Adventures in The Shaar, prequel to Red hand of doom [Archive] - Wizards Community

Post/Author/DateTimePost
Mordayn

07-21-06, 05:59 AM
I'm just about to start my Red hand of doom campaign. We are starting the campaign with 2nd level characters. We've put alot of work into the background and details around the pc's and iI have a rough idea on how I'm going to start the campaign, but I need a few adventure ideas to get the pc's from 2nd to 5th level. The pc's will mostly be adventuring in the Shaar area around Shaarmid, but will eventually travel down to Elsir vale as described in the adventure.

The party consists of the following:
A Shaaryan human of the Ankheg tribe Ranger 1/Totemist 1 (Fights with a spear, plans to become a barbarian and later a totem rager)

A Tethyrian human female paladin 1/cleric 1 of Torm (Has a mount from the beginning, fights with a longsword and sometimes uses a greatsword, uses lance for mounted charge, plans to become a Triadic knight and later a fist of Raziel)

A tethyrian human with major fey bloodline Warlock 1/Rogue 1 (A Tethyrian noble that is really a fey changeling, although he doesn't know it, has no specific plans so i'm going to have some fun with this character)

A Halruaan female Wizard (Diviner) 2 (A scholarly college mage that has an exam to gather some special herbs from the Shaar)

In the beginning I'm also including an npc, a Shaaryan female of the Ankheg tribe Favored soul 1/Ranger 1 of Tempus, which serves as an extra healer and plot hook for the ranger character.

If anyone could help me create some short adventures or encounters for the beginning of the campaign I would highly appreciate it.