.]

For me, this seems like a pretty good representation of Icingdeath, from what I've read in the books. It's not going to be perfect, I know, and is only my point of view, but I think it works. :D

Where might I find this and does it include Obauld? I am dying to see his most current stats. I won't say more as to not spoil things for those who have not read the Hunter's Blades trilogy yet.

The 3.0 stats in the 'Forgotten Realms Campaign Setting' are the only "official" stats for Obould. There are others that I'm sure have made up other stats for him, with different opinions about what level he should be and/or if he should have a template or something. I personally have toyed around with his stats, and came up with this.

King Obould Many-Arrows: Male mountain orc of legend barbarian 5/fighter 4/orc warlord 3/orc paragon 1; CR 15; Native Outsider (the North); HD 8d12+5d10+81; hp 201; Init +8; Speed 30ft.; AC 27 (+4 dex, +8 armor, +5 natural); touch 14, flat-footed 23; Base Attack/Grapple +13/+22.

Attack: Sword of Obould +24 melee (2d6+16 plus d6 fire; 17-20/x2 plus d10 fire) OR Slam +22 melee (d8+10)

Full Attack: Sword of Obould +24/+19/+14 melee (2d6+16 plus d6 fire; 17-20/x2 plus d10 fire) OR Slam +22/+17/+12 melee (d8+10)

SA: frightful presence (20’ radius, Will DC: 18), rage (2/day)

SQ: darkvision 90’, fast movement, gather horde (x200%), greater damage (see below), illiterate (giant), immunities (fear and poison), improved uncanny dodge, inspire courage, leadership (base score: 23), literate (common and orc), no light sensitivity, orc blood, orc traits, and trap sense +1.

Orc Warlord: Obould has taken 3 levels in the Orc Warlord prestige class, with the following benefits.

Gather Horde (Ex): An orc warlord can maintain a larger force of orc followers than a comparable leader could of other creatures. When determining the number of followers allowed for a warlord, multiply the amount listed under the Leadership feat in the DMG by the listed value. These additional forces must be orcs.
Inspire Courage (Su): At 2nd level the orc warlord gains the ability to inspire courage, which has the same effect as the bardic ability of the same name. The warlord makes an inspirational speech, bolstering his allies against fear and improving their combat abilities. To be affected, and ally must hear the warlord speak for a full round. The effect lasts as long as the warlord speaks and for 5 rounds after the warlord stops speaking (or 5 rounds after the ally can no longer hear the warlord). While speaking, the warlord can fight but cannot cast spells, activate magic items by spell completion (such as scrolls or wands), or activate magic items by command word. Affected allies receive a +2 morale bonus on saving throws against fear effects and a +1 morale bonus to attack and damage rolls. A warlord in the midst of a rage can use this ability, but in those cases the warlord’s speech is more of a rant of howls and curses than a true speech.


Orc Paragon benefits: Obould has one level in the Orc Paragon special racial class, granting the following benefits.

Improved Darkvision (Ex): At 1st level an orc paragon’s darkvision range increases by 30 feet.
No Light Sensitivity: An orc paragon loses his race’s light sensitivity.


Monster of Legend abilities:

Frightful Presence (Ex): all within 20 feet with fewer HD affected, Will DC = 10 + ½ monster of legend’s HD + monster of legend’s Cha modifier; save or be shaken until you get out of range, a save means opponent is unaffected and immune for 24 hours.
Greater Damage (Ex): Damage dice for Obould’s slam attack increases by one die type, from d6 to d8.
Immunities (Ex): Obould is immune to fear and poison.


Alignment: Chaotic Evil

Saves: Fortitude +20, Reflex +10, Will +10

Abilities: Str. 28 (+9), Dex 18, Con 24 (+7), Int 15, Wis 14, Cha 14

Description: Height 6‘3”, Hair: black, Skin: olive, Deity: Gruumsh

Skills (-3 armor check): Bluff +7, Climb +14, Diplomacy +4, Knowledge (nature) +5, Intimidate +11, Jump +14, Listen +6, Ride +7, Sense Motive +8, Spot +7, Survival +5, Swim +15.

Feats: Blood of the Warlord (bonus; +2 Diplomacy and Intimidate checks vs. orcs; +1 morale bonus to Will saves to those you lead), Cleave, Improved Critical (great sword), Improved Initiative (bonus), Improved Sunder, Leadership, Might Makes Right (use Str. modifier instead of Cha towards Leadership score), Power Attack, Weapon Focus (great sword), Weapon Specialization (great sword).

Languages: Common, Giant, Orc

Possessions: +3 Spiked Breastplate, Sword of Obould (+1 Flaming Burst Greatsword); Items: Boots of the Winter Lands, Crown of Fireballs (as the necklace with four 3d6 damage orbs)


[NOTE: This is my version of what I think Obould should be, though others might not agree. I was looking at it, though, and if you simply add the Monster of Legend template to the FRCS version of Obould, it adds just enough to give him some pretty impressive combat abilities, which might be enough to at least hold his own against Drizzt (with the aid of some powerful magical items, of course).

Also, I have a couple of things to note about the above stats.

First, I decided to grant Obould a slam attack since (in the books) his unarmed strikes seemed to be supernaturally powerful, steming from the fact that he was so physically powerful. These were then augmented by the Monster of Legend ability ("greater damage").

Second, I did take some liberties with his feats. The Daylight Adaptation was replaced due to the Orc Paragon level, which nixes the daylight sensetivity. I ended up replacing Daylight Adaptation with Blood of the Warlord, which I felt was appropriate. All-in-all, I tried to keep his feats in line with those published, and the ones I added I tried to keep in line with his character and what he demonstrated in the books.

And third, I didn't really know what to do with the equipment. I chose not to try and stat out that crazy armor he had simply because it seems to have been destroyed. I pretty much just augmented the existing equipment, though if anyone has any suggestions I'm open to them. :D


Oh yeah, that link Tom was refering to is HERE (http://ww2.wizards.com/Books/Wizards/?doc=fr_lonedrowstats).

:duel:
Alurvelve

05-12-07, 01:22 AM
Here is a link to te write-ups I have done for all of Mr Salvatores characters. Hope you enjoy.

http://boards1.wizards.com/showthread.php?t=748199
Steelwind

05-12-07, 02:38 AM
Agree with it or not, there was a good reason for the "dumbing" down of the magic items, game balance. All NPCs were given level appropriate treasure, which meant that the characters of the Drizzt books, in large part had their magic items cut. Personally, I don't mind them losing some plusses (how do you quantify that in a novel anyway, lowering the plus between game editions would be like arguing any other transitional point like class choice, levels, etc.), but it did bother me a wee bit when some of them lost powers they clearly had demonstrated in the books. (All of which is why I presented the rest of the Companions of the Hall on the WotC book site with both level appropriate equipment and equipment that I felt was more reflective of the novels.)

Mr Costa, I did quite enjoy your writeup of the companions of the hall. I wish all charecters could have that approach taken, with two sets of equipment list, one for NPCdom, and one for more of a novel reflection. And to repeat what I said in another thread, while not at the top of my list, I would very much like to see a NPC Lorebook to fully update to 3.5 (and possibly somewhat optimizing, like giving The Simbul levels in the Ultimate Magus PrC, or Elaith levels in Eldritch Knight or Spellsword, ect) and give some current backstory for all our favorite FR charecters.