| Post/Author/DateTime | Post |
|---|---|
| Kedaeloth11-27-03, 04:09 AM | Hello :D I'm searching information about Aznar Thrul, his story, his stats, where can i found these informations? PS: i cannot speak english very well so excuse me for the mistakes ^^" |
| Fredegar The White11-27-03, 04:35 AM | Sorry but the name doesn't ring a bell! Could you be more specific about him were does he appear? |
| Kedaeloth11-27-03, 04:57 AM | He is the Zulkir of Evocation in the Thay :) In FR manual there are only the stats of Szass Tam and his complete story, about the others zulkirs there are only few lines :( About Aznar Thrul is written only his alignment ( CE ) , race, sex and his relationship with Szass Tam :( I'm interested in his Stats, Skills, Feats, special attacks etc :D |
| Tempus66511-27-03, 05:03 AM | Originally posted by Fredegar The White Sorry but the name doesn't ring a bell! Could you be more specific about him were does he appear? He´s a Red Wizard, and the zulkir of evocation. There isn´t too much information on him, unless you want to skim through some of the older (2nd edition) products, like the Spellbound boxed set. |
| Kedaeloth11-27-03, 05:07 AM | I got "The dreams of The Red wizards" (2 ed.) but there is only Szass Tam :( What is the Spellbound boxed set? |
| Fredegar The White11-27-03, 05:24 AM | Spellbound is a boxed set with Thay, Rashemen, Aglarond. It was printed for 2ed some years back. Search for a download!!! |
| Kedaeloth11-27-03, 05:31 AM | I'll do and i'll hope to find something :) |
| Plectrum11-27-03, 08:41 AM | He also appears in the novel Red magic |
| Crust11-27-03, 12:18 PM | This is cut and pasted from the 2E Villain's Lorebook (a great piece of source material). It might look odd because of the cut/paste. This should help. Tharchion Aznar Thrul, Zulkir of Invocation/ Evocation (Human male 23rd-level invoker), AC 4; MV 12; hp 43; THAC0 13; #AT 1; Dmg By weapon; SZ M; ML 19; AL CE; XP 17,000. S 13, D 12, C 17, I 18, W 13, Ch 15. Spells: 8/8/8/8/8/8/8/8/6 (includes bonus spells). Special Equipment: manual of golems, ring of protection +4, robe of Rukhyon*, staff of power, vampiric dagger*. Description: This 6'3", 175 lb., bald, black-eyed man is the only mage to hold both the titles of zulkir and tharchion. He's cruel, savage, and represents the greatest challenge to Szass Tam's plotted overthrow of the current Thayan political system, such as it is. Thrul's current gambit to lessen Tam's role in Thay's future is to ensure that the planned invasion of Rashemen is successful-thus diverting attention from Tam and his schemes. However, if the invasion fails, his confederates, Lauzoril and Nevron, will bear the blame, leaving him untouched and able to continue his opposition to the Zulkir of Necromancy. Thrul always maintains his hit-point total at maximum through the use of his vampiric dagger. |
| Kedaeloth11-27-03, 05:39 PM | Thanks :D |
| The Simbul11-27-03, 11:50 PM | He is currently the only Thayan who is both a Zulkir and a Tharchion, thus giving him dominion over the Priador, which includes Thay's primary port city of Bezantur. He has a rivalry with Mythrella the Zulkiress of Illusion, since her Shadow Tower exists within Bezantur, the city under his dominion, and it is against Thayan custom for two Zulkirs to reside within the same city. The former Tharchion of the Priador, Mari Agneh, became victim to his machinations and is imprisoned behind a sealed wall within his Citadel, kept alive and as a mind slave by his spells. He does not allow anyone to appear before him without being stripped of all weapons, clothing, and spells, for fear of assasination attempts. He politically manuevers against Szass Tam, and makes for an apposite rival. However his maneuvers against the Lich is far more subtle and behind the scenes than the plots of other Zulkirs. ****** I hope my Scrying has been of some use to you :D |
| Green Giant11-28-03, 12:18 AM | Here is a quick and dirty 3e version of Aznar Thrul. The levels come from UE although it said he had 2 epic levels I added them to the archmage class. It also changed his alignment to LE (believe this is an error). He also seems to be underpowered in magic items with no enhancement items or protection items. I hope it helps and hope the math came out okay.:) Aznar Thrul: Male Mulan Human Evo10/Red10/Acm3; CR 23; Medium-size Humanoid; HD 23d4+69; hp 117; Init +1; Spd 30 ft.; AC 17 (touch 17, flat-footed 16); Base Atk +12; Grp +13; Atk +15 melee (1d6+3, staff of power) or +14 melee (1d4+2/19-20, +1 vampiric dagger); Full Atk +15/+10 melee (1d6+3, staff of power) or +14/+9 melee (1d4+2/19-20, +1 vampiric dagger); Face/Reach 5 ft./5 ft.; SQ Specialist defense, spell power, scribe tattoo, great circle leader, Archmage high arcana; AL CE; SV Fort +15, Ref +13, Will +21; Str 13, Dex 12, Con 17, Int 23, Wis 13, Cha 15. Skills and Feats: Concentration +23 (+27 when casting defensively), Craft (alchemy) +16, Craft (tattooing) +11, Diplomacy +9, Intimidate +12, Knowledge (arcana) +32, Knowledge (history-Thay) +21, Knowledge (local-Thay) +16, Knowledge (the planes) +26, Profession (administrator) +11, Search +12, Sense Motive +12, Speak Language (common, mulhorandi, infernal, rashemi, abyssal, draconic, ignan, orc), Spellcraft +39; Combat Casting, Craft Magic Arms and Armor, Craft Construct, Craft Staff, Craft Wondrous Item, Empower Spell, Maximize Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (abjuration), Spell Focus (evocation), Spell Penetration, Tattoo Focus. Special Qualities: Specialist defense +4 (saving throw bonus vs. evocation), spell power +5 (bonus to DCs of evocation spells and to caster level checks to overcome spell resistance), scribe tattoo (give Tattoo Focus feat to qualified individuals), great circle leader (great circle with nine apprentices). Arcane fire (520 ft., 3d6 plus 1d6 per spell level sacrificed), mastery of elements (fire), mastery of counterspelling. Wizard Spells Prepared (5/7/7/6/6/6/6/4/4/4; base DC = 16 + spell level; DC 17 + spell level with abjuration and evocation spells; barred schools - enchantment, conjuration, necromancy). Possessions: Staff of power, +1 vampiric dagger, robe of Rukhyon, ring of protection +4, manual of golems. Height: 6’3”, Weight: 175 lbs., Hair: None, Eyes: Black. |
| ericlboyd11-28-03, 05:32 AM | Aznar Thrul is detailed in part in game products: FR6 - Dream of the Red Wizards (maybe) Spellbound Unapproachable East Lords of Darkness (3e) Powers & Pantheons (see temple of Kossuth) and novels: Red Magic (maybe) The Simbul's Gift The Crimson Gold --Eric |
| Kossie12-01-03, 04:24 AM | Great job!!! I don't suppose you can write up a few more Zulkirs like this so I can use them in an upcoming campaign pretty please!! |
| Kossie12-01-03, 04:24 AM | Great job!!! I don't suppose you can write up a few more Zulkirs like this so I can use them in an upcoming campaign pretty please!! |
| Green Giant12-01-03, 12:34 PM | Here's another Zulkir. I also fixed Aznar Thrul since I went over the level limits in skill ranks and changed his alignment. Druxus suffers from the same problem that Aznar Thrul does in terms of protection and enhancement items. Hopefully this one is all right.:D Druxus Rhym: Male Mulan Human Tra10/Red10/Acm4; CR 24; Medium-size Humanoid; HD 24d4+24; hp 74; Init +2; Spd 30 ft.; AC 12 (touch 12, flat-footed 10); Base Atk +12; Grp +12; Atk +17 melee (1d4+5/19-20, Devourer), +19 ranged (1d4+5/19-20, Devourer), or +14 melee (1d6+2, rod of thunder and lightning); Full Atk +17/+12 melee (1d4+5/19-20, Devourer), +19/+12 ranged (1d4+5/19-20, Devourer), or +14/+9 melee (1d6+2, rod of thunder and lightning); Face/Reach 5 ft./5 ft.; SQ Specialist defense, spell power, scribe tattoo, great circle leader, Archmage high arcana; AL NE; SV Fort +9, Ref +10, Will +17; Str 11, Dex 15, Con 13, Int 24, Wis 12, Cha 14. Skills and Feats: Appraise +18 (+20 with alchemy), Concentration +27 (+31 when casting defensively), Craft (alchemy) +21, Craft (tattooing) +11, Intimidate +12, Knowledge (arcana) +34, Knowledge (history-Thay) +26, Knowledge (local-Thay) +21, Knowledge (the planes) +26, Search +11, Sense Motive +10, Speak Language (common, mulhorandi, infernal, abyssal, draconic, ignan, rashemi, chessentan, untheric), Spellcraft +41; Combat Casting, Craft Rod, Craft Wondrous Item, Eschew Materials, Extend Spell, Forge Ring, Heighten Spell, Quicken Spell, Scribe Scroll, Simple Weapon Proficiency (light mace), Skill Focus (Spellcraft), Spell Focus (enchantment), Spell Focus (transmutation), Tattoo Focus. Special Qualities: Specialist defense +4 (saving throw bonus vs. transmutation), spell power +5 (bonus to DCs of transmutation spells and to caster level checks to overcome spell resistance), scribe tattoo (give Tattoo Focus feat to qualified individuals), great circle leader (great circle with nine apprentices). Arcane fire (560 ft., 4d6 plus 1d6 per spell level sacrificed), arcane reach, mastery of counterspelling, spell-like ability (teleport). Wizard Spells Prepared (5/7/7/7/6/5/6/4/5/4; base DC = 17 + spell level; DC 18 + spell level with enchantment and transmutation spells; barred schools - abjuration, necromancy, conjuration). Possessions: Devourer, ring of shooting stars, rod of thunder and lightning. Height: 5’8”, Weight: 175 lbs., Hair: None, Eyes: Black. Devourer: This is a +5 distance, returning dagger also allows the user to discharge a lightning bolt (as 10th level caster) three times a day and cast a greater teleport once a day. |
| Kossie12-02-03, 04:20 AM | Another fantastic job Green Giant. Have you any plans or thoughts on Lauzoril, Yaphyll or Nevron?? Hope I don't sound too cheeky for asking! |
| Green Giant12-02-03, 05:05 PM | Here's the rest of the Zulkirs. I also fixed Druxus.:) Lallara Mediocros: Female Mulan Human Abj10/Red10/Acm1; CR 21; Medium-size Humanoid; HD 21d4+21; hp 65; Init +3; Spd 30 ft.; AC 23 (touch 13, flat-footed 20); Base Atk +10; Grp +10; Atk +11 melee (1d6, rod of withering); Full Atk +11/+6 melee (1d6, rod of withering); Face/Reach 5 ft./5 ft.; SQ Specialist defense, spell power, scribe tattoo, great circle leader, Archmage high arcana; AL CE; SV Fort +7, Ref +9, Will +16; Str 9, Dex 16, Con 12, Int 22, Wis 15, Cha 16. Skills and Feats: Appraise +11 (+13 with alchemy and tattoos), Concentration +25 (+29 when casting defensively), Craft (alchemy) +21, Craft (tattooing) +11, Diplomacy +12, Intimidate +16, Knowledge (arcana) +30, Knowledge (history-Thay) +16, Knowledge (local-Thay) +16, Knowledge (nobility and royalty) +16, Knowledge (the planes) +16, Search +10, Sense Motive +7, Speak Language (common, mulhorandi, infernal, abyssal, draconic, ignan, rashemi, chondathan), Spellcraft +35; Combat Casting, Craft Rod, Craft Wondrous Item, Enlarge Spell, Forge Ring, Heighten Spell, Scribe Scroll, Simple Weapon Proficiency (light mace), Skill Focus (Spellcraft), Spell Focus (abjuration), Spell Focus (divination), Spell Penetration, Tattoo Focus. Special Qualities: Specialist defense +4 (saving throw bonus vs. abjuration), spell power +5 (bonus to DCs of abjuration spells and to caster level checks to overcome spell resistance), scribe tattoo (give Tattoo Focus feat to qualified individuals), great circle leader (great circle with nine apprentices). Mastery of counterspelling. Wizard Spells Prepared (5/7/7/6/6/6/6/4/5/5; base DC = 16 + spell level; DC 17 + spell level with abjuration and divination spells; barred schools - transmutation, illusion, conjuration). Possessions: Bracers of armor +10, cube of force, ring of regeneration, rod of withering. Height: 5’10”, Weight: 145 lbs., Hair: None, Eyes: Green. |
| Green Giant12-02-03, 05:11 PM | Lauzoril: Male Mulan? Human Enc10/Red10/Acm2; CR 22; Medium-size Humanoid; HD 22d4+21; hp 65; Init +3; Spd 30 ft.; AC 16 (touch 16, flat-footed 14); Base Atk +10; Grp +10; Atk +13 melee (1d4+2/17-20, Shazzelurt) or +12 melee (1d6+1, ebon lash); Full Atk +13/+8 melee (1d4+2/17-20, Shazzelurt) or +12/+7 melee (1d6+1, ebon lash); Face/Reach 5 ft./5 ft.; SQ Specialist defense, spell power, scribe tattoo, great circle leader, Archmage high arcana; AL NE; SV Fort +8, Ref +9, Will +17; Str 8, Dex 15, Con 12, Int 23, Wis 14, Cha 18. Skills and Feats: Bluff +15, Concentration +26 (+30 when casting defensively), Craft (alchemy) +21, Craft (tattooing) +11, Diplomacy +17, Intimidate +18, Knowledge (arcana) +31, Knowledge (history-Thay) +17, Knowledge (local-Thay) +17, Knowledge (nobility and royalty) +17, Knowledge (the planes) +17, Search +11, Sense Motive +7, Speak Language (common, mulhorandi, infernal, abyssal, draconic, rashemi, thorass, sylvan), Spellcraft +38; Chain Spell, Craft Wondrous Item, Exotic Weapon Proficiency (whip), Forge Ring, Heighten Spell, Quicken Spell, Persuasive, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (enchantment), Spell Focus (illusion), Tattoo Focus, Trustworthy. Special Qualities: Specialist defense +4 (saving throw bonus vs. enchantment), spell power +5 (bonus to DCs of enchantment spells and to caster level checks to overcome spell resistance), scribe tattoo (give Tattoo Focus feat to qualified individuals), great circle leader (great circle with nine apprentices). Arcane fire (480 ft. 2d6 damage plus 1d6 per spell level sacrificed), spell power +1. Wizard Spells Prepared (5/7/7/6/6/5/6/5/5/4; base DC = 16 + spell level; DC 17 + spell level with enchantment and illusion spells; barred schools - evocation, necromancy, conjuration). Possessions: Shazzelurt, ring of protection +4, carpet of flying, ebon lash, stone horse. Height: 5’9”, Weight: 145 lbs., Hair: Blond with gray, Eyes: Green. I don't really know whether Lauzoril is truly a Mulan human. His description makes him look like a Rashemen or other ethnic human. Shazzelurt and ebon lash are in UE. I couldn't find the stats to a scourge so I used the whip dagger stats from Arms and Equipment Guide. |
| Green Giant12-02-03, 05:15 PM | Mythrell’aa: Female Mulan Human Ill10/Red7/Sha3; CR 20; Medium-size Humanoid; HD 20d4-20; hp 21; Init +3; Spd 30 ft.; AC 13 (touch 13, flat-footed 10); Base Atk +8; Grp +8; Atk +8 melee (1d3-1, whip); Full Atk +8/+3 melee (1d3-1, whip); Face/Reach 5 ft./5 ft.; SQ Specialist defense, spell power, scribe tattoo, circle leader, shadow defense, shadow power; AL CE; SV Fort +5, Ref +9, Will +16; Str 9, Dex 17, Con 8, Int 23, Wis 13, Cha 14. Skills and Feats: Bluff +8, Concentration +22, Craft (alchemy) +16, Craft (tattooing) +11, Disguise +6, Hide +9, Intimidate +11, Knowledge (arcana) +29, Knowledge (history-Thay) +16, Knowledge (local-Thay) +16, Knowledge (the planes) +21, Move Silently +7, Sense Motive +8, Speak Language (common, mulhorandi, infernal, abyssal, draconic, ignan, rashemi, untheric), Spellcraft +31; Craft Wand, Craft Wondrous Item, Extend Spell, Exotic Weapon Proficiency (whip), Greater Spell Penetration, Heighten Spell, Insidious Magic, Pernicious Magic, Sanctum Spell, Scribe Scroll, Spell Focus (illusion), Spell Penetration, Shadow Weave Magic, Tattoo Focus, Tenacious Magic. Special Qualities: Specialist defense +3 (saving throw bonus vs. abjuration), spell power +3 (bonus to DCs of abjuration spells and to caster level checks to overcome spell resistance), scribe tattoo (give Tattoo Focus feat to qualified individuals), circle leader (circle with five apprentices). Low-light vision, shadow defense +1 (saving throw bonus vs. enchantment, illusion, necromancy and darkness spells), spell power +1 (bonus to DCs of enchantment, illusion, necromancy and darkness spells and to caster level checks to overcome spell resistance) Wizard Spells Prepared (5/7/7/6/6/6/6/5/5/5; base DC = 16 + spell level; DC 18 + spell level with illusion spells; barred schools - necromancy, evocation, abjuration). Possessions: Rod of cancellation, ring of spell turning, wand of dispel magic (10th), wand of major image. Height: 5’1”, Weight: 95 lbs., Hair: None, Eyes: Green. Finally something different. I was getting a little tired of every Zulkir being a specialist, Red Wizard PrC, and an archmage. :D |
| Green Giant12-02-03, 05:22 PM | Nevron: Male Mulan Human Cjr10/Red12/Acm2; CR 24; Medium-size Humanoid; HD 24d4+48; hp 98; Init +0; Spd 30 ft.; AC 15 (touch 10, flat-footed 15); Base Atk +10; Grp +10; Atk +10 melee (1d6-2, staff of conjuration); Full Atk +10/+5 melee (1d6-2, staff of conjuration); Face/Reach 5 ft./5 ft.; SQ Specialist defense, spell power, scribe tattoo, great circle leader, Archmage high arcana; AL NE; SV Fort +10, Ref +8, Will +18; Str 7, Dex 11, Con 15, Int 24, Wis 14, Cha 15. Skills and Feats: Concentration +29 (+33 when casting defensively), Craft (alchemy) +27, Craft (tattooing) +15, Intimidate +17, Knowledge (arcana) +34, Knowledge (history-Thay) +22, Knowledge (local-Thay) +22, Knowledge (nature) +22, Knowledge (the planes) +34, Search +12, Sense Motive +17, Speak Language (common, mulhorandi, infernal, abyssal, draconic, ignan, rashemi, thorass, untheric), Spellcraft +41; Augment Summoning, Combat Casting, Craft Staff, Craft Wondrous Item, Eschew Materials, Extend Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (conjuration), Spell Focus (enchantment), Spell Penetration, Tattoo Focus, Thrall to Demon. Special Qualities: Specialist defense +5 (saving throw bonus vs. conjuration), spell power +6 (bonus to DCs of conjuration spells and to caster level checks to overcome spell resistance), scribe tattoo (give Tattoo Focus feat to qualified individuals), great circle leader (great circle with nine apprentices). Mastery of counterspelling, spell power +1. Wizard Spells Prepared (5/7/7/11/6/5/6/5/5/5; base DC = 17 + spell level; DC 18 + spell level with conjuration and enchantment spells; barred schools - evocation, illusion, necromancy). Possessions: Robe of the archmagi, staff of conjuration, ring of wizardry (III). Height: 5’6”, Weight: 180 lbs., Hair: Gray, Eyes: Blue. Like Lauzoril, Nevron doesn't strike me as a Mulan. I had to replace the staff of striking with the staff of conjuration since I haven't seen such a magic item yet. I also decided to try something different by adding the 2 epic levels to the Red Wizard PrC instead of the Archmage. I gave him the Thrall to Demon feat from BoVD to showcase his demonic alliances from the Lord of Darkness sourcebook. |
| Green Giant12-02-03, 05:30 PM | Yaphyll: Female Mulan Human Div10/Red5/Lor4; CR 19; Medium-size Humanoid; HD 19d4+19; hp 62; Init +2; Spd 30 ft.; AC 15 (touch 15, flat-footed 13); Base Atk +8; Grp +8; Atk +11 melee (1d6+2, +3 quarterstaff); Full Atk +11/+6 melee (1d6+2, +3 quarterstaff); Face/Reach 5 ft./5 ft.; SQ Specialist defense, spell power, circle leader, lore; AL LE; SV Fort +8, Ref +9, Will +21; Str 9, Dex 15, Con 12, Int 22, Wis 17, Cha 15. Skills and Feats: Appraise +13 (+15 with alchemy and tattoos), Concentration +25 (+29 when casting defensively), Craft (alchemy) +16, Craft (tattooing) +16, Decipher Script +13, Intimidate +8, Gather Information +11, Knowledge (arcana) +31, Knowledge (architecture and engineering) +17, Knowledge (history-Thay) +26, Knowledge (local-Thay) +21, Knowledge (the planes) +21, Sense Motive +8, Speak Language (common, mulhorandi, infernal, abyssal, draconic, ignan, rashemi, damaran, loross), Spellcraft +30 (+32 to decipher scrolls), Use Magic Device +9 (+13 with scrolls); Combat Casting, Craft Wondrous Item, Discipline, Extend Spell, Forge Ring, Heighten Spell, Scribe Scroll, Silent Spell, Skill Focus (Knowledge [arcana]), Spell Focus (divination), Spell Penetration, Still Spell, Tattoo Focus. Special Qualities: Specialist defense +2 (saving throw bonus vs. divination), spell power +2 (bonus to DCs of divination spells and to caster level checks to overcome spell resistance), circle leader (great circle with five apprentices). Lore +12. Wizard Spells Prepared (5/7/7/6/6/6/6/5/4/4; base DC = 16 + spell level; DC 17 + spell level with divination; barred schools – conjuration, evocation). Possessions: +3 quarterstaff, cloak of resistance +2, ring of protection +3, amulet of perpetual youth, ring of elemental wildshaping (fire). Height: 5’4”, Weight: 130 lbs., Hair: None, Eyes: Blue. |
| Green Giant12-03-03, 12:21 AM | I should have been paying more attention. The Robe of Rukhyon can be found in UE. (Shame on all of you for not catching that mistake:mad: ). I've just re-edited the stats on Aznar Thrul once again to reflect the item's properties. |
| Kossie12-03-03, 05:34 AM | Great job Green Giant! |
| Crust12-03-03, 07:23 AM | These are pretty nice attempts at the Zulkirs. It's nice seeing someone spending their time creating NPC stats for characters that haven't already been published. :thumbsup: |
| Kossie12-04-03, 06:25 AM | Y'know, Crust has got a good point. Who's for turning this thread into one where npc characters are given 3e write-ups, cool ones like: Ioulaum The Srinshee Qysar Shoon IV Sammaster Matron Baenre Rhangaun of the Twisted Rune Kartak Spellseer Triobrand Anyone interested/ have a view?? |
| Szass Tam12-05-03, 02:00 AM | The Zulkir of Conjuration is a Half-Fiend. There are levels given for all of the Zulkirs in the FRCS in the back as part of the description of the Red Wizards faction. Though they are good write ups I would have done many things differently, if interested I will post them. |
| Green Giant12-05-03, 02:14 AM | Actually you're mistaken. It only says that the Zulkir of Conjuration is fiend-touched not a half-fiend. Its probably a little confusing until you read Lords of Darkness where it says that he consorts with demons and has demonic allies hence his Thrall to Demon feat. |
| Kossie12-05-03, 04:56 AM | Szass Tam, I'm intereted in your point and would like to see your own versions if you don't mind posting them?? |
| Falkomur01-13-04, 03:46 PM | I'm sorry but I really like the way you wrote up Aznar Thrul, but I can't seem to find the magic item, Manual of Golems. Can someone please tell where it is listed? Thanks, and keep up the good work :ayyyy!: |
| Green Giant01-13-04, 07:47 PM | Don't know if Manual of Golems exists as a 3e item although the Arms & Equipment Guide has a Libram of the Flesh that allows the creation of flesh golems. |
| Stormwalker01-18-04, 01:21 PM | manual of golems are on page 258 of the 3,5 edition DMG. "Tammy´s" stats are listed in the Epic level handbook... |