| Post/Author/DateTime | Post |
|---|---|
| Kuje3110-01-03, 06:51 PM | Can some one help me convert Cassana from the Villian's Lorebook to 3.0? I'm not used to converting existing characters, and i'm not positive I can do it justice...... I know she died, but I'm bringing her back for part of my game and I also need to add the Lich Template to her.... Thanks. |
| Kuje3110-02-03, 12:41 PM | Any one :(. Just need help updating her stats........ |
| The Spellcasting Sorcerer10-02-03, 12:47 PM | Well, let's see... Cassana (NE female human Wiz15) Str 11, Dex 13, Con 13, Int 18, Wis 12, Cha 16 Her stats aren't that bad to begin with. However, you should probably up her character level to 17th (because she crafted a very powerful magic item and she turned Zrie Prakis into a lich; which, by D&D rules, is impossible except through a wish). So I would say her ability scores should change to: Str 11, Dex 14, Con 13, Int 21, Wis 12, Cha 16. The extra point of dodge bonus helps out and her Intelligence should be as high as it can get. Her Constitution doesn't matter because she's going to be a lich. After you slap on the lich template, she gets a +2 to Int, Wis, and Cha: Str 11, Dex 14, Con --, Int 23, Wis 14, Cha 18. Her high charisma gives her lich powers some extra bite (paralyzing touch, fear aura, etc). As for feats, I haven't read the books, but judging from her Villains Lorebook entry should at least have the following: Combat Casting, Craft Wondrous Item, Greater Spell Focus (Enchantment), Improved Initiative, Spell Focus (Enchantment), Spellcasting Prodigy. Anyway, I know it's not a full conversion, but I hope that helped. :angel: |
| Kuje3110-02-03, 12:53 PM | Originally posted by The Spellcasting Sorcerer Anyway, I know it's not a full conversion, but I hope that helped. :angel: Its a start at least. Thanks. :) |
| Herr Doktor10-02-03, 12:57 PM | I'll give it a go Kuje. I'll post the results as soon as I've got 'em. EDIT: Ack, I just saw that 3.0 bit. I no longer have any of the 3.0 core rulebooks (sold 'em on EBAY)... I could give you a 3.5 stat block though. |
| Kuje3110-02-03, 01:36 PM | Originally posted by Herr Doktor I'll give it a go Kuje. I'll post the results as soon as I've got 'em. EDIT: Ack, I just saw that 3.0 bit. I no longer have any of the 3.0 core rulebooks (sold 'em on EBAY)... I could give you a 3.5 stat block though. Hmm 3.5 shouldnt be that different, so good enough. :) |
| Herr Doktor10-02-03, 01:38 PM | All right, I'll get right to work. |
| Kuje3110-02-03, 02:12 PM | Originally posted by Herr Doktor All right, I'll get right to work. Thanks Herr. :) |
| Herr Doktor10-02-03, 04:04 PM | Cassana: female lich Wiz 17; CR 19; Medium-sized Undead; HD 17d12; hp 137; Init +6 (Dex +2, Improved Initiative +4); Spd. 30 ft.; AC 25 (+2 Dex, +5 natural, +8 bracers of armor), touch 20, flat-footed 23; Base Atk: +8/+3; Grp: +8; Atk +8 melee, +10 ranged; Full Atk: +8/+3 melee, +10/+5 ranged; SA: Damaging touch, fear aura, Paralyzing touch; SQ Turn resistance, damage reduction 15/bludgeoning and magic, immunities; AL NE; SV Fort +5, Ref +7, Will +12; Str 11, Dex 14, Con --, Int 23, Wis 14, Cha 18. Skills and Feats: Bluff +10, Concentration +20, Decipher Script +6, Diplomacy +10, Hide +8, Knowledge (arcana) +20, Knowledge (religion) +20, Knowledge (the planes) +14, Listen +8, Move Silently +8, Perform (dancing) +5, Search +8, Sense Motive +8, Spellcraft +20, Spot +8; Combat Casting, Craft Staff, Craft Wand, Craft Wonderous Item, Extend Spell, Greater Spell Focus (Enchantment), Improved Initiative, Spellcasting Prodigy, Spell Focus (Enchantment). Save DCs are equal to 10 + 1/2 the lich's HD + lich's Cha modifier unless otherwise noted. Dream Haunting (Su): The lich can visit the dreams of any individual whose exact location is known to it. The sleeper experiences tormenting dreams and suffers 1 point of permanent Constitution drain upon awakening (Will save negates). A sleeper reduced to a Constitution score of 0 dies. Fear Aura (Su): Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed on a Will save or be affected as though by a fear spell from a sorcerer of the lich's level. A creature that successfully saves cannot be affected again by the same lich's aura for 24 hours. Paralyzing Touch (Su): Any living creature a lich hits with its touch attack must succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description, page 203 of the 3.5 revised Player's Handbook). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a Spot check or a DC 15 Heal check reveals that the victim is still alive. Voice of Maleficence (Sp): If the lich speaks to a victim for 10 full minutes, the subject must make a Will save or fall into a sleepy trance. While in this trance state, the character answers truthfully any question the lich asks. The victim may attempt a new saving throw every hour, but for each consecutive hour the lich talks to the victim, the saving throw DC increases by 1. Turn Resistance (Ex): A lich has +4 turn resistance. Damage Reduction (Su): A lich's undead body is tough, giving the creature damage reduction 15/bludgeoning and magic. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Immunities (Ex): Liches have immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks. Spellbook: All cantrips, 1st level -- alarm, charm person, comprehend languages, hypnotism, magic missile, ray of enfeeblement, read magic, sleep, cause fear; 2nd level -- blindness/deafness, darkness, spider climb, touch of idiocy; 3rd level -- fireball, fly, lightning bolt, slow; 4th -- animate dead, confusion, dimension door, fear; 5th -- baleful polymorph, cloudkill, contact other plane, teleport; 6th -- circle of death, geas, repulsion, symbol of persuasion; 7th -- forcecage, insanity, mass hold person, project image; 8th -- create greater undead, mass charm monster, maze, power word stun; 9th -- power word kill, wail of the banshee. Possessions: bracers of armor +8, 36,000 gp worth of other gear. Maybe swap the bracers if you find a good set of robes that give a good AC bonus. |
| Herr Doktor10-02-03, 04:05 PM | I got lazy once I hit the possession section... Sorry! Also, I didn't modify her ranks in skills with the appropriate ability modifiers, just incase you wanted to buy him a headband of intellect or something. |
| Kuje3110-02-03, 05:37 PM | Thanks! Perfect, the rest I can figure out. :) Thanks again! |