| Post/Author/DateTime | Post |
|---|---|
| The-Half06-18-04, 01:50 PM | I am wanting to start a new campaign in FR. I have only Dmed 1 or 2 side adventures for a campaign I was already in. So should I try and get experienced players, new players, a mix? I am 26 and want to run a realistic, no PG rated game. Should I only allow people over 18? Or allow exceptions for those under 18 that seem mature enough?? FYI: Ill be putting an ad for my game at 1 of the MANY local gaming stores in town in order to find players. I’ve only played 3.5 for the last 9 months, but played 2e all through Jr. High & the first 2 years of High School (until sports & girls consumed all my time LOL.). I’ve also read dozens & dozens of FR novels since I was 12 and have played all the FR computer games. So, do I have enough experience?? I’m planning on starting my players captured in a mountain hide-out in the NorthWest mountains of Cormyr, by a 3rd Level Necromancer who is working for higher up twin drow sisters (located at the main base somewhere else). There are a few of these hideouts around the Cormyr-Dalelands region, and their purpose is to kidnap local peoples in order to try a new experimental poison that if perfected will wipe out a small village in 2-3 days. Thus leaving each village to resistant free plundering by the drow sisters and their gang. That’s all I have at this point but of course will expand as I go. Is that enough to start on?? How many adventures/side-quest should I have prepared and written out before I start??? Any constructive criticism, suggestions, or comments are appreciated. The-Half |
| HVulpes06-18-04, 05:20 PM | One note, if you're having a Campaign with extremes in sex, violence and mature subject matter...you might want to limit it to age of majority to avoid Problems like charges of corrupting minors, rumours of indecentcy and other problems upset parents might use against you. D&D might not be seen as santatic or causing social problems by most people, there are a few who still think this way and might us you as a Scapegoat if children are involved. Just try to think of your Campaign as having a movie rating and recruit people as the rating's ages reflect. |
| WraithXIII06-18-04, 06:57 PM | I don't think he meant extremes, but just showing life for what it is sometimes. In a universe such as this, most people never consider their actions. Its a game and most people leave it as such. I played with a group for awhile that ranged in age, the youngest being the 11 yr old son of one of the players. We keep things to a dull roar when appropriate, and when he wasn't around, we became a bit more descriptive for certain things. You just have to know when to say something and when not to. Use common sense and there won't be any problems. Not a bad start to a campaign. One thing you might consider is to create some house rules. I did just this, creating a notepad on my computer and printing it out for quick reference. This helped the game run smoother and I definitely wish I had done it sooner. Since you haven't ran too many games, I highly recommend doing this. As far as the adventure itself, you should have stats on the main NPC's ready at anytime, and having maps made up beforehand helps if you aren't an improvisional person. Create a rough outline of the main points of your campaign, but don't make them dependant on one another in terms of the players having to do every little thing. PC's are very unpredictable sometimes and die rolls are even more so. I don't know how many times I would think one thing would happen, then another actually happens, so I learned the hard way! Above all, just be consistent, and you'll do just fine. |