Golden Weapons [Archive] - Wizards Community

Post/Author/DateTimePost
stupnick

04-12-07, 12:05 PM
i know this is detailed in the back of forgotten realms campaign setting, but i am stuck at work and can't access my books.. i know it increases the damage by 1 step and makes it exotic. does anyone know the price for a weapon made of gold or the other details to it please!!!

Thank you :)
Kid SixXx

04-12-07, 01:05 PM
i know this is detailed in the back of forgotten realms campaign setting, but i am stuck at work and can't access my books.. i know it increases the damage by 1 step and makes it exotic. does anyone know the price for a weapon made of gold or the other details to it please!!!

Thank you :)

Why would gold increase damage one step? Gold is very malleable & is actually a poor metal to make weapons out of.

Even the "silver" weapons in the game are laced with alchemical silver instead of being made completely of silver.

I myself would like to know where this FR rule came from.
Tarus

04-12-07, 01:56 PM
I believe the weight of the gold is what increases the damage, if this is the case. That much extra weight behind a weapon swing would make it difficult to use (exotic required) but would make the impact much more lethal (weight).
stupnick

04-12-07, 02:02 PM
correct, it does increase the damage 1 step, but b/c of the weight makes it exotic. i jsut didn't know the cost or the other effects on the weapon. so i was hoping someone had there FRCS book handy : )
Werner

04-12-07, 03:00 PM
im'not 100% sure,but a large weapon[greatsword] costs +9000 mo...
Dielzen

04-12-07, 05:58 PM
Armor made from treated gold grants acid and fire resistance 2. Gold armor are one category heavier than normal for purposes of movement and other limitations (for example, whether a barbarian can use his fast movement ability while wearing the armor or not). Light armors are treated as medium, and medium and heavy armors are treated as heavy. Spell failure chances for armor and shields made from gold are increased by 10%, maximum Dexterity bonus is decreased by 2 (which may bring it below 0), and armor check penalties are increased by 3.

Armor +5,000 gp
Weapon damage up to 1d3 +1,500 gp
Weapon damage 1d4 or 1d6 +2,500 gp
Weapon damage 1d8 or higher +7,000 gp
Burningspear

04-12-07, 09:46 PM
Why would gold increase damage one step? Gold is very malleable & is actually a poor metal to make weapons out of.

Even the "silver" weapons in the game are laced with alchemical silver instead of being made completely of silver.

I myself would like to know where this FR rule came from.

In magic of Faehrun it is said to be treated as magically and alchemically enchanted, making it just as strong as steel... thats why :pbbbtt: :tie: :dancin:
stupnick

04-13-07, 10:59 AM
you guys are awesome.. ty : )