| Post/Author/DateTime | Post |
|---|---|
| DamianDraiman03-28-06, 12:43 AM | Ok, I know how Crits work, but I have a question that`s been bugging me. If you come up against an Undead or Construct (things that are immune to critical hits) Then when you roll, say an attack roll for a longsword. Crit range 19-20/x2. If on the attack roll, you roll a 19. Now since, You are attacking creatures that are immune to Crits, then you don`t get the chance for the 2nd roll for the crit confirmation. But since you rolled within your threat range, would it be treated as a failed critical hit and still be an automatic hit, or not? |
| lockdar03-28-06, 01:19 AM | The only automatic hit you can get is a natural 20. Although 19 indicates you rolled a threat, it doesn't mean you automaticly hit your target. So although you roll within the threat bounderies you still might not hit. |
| jedorian03-28-06, 01:22 AM | Against any creature immune to crits you would still roll your hit as normal. If you rolled a 20 and followed up with what would have been a crit, then you will hit it regardless and deal any extra damage from any abilities that may have been on the weapon, like an element. Example: You crit with a +2 icyburst longsword against an ooze. Since the ooze is immune to crits, you will not deal double damage, you will, however, deal the 1d6 cold plus 1d10 cold for successfully rolling the critical. This is all explained in the PHB and DMG. Page 222 of the 3.5 DMG explains the question you pose here. Just keep in mind that if a creature with damage reduction reduces your attack to zero damage, then some weapon abilities become nulled (i.e. poisons, wounding). |
| AW7103-30-06, 06:42 PM | Even though some creatures are immune to crits, I changed the whole "you have to roll again to see if it really IS a crit" rule....that was a dumb rule. Why penalize someone for rolling a natural 20? They don't roll again to see if they really fumbled for rolling a natural 1.... |
| Ranger REG03-30-06, 07:19 PM | Ok, I know how Crits work, but I have a question that`s been bugging me. If you come up against an Undead or Construct (things that are immune to critical hits) Then when you roll, say an attack roll for a longsword. Crit range 19-20/x2. If on the attack roll, you roll a 19. Now since, You are attacking creatures that are immune to Crits, then you don`t get the chance for the 2nd roll for the crit confirmation. But since you rolled within your threat range, would it be treated as a failed critical hit and still be an automatic hit, or not? First off, immunity to critical hits trumps any possibility of confirming a critical hit. IOW, don't bother to roll a Crit Confirmation (or Threat) roll. Against them, you only need to see if you hit them and if you do, deal damage normally. Sucks for the player character. Good for the sadistic DM-controlling monsters. :devil: Although I am sure there may be a feat, class feature, or a houserule out there that would trump critical hit immunity. As for natural 1s, I have seen houserule where they enforce a critical fumble. Most of which resulted from dropped weapons, though I have seen a rare case where a thief/rogue stabbed himself in the back. Rare yet funny. |
| Koja_of_Khazari04-07-06, 04:20 AM | As for natural 1s, I have seen houserule where they enforce a critical fumble. Most of which resulted from dropped weapons, though I have seen a rare case where a thief/rogue stabbed himself in the back. Rare yet funny. I did away with critical fumbles altogether in my game. Tried them for a while, but they were just no fun for anybody. Besides, a natural 1 means that you have a 5% chance per attack of dropping your sword like an idiot. For a high level fighter with four attacks per round, he has four chances to roll a natural 1. This means that the better he gets at fighting, the more likely he is to drop his sword. Natural weapons were another problem. There just wasn't a way to fumble a natural weapon that didn't stretch the bounds of believability way too far. And bowstrings are not that fragile! |
| Zanan04-07-06, 04:31 AM | Regarding fumbles ... I use the following: after a natural 1 you have to re-roll to confirm the fumble, just like a critical threat. If you roll 1, 2, or 3, you fumble. If you have more than one attack with this particular hand / weapon, you lose all subsequent attacks with this weapon / hand this round, regardless of the fumble confirm roll. No problem whatsever with my players, PC, and NPC so far. |
| Kessalin Talira04-07-06, 04:48 AM | First off, immunity to critical hits trumps any possibility of confirming a critical hit. IOW, don't bother to roll a Crit Confirmation (or Threat) roll. Against them, you only need to see if you hit them and if you do, deal damage normally. Sucks for the player character. Good for the sadistic DM-controlling monsters. :devil: Although I am sure there may be a feat, class feature, or a houserule out there that would trump critical hit immunity.Actually, Jedorian has it right. You do still roll to confirm if you have something that triggers on a successful crit, like burst or vorpal. Vorpal is iffy, but considering that the ability description mentions how golems and undead are (or aren't) affected when you lop of their heads, it looks to me like Vorpal works on a confirmed crit as well, immune or not. There's an entry in the 3.5 FAQ that backs up the burst ability, but nothing is mentioned about vorpal. |
| Ranger REG04-07-06, 05:49 AM | Actually, Jedorian has it right. I agree. I should have said that anyone immune to critical hit won't suffer any damage multiplier and other effects that can't specifically overcome such immunity. |