3.5 Master Harper [Archive] - Wizards Community

Post/Author/DateTimePost
Jedi_Master_Trobon

12-29-07, 03:40 PM
I'm just curious if anone has made a Master Harper update for 3.5?
Stigger

12-29-07, 05:15 PM
Master Harper Prc? Don't recall seeing that one... or are you talking about a conversion from 2e to 3.5e?
r00t

12-29-07, 05:29 PM
If you're thinking of the master harper as posted on the WotC website with the release of the 3e FRCS, then unfortunately, no. The Harper agent is the closest you'll find.
Jedi_Master_Trobon

12-29-07, 06:12 PM
Yeah I was thinking of the one here:

http://www.wizards.com/default.asp?x=dnd/frx/20030604a

I know there's no official one I was just wondering if anyone had updated it personally for their games.
Lord Karsus

12-30-07, 09:57 AM
-Does it need to be updates? I run a 3e/3.5e campaign (some books are in 3e, some are in 3.5e), and it hardly causes any problems that a quick DM ruling doesn't solve.
The_Shaman

12-30-07, 11:59 AM
I think it could use a little updating: the bard, on which it was based in many ways, got extra skill points, as did its kind-of-prerequisite PrC, Harper Agent. Also, the HA feat prerequisites changed from Alertness and Iron will (which the MH requires) to Persuasive, and I think this should be somehow reflected in the MH requirements.
Jedi_Master_Trobon

12-30-07, 12:12 PM
Here's what I've come up with so far. Please Tell me what else you think needs to be changed.


Hit Die: d6.
Requirements
To qualify to become a master Harper, a character must fulfill all the following criteria.
Alignment: Any nonevil.
Skills: Bluff 8 ranks, Diplomacy 8 ranks, Knowledge (local) 12 ranks, Perform 12 ranks, Sense Motive 8 ranks, Survival 8 Ranks, Spellcraft 8 ranks.
Feats: Negotiator, Iron Will.
Spells: Able to cast 2nd-level arcane or divine spells.
Special: Approval of the High Harpers or majority vote of any dozen master Harpers.
Class Skills
The master Harper's class skills (and the key ability for each) are Appraise (Int), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (none), Spellcraft (Int), Survival (Wis), Swim (Str), Use Magic Device (Cha). See Chapter 4: Skills in the Player's Handbook for skill descriptions.
Skill Points at Each Level: 6 + Int modifier.
The Master Harper
Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +2 +2 Harper knowledge, Harper secret +1 lofec
2nd +1 +0 +3 +3 Craft Harper item +1 level of existing class
3rd +2 +1 +3 +3 Mielikki's truth +1 level of existing class
4th +3 +1 +4 +4 Eldath's landtouch +1 level of existing class
5th +3 +1 +4 +4 Lycanbane, Harper secret +1 lofec
6th +4 +2 +5 +5 Milil's ear +1 level of existing class
7th +5 +2 +5 +5 Lliiras's hand +1 level of existing class
8th +6 +2 +6 +6 Deneir's orel +1 level of existing class
9th +6 +3 +6 +6 Tymora's smile +1 level of existing class
10th +7 +3 +6 +6 Oghma's echo, Harper secret +1 lofec