Biggest, Baddest Evil Guy YOU brought to FR [Archive] - Wizards Community

Post/Author/DateTimePost
Chronomage

05-31-04, 02:03 PM
Just a thread for DMs to give us the Worst of the Worst that they brought to FR, this means no Deities or Iconic Characters already listed in the FR products.

For me, it was Seghaut Vahl-Torrad. This evil wizard was born in Thay but moved around alot. He delighted only in torture and promulgating the worship of demons and devils, didn't matter which. Eventually he managed to secretly banish Szass Tam to a nowhere Dimension and took his place, bringing with him a coterie of blackguards, assassins, and cults. Eventually he drummed up a war with pretty much everybody and it took the players allying with key members of the Zulkirs (that hadn't been killed or irrevocably turned), finding and restoring Szass Tam, and letting Bane know that his worshippers were being killed. BUT, Seghaut gave the players the slip and is now hiding out in the court of an unknown Archdevil (my players frequent these boards, so no luck).

For you it was...:confused: :smirk:

BTW, his stats were: Wizard (necromancer) 6/Diabolist 14/Archmage 3/Red Wizard 8; Str 10, Dex 14, Con 14, Int 22/25 (33), Wis 8, Cha 16
Tempus665

05-31-04, 03:13 PM
Well, aside from Bhaal himself, I think the mysterious man known as the Baby Trader was the worst. He's not the most powerful adversary the PC's faced, but he was 101% pure evil.

As a Fleshcrafter (a specialized necromancer described in Dragon magazine) and follower of Velsharoon, he travelled the poorer areas of the city, looking for desperate mothers who were willing (with or without use of enchantment magics) to sell their children to him for a couple of gold pieces. He put these children in the back of his donkey-pulled cart, and rode home, together with his familiar, Nardix, a small humanoidish creature composed of parts from at least six different babies.

His home, a typical frontier "church", with a bell tower, stained glass windows and a couple of headstones in the yard, stood on a hill and had a dead tree next to it, perfectly suited for hanging oneself.

Inside, in a stinky laboratory, he used his diabolical skills to craft living furniture out of the children he had purchased, all the while mumbling dark prayers to Velsharoon. Only the most perfect parts were used, so, even after dining on the remains, there was a lot of flesh left. The Baby Trader used this to make a hefty stew, which he sold (or even handed out for free) to passersby while he made another round through the poor section of town.

The Baby Trader died two strokes after midnight in an unnamed street in Phsant. But of course, you can never be sure with necromancers :smirk:
Zanan

05-31-04, 07:06 PM
May I introduce Zanan Telenna? One of the "villainesses" of my Underdark campaign, a respected "trader" and "dealer" of Netherese and other precious items in Ched Nasad. Behind that guise she was ... ehm ... is ... an (AD&D) Yathrinshee 16. :smirk:
protonik

05-31-04, 07:40 PM
Kultha-zif is an NPC villain I have used of and on for nearly 14 years. He was first introduced in the Sascha Quickblade vs. a Thousand Goblins campaign, though not by name. KZ is a necromancer of the worst variety, and later designed using the EXCELLENT Complete book of Necromancers to be The True Necromancer...

I only recently (since the FRCS came out) started using him in FR as GH was my former setting of choice and he went right into action with the Cult of the Dragon in the Silver Marches where he did the usual Cult of the Dragon thang but his twisted nature was meant to accomplish something very different. KZ doesn't believe in the Cults ideals, but his own and the spell he was using wasn't to create a Dracolich out of poor old Azabolzen (an ancient red dragon) but to create a Dracolich body for himself... When the party defeated his BODY (which was stationary) he feigned death as the dracolich. It was too bad the campaign ended prematurely (real life interuptions and Mutants & masterminds and an older campaign I ran was being demanded) because KZ was going to lie in wait, regain his strength and show Silverymoon what real power was all about...

Other plans he worked in the past was assisting in the imprisonment of Iuz and assuming his identity and kicking off the Greyhawk Wars while secretly being a servant of Tharizdun, trying to awaken him from his slumber with the death and chaos. Being the prime instrument in the impregnation of Sascha Quickblade and the birth of the half-goblin offspring who later served under Turrosh Mak as a reaver, slaughtering hundreds in the process with his complement of warg riders and goblin magic users and the temporary corruption of the Lord Mayor of Greyhawk.

Jason
ruleslawyer

06-01-04, 12:26 PM
Archduke Balaarizaf, Lord of Kern

"Archduke" Balaarizaf (a crib from a minor Moorcock character) was the petty lord of a desolate rock in the Sea of Fallen Stars, and a wizard/archpriest of Cyric who had risen fast in that deity's service following the Time of Troubles. He controlled the most powerful pirate lords of Immurk's Hold, several merchant-princes of Sembia's coastal cities, and even a few factions holding real power in the courts of Cormyr, the guilds of Westgate, and the council halls of Tantras, Sarbreen (Ravens' Bluff), and Calaunt. His greatest affectation was to hold spectral ceremonies to Cyric on his "dominion" of Kern, an island which consisted of some rock shoals, a few bits of scrub and lichen, and a grand, black cathedral loaded with undead minions.

Balaarizaf's goals (these were never privy to the PCs, existing only in the mind of yours truly) were outrageous personal wealth, the total and unending corruption of the realms of Sembia and Cormyr, and the subjugation of the Vast and Inner Sea into a kingdom ruled by pirates gone respectable and subject to Balaarizaf's behind-the-scenes control. His central credo (one which every high-level D&D villain has a duty to adopt) was to never do oneself what a few gold coins in the right quarters can do for you.

The PCs dealt often with his most trusted minion (a slippery half-elf named Vesper) but only "met" the man himself once. They finally slew Vesper and wormed the location of the isle from the half-elf's corpse via speak with dead, traveled to Kern, braved the defenses (pirate scum, undead, and a summoned fiend or two), fought their way into the cathedral, used find the path to get past the forbiddance effect, and saw the man himself standing and giving a sermon of Cyric's glory to a leering, howling crowd of assassins, incorporeal undead, and creatures loathsome beyond description. They charged the pulpit and attacked. Result? Illusion. Balaarizaf was about two hundred miles away enjoying the entertainments at Yhaunn's premier festhall. Fun guy.
J. Grenemyer

06-01-04, 03:58 PM
Hello,

IMC Nalavarra the Devil Dragon was aided by another, much more powerful Dragon: Ashardalon.

Anyone familiar with the orignal adventure path series ought to know about this big nasty.

:D
Rudysseus

06-01-04, 09:32 PM
Worst character I ever conjured up (in terms of overall scope and desire, as well as accomplishments) was Jyrrod Skullsplitter. He started out a chaotic neutral half-orc barbarian. Pretty standard fare, really. What made him unique was he had the greatest set of 4d6 stat rolls I've ever seen at our table.

STR 18(20)/22 (28)
DEX 16
CON 16
INT 16 (14)
WIS 16
CHA 14 (12)

He was a whirlwind of death in battle, his greataxe killed several hundred opponents during his time. He held off almost thirty drow at once while his party worked to close a portal to the Abyss, and killed all thirty eventually as the rest of the party conspired about the portal (whole battle took almost an hour).
The party eventually were hired to help traders in Waterdeep settle in Maztica, and while there he was swallowed by a T-Rex, cut his way out, and due to a unique rule (the insta-kill, 3 straight 20s) he killed the beast in one shot to the head. After that, he and party helped a tribe of natives killed a red dragon, and then he fought and killed a level 14 priest (Jyrrod was lvl 12) solo. It was after this that Jyrrod began to go evil, and while in a tight battle, a party member accidentally hit him with a lightning bolt. His next attack and ensuing great cleave killed three soldiers, and he critical hit the wizard to the tune of 73 damage, immediately slaying the careless man before he could apologize. When it became obvious that our party was not supposed to come back from this trip, Jyrrod led the party into the colony, and butchered the authorities, and then took out the party's paladin when he attempted to stop him. The remaining party, only Jyrrod and the elven monk, Valic, who didn't seemed to oppose the half-orc, or was afraid to, took control of a colonizing ship, and the crew took them back to Waterdeep in exchange for their lives.
Once in Waterdeep, Jyrrod went north into the ICewind Dale, hoping to find Wulfgar. By this time he was lvl 14, and hit for 1d12 + 14 per swing, so there wasn't much that he couldn't handle unless it was magic. He fought and killed all the leaders of the barbarian tribes, uniting them under the banner of the Bleeding Eye, and then laid waste to the Ten Towns in order to draw out Wulfgar, and his friends. In short order, the Ten Towns were destroyed, mostly because Jyrrod was unaware of Mithral Hall's existence, and that the people he was looking for were there usually.
Finally, Regis the Halfling shows up, is swiftly beaten, but not killed, and Jyrrod sent him back to Mithral Hall with a challenge to Wulfgar, who readily accepted, and was readily slaughtered in a 1-1 duel. Drizzt finally appeared, intent on avenging Wulfgar's death. (Apparently Wulfgar's head on the outside of my house didn't go over well.) In a fairly tight battle, Jyrrod killed Drizzt, and almost died to a Catti Brie arrow, but in another string of dice luck, he managed to pull another insta-kill, but he had declared he wanted to take her alive, so he just knocked her out. Taking her bow, he made her his slave. Bruenor and Regis were apparently caught trying to free Catti Brie, and after yet another battle, both were dead as well.
Maybe this isn't on as grand a scale as the previous ones, since the guy is pretty limited to brute strength, but its become a lasting thing in our FR campaigns, and the Icewind Dale is now overrun by the Bleeding Eye barbarian hordes.

I'm going back to this in a few weeks, anyone have any cool ideas as to what their next target could be? Or possible allies for them? The rest of the Fr campaign world is intact to be used.
Dagda Mor

06-02-04, 01:21 AM
The major villian in my FR campaign hasn't been discovered by my players yet. (As such, if you are one of them, STOP NOW. )



















































Dagda Mor (Based off my favorite villian whom my name is taken from) is a Rakshasa Sorceror who specializes in devil-sunnoning and manipulation. I decided to give him little offensive spellcasting power but have him be as deceptive as possible. Trouble is, unless I have some crucial mistake or clever NPC action come up I suspect my players will never figure out anything about him. He slew his father, the powerful Kamursyn Mor, several decades ago. Now he is trying to recover his father's research into traveling the planes, including a new type of portal that links to a different region with every key you possess and which can allow larger amounts of material to pass through per day. Several "villians behind the scenes" the Pcs have begun to suspect, including a cleric named Uriah with ties to the Zhentarim and a former PC they thought dead, are really Dagda Mor, whose name they have heard mentioned once. He has made skilled use of his change shape and detect thoughts abilities, replacing several NPCs (including a respected peasant farmer who then went on to become mayor when the PCs got rid of the old one).
Charles Phipps

09-17-04, 01:13 PM
The greatest villains I ever brought to the Realms are probably Valance and Fuleng

Valance is a 64th level Arcane Wizard (no that's not a misprint) who is a member of the original serpentine race that ruled Faerun. He destroyed the race with a meteorite because he saw that they'd eventually come to rule the universe Dalak style and destroy diversity.

He's the one who provided Bane and company the weapons to destroy a number of smaller deities to become gods, he's the one who sabotaged his apprentice Karsus's plot to save Netheril (he genetically engineered the Phaerimm), his apprentices created the sceptre of the sorcerer kings and crated the spell that with the sacrifice of a greater god he would be able to bind all of the gods from Toril...forever

He had access to primal energies unfilitered by the Weave as well. The PCs were like insects to him until he was killed by one's blade enchanted to kill any man or god so long as the PC struck him with the willingness to sacrifice his life.

Fuleng was the debased son of Selune and the Sun God that was kidnapped and raised by Shar. The Lord of the Abyss was god of madness, treachery, nightmares, temptation, and Twilight. He created all the Demon Princes from his dreams and when he died, twin dragons hatched from his heart that became the Demogorgon and his soul was reincarnated as a Tanaari that worked his way up to becoming Graazt.

The characters defeated him after he became a demigod to be able to live on the Prime Material (ala Iuz) while binding his power to twelve scrolls. He'd been forewarned about the Time of Troubles and intended to use that time to read the twelve scrolls and then become a greater god that would promptly annihilate all other gods.

He was also Ao's 'spy' and constantly reporting on the other gods
Fourthmensch

09-17-04, 04:48 PM
A most excellent question.

My villain would have to be Praxis, a fire genasi preacher of Kossuth. He had a mad gleam in his eye and he spoke with a southern accent that could be silky in conversation or that could boom with fire-and-brimstone passion during an oratory. His level of power is almost unimportant; I created him as a bit of local color for the PCs' hometown, never knowing how much they would come to hate him. Seriously, they have fought Zhentarim inner circle before, people who killed their parents, slavers, necromancers, devil-worshippers--the whole gamut--and they have never come to hate a villain as much as Praxis. Makes a DM proud.

What did he do, you might ask? Nothing much. He moved into Highmoon and started preaching about the end of the world, the coming fires of devastation, purification through destruction, etc. He started gaining followers. Then a lot of followers. He kind of annoyed the PCs, but by the time they decided to do anything about him (finding that he was allied with a local thieves' guild and was researching a magical doomsday device), half the town were Kossuthan fundamentalists, fully under Praxis' thumb. The Lord of Highmoon himself begged them to leave Praxis alone, for fear of starting a civil war. Their frustration got the better of them, and they did kill Praxis--only to have to raise him later to placate his congregation! Oh, it still brings a tear to my eye, to remember Praxis' tone of smug satisfaction, and their utter hatred for him.
AvengedMutablegenus

09-17-04, 06:09 PM
I call him my
BBEGoB
Big Bad evil guy of bane
Basically he toke over the high forest, leveled the center, toke over a naturally occuring spring of life , minor effects, (homebrew) corrupted it to power his evil tower. He has this giant 8 story tower that has a platform and 4 spike guards (about 10 feet tall each) very similar to Saurmons tower gandalf got stuck on and called his butterfly/eagle to in teh movie. So he has this big Wyrm Black dragon, the +5 evil fullplate, the shield, the lifesucking +5 greatsword, the evil helmet, he's very clique but i like him. He a fighter like 12 and that bane class from F&P like all the way. He's my chosen of bane not the cannon one.
Crust

09-17-04, 10:42 PM
The Blood Elder is one of the more powerful foes of my campaign, possibly the most powerful.

Make half-orc/half-fiend vampire sorcerer 13/cleric of Loviatar 8/blood magus 10.

After a few PC deaths, two ending in their transformation into servants of the Elder, my PCs killed all of the Elder's servitor vampires (which were mostly outcast drow and drider vampires of varrying levels, as well as former PCs). The group finally confronted the Elder and drove him deeper into the ruins of Grimstead, suffering losses, though driving the Elder away before he could claim any PCs for transformation. Having witnessed the Elder's strength, they voluntarily choose to put him in the back of their minds. The Elder has been licking his wounds and slowly building another cabal of vampires, while also drawing clerics of Loviatar to his lower sanctum through the tantalizing torture promises of his kyton servants, where those clerics "ascend," becoming vampires themselves.

The Blood Elder will return soon, creating rumors of younger adventurers disappearing after attempting to clear the lowest dungeon levels of Grimstead Castle. The PCs will have to return and finish the job, and risk becoming servitor vampires themselves, giving the Elder enough power to challange powerful organizations like the Zhentarim or the Night Masks.
ClobberinTime

09-19-04, 10:55 PM
Iuz the evil and dreaded ruler of Doraaka, looking for his 'soul gem' that my greyhawk players had stolen (they were getting to be too high level for 2ed GH), So now he's just a 20th level cleric, 10th level assasin half fiend. Oh yeah and don't forget his mum- Iggwilv, 30th level sorceress. Or his daddy Grazz't, cause it seems the family that breeds together stays together.

Even El and the seven better hope he doesn't get it back too because living with a demi-god on your home plane can make life hard on anyone.
Damien_Hiro

09-20-04, 09:27 AM
Kaliman Goodeal, 18th level Halfling thief in 2nd and 21st level rogue in 3rd. His plan was to scam everyone in faerun at least once, except my party, he scammed them like a dozen times. He was not evil, Neutral, so a lot of my charcter evil smashing stuff did not work against him. He had a bunch of magical items and was not afraid to abuse them. He is currently in Mulhorand right now talkinh to the young Pharoh. Be afraid, be very afraid when this guy says, "I have a good deal for you today."
Shemeska the Marauder

09-21-04, 01:22 PM
For a brief stint into the Realms I ran my PCs through a plot arc within the Dire Wood and the ruins of Karse, called there by the unique Yugoloth lord Taba, the 'Infiltrator of the Planes'. Taba was largely there as background however, only wishing to have the PCs enter the body of Karsus to legend lore a specific part of the corpse. Doing so they discovered an unhealthy past collaboration between Karsus and a fiend who had just ascended to the position of Oinoloth. Effectively in my campaign's continuity, Karsus was handed a portion of the avatar spell on a silver platter by this particular fiend.

"And thus did a fiend conspire to slay a god, and succeed." - Vorkannis the Ebon, Oinoloth of the Wasting Tower of Khin-Oin.


I'm going to be returning to Toril from the planes in the near future, introducing the year of Rogue Dragons by way of a Great Wyrm Howling Dragon w/ an intelligent artifact embedded in its skull that contains the essence of a proxy of Garyx the All Devourer, the Cleanser of Worlds.
Lord Mortanius

09-22-04, 10:54 PM
Anarath- Nec26/Acm5/Lor15/Arcane Devotee5 of Velsharoon

He's a powerful lich who is a master manipulator and has so far been slowly building an army near the Battle of Bones. He's been weaving a web of lies that implicates several of Faerun's most influential people as scum of the earth that have been responsible for scandals, corruption, and political assasination.

My players have fought the CotD, the Twisted Rune, and the avatar of Bhaal himself, and they hate Anarath the most.
Brahzs M'ahnkei

09-23-04, 12:11 PM
I would say that the Baddest Evil Guy I've ever introducted isn't so much a guy, but rather a group. So for, they have only made appearances in short stories and writings (between games, group members post on a Yahoo! (http://groups.yahoo.com) group- it's a good way to creatively take care of "down time" both in and out of game), but "They" are a group of illithids that seem to using the PCs to further their own agendas, using agents and subterfuge. I love the "conspiracy" concept it lends to the game.

Besides, if someone is controlling the Realms behind the scenes it would be the illithids :D

As far as stats go, I haven't created any for these baddies. In general, unless the need arises, I don't create stats for major NPCs. As the old saying goes: "Anything with Hit Points can die."

Peace and cookies
;)
Royton Chaney

09-23-04, 12:23 PM
Hmm a tough one. Probably Sirrius Nightwalker, a tiefling gangster (for want of a better word). He killed one party NPC, a halfling who was pinned to his cousins door with five knives. He then offered another NPC, an elf cleric, a choice of who should die his, human wife or his elven ex-lover. He chose his wife and she had her throat slit right in front of their child, another NPC and a part of the group that the PC's travel in. He is still running loose and the group are currently on the way to Waterdeep to exact a bit of "justice".
Airicx Velysian

09-23-04, 04:35 PM
Worst character I ever conjured up (in terms of overall scope and desire, as well as accomplishments) was Jyrrod Skullsplitter. He started out a chaotic neutral half-orc barbarian. Pretty standard fare, really. What made him unique was he had the greatest set of 4d6 stat rolls I've ever seen at our table.

STR 18(20)/22 (28)
DEX 16
CON 16
INT 16 (14)
WIS 16
CHA 14 (12)

He was a whirlwind of death in battle, his greataxe killed several hundred opponents during his time. He held off almost thirty drow at once while his party worked to close a portal to the Abyss, and killed all thirty eventually as the rest of the party conspired about the portal (whole battle took almost an hour).
The party eventually were hired to help traders in Waterdeep settle in Maztica, and while there he was swallowed by a T-Rex, cut his way out, and due to a unique rule (the insta-kill, 3 straight 20s) he killed the beast in one shot to the head. After that, he and party helped a tribe of natives killed a red dragon, and then he fought and killed a level 14 priest (Jyrrod was lvl 12) solo. It was after this that Jyrrod began to go evil, and while in a tight battle, a party member accidentally hit him with a lightning bolt. His next attack and ensuing great cleave killed three soldiers, and he critical hit the wizard to the tune of 73 damage, immediately slaying the careless man before he could apologize. When it became obvious that our party was not supposed to come back from this trip, Jyrrod led the party into the colony, and butchered the authorities, and then took out the party's paladin when he attempted to stop him. The remaining party, only Jyrrod and the elven monk, Valic, who didn't seemed to oppose the half-orc, or was afraid to, took control of a colonizing ship, and the crew took them back to Waterdeep in exchange for their lives.
Once in Waterdeep, Jyrrod went north into the ICewind Dale, hoping to find Wulfgar. By this time he was lvl 14, and hit for 1d12 + 14 per swing, so there wasn't much that he couldn't handle unless it was magic. He fought and killed all the leaders of the barbarian tribes, uniting them under the banner of the Bleeding Eye, and then laid waste to the Ten Towns in order to draw out Wulfgar, and his friends. In short order, the Ten Towns were destroyed, mostly because Jyrrod was unaware of Mithral Hall's existence, and that the people he was looking for were there usually.
Finally, Regis the Halfling shows up, is swiftly beaten, but not killed, and Jyrrod sent him back to Mithral Hall with a challenge to Wulfgar, who readily accepted, and was readily slaughtered in a 1-1 duel. Drizzt finally appeared, intent on avenging Wulfgar's death. (Apparently Wulfgar's head on the outside of my house didn't go over well.) In a fairly tight battle, Jyrrod killed Drizzt, and almost died to a Catti Brie arrow, but in another string of dice luck, he managed to pull another insta-kill, but he had declared he wanted to take her alive, so he just knocked her out. Taking her bow, he made her his slave. Bruenor and Regis were apparently caught trying to free Catti Brie, and after yet another battle, both were dead as well.
Maybe this isn't on as grand a scale as the previous ones, since the guy is pretty limited to brute strength, but its become a lasting thing in our FR campaigns, and the Icewind Dale is now overrun by the Bleeding Eye barbarian hordes.

I'm going back to this in a few weeks, anyone have any cool ideas as to what their next target could be? Or possible allies for them? The rest of the Fr campaign world is intact to be used.

Not that I am a big Drizzt advocate, but it sounds like you played 2nd ed and there is no way using Drizzt's 2nd ed stats, if played with any amount of know-how, that the barbarian you mentioned would be able to win that match. 2nd ed Drizzt had a base chance of 10% per hit (+ or - 3% per level difference) of instantly slaying an opponant struck. Being 14th level Drizzt (considering you only counted him as 15th level ranger-though he was accounted for as an 18th level fighter before hand) Drizzt had a 13% chance of slaying your barbarian each hit and that with 5 attacks in one round. Drizzt could take 2 parries in one round, fairly negating any chance of being struck, while still having 3 attacks each round to strike down your barbarian. Just don't seem plausible that you played the correct character against you barbarian.
Airicx Velysian

09-23-04, 05:29 PM
I would have to say the most hated character I ever had, like many others who posted here, was not the most powerful-simply the most irritating.

I can't remember his level but it was when we played second edition. His name was Cyrrock Bladeslinger. He was a very proficient dual wielding swordsman of high level. Many of the PC's back then were all fighters, battleragers, or some other warrior kit, and they all thought they were hard core. In numerous encounters with Cyrrock, each fighter had the chance to take him on mono e mono and were summarily put down. It infuriated them to no end. One PC who was supposed to be the one who would defeat Cyrrock was the only one to die to him. The battlerager was getting whipped hardcore before his loud fighting style drew attention to the area and the other PC's came to the rescue. Another warrior (paladin?) was put at 0 HP in an honest duel with Cyrrock, who was stopped from slaying the downed Paladin by the PC's-who per agreement with the Paladin couldn't interfere during the duel. The PC's hated him.

When they finally got Cyrrock it was in a large battle with a few other NPCs. The PC's focused on him right away.
Cole Deschain

09-23-04, 09:29 PM
My nastiest villain ever?

Skeever Bango, the Kobold King.

Ol' Skeever was created using the Complete Book of Humanoids, meaning he was tougher than any 2E Kobold had any right to be- and smart, in the bargain.

I'd originally intended for him to be a one-time foe, the chieftain of a particularly troublesome band of koboldsoperating in Cormyr. The idea was, after suffering through all of the horrible traps in his lair, they'd have somebody reasonably tough to take out their aggressions on.

Hoo boy.

First of all, my party didn't handle the traps well... at all. So I fudged a few dice rolls so they wouldn't die.

But then they ran into Skeever- and he mauled them.

See, the party assumed he was just a "normal" kobold chieftain, and focused on wiping out his bodyguards. Skeever's response was to mangle the party's lead fighter (a dwarven battlerager, no less) in a single melee round (dual-wielded shortswords, and rolled a critical with both. Ow.). He then threw the severed head at the party's mage to screw up his spellcasting, and went after the other fighter.

Of the entire party, only the mage and the thief survived. The mage was enslaved by Skeever's band (I ruled that his player could use him again if they ever actually beat Skeever's kobolds), and the thief managed to get away by running back the way he'd come, meaning that most of the traps weren't reset yet.

So, Skeever and his tribe of kobolds continued to plague Cormyr, burnig villages, eating children, and just generally being a nuisance, until the new party went after them again.

This time, the players knew that the kobold chieftain was a deadly sort, so they went after him first- and promptly fell victim to a net trap he kept as the "rug" of his "throne room."

Somehow, a smart kobold warrior is the nastiest villain I've ever rolled up.
Ramius_Mordale

09-24-04, 10:59 AM
Well I haven't dmed FR much as of late since my Eberron Campaign started but the one and only Ghost King is my recent creation a few months back. Honestly I was about to just let the NPC die for the furthering of another story I'm helping a fellow DM out with, but he came to me and said the idea I came up for him was sweet and I should keep him around as my reaccuring NPC of the realms.

Now I know what your thinking Lich? Wrong! Vampire? Wrong again! Answer being Netheril wizard that is still very much alive through setting up a spell....well his story isn't even started to begin yet so I think I'll keep his creation a mystery for now. Needless to say he is trying to unite all undead so he can take over Faerun and he got a few axes to grind against some of the goodie people of the realms and a deity or two you could say. But eh, what evil guy doesn't have that same out look right?
BOK2

09-25-04, 04:10 AM
Jack Wildhart: Neutral Evil human male (bhaalspawn), Ranger 12/Rogue4

He was the only true BBEG I created for my campaign, he's main goal was to reclaim bhaal's power for himself. To do this he has to be the one responsible for the deaths of thousands of innocent people. He tricked the players into joining their quest to recover an elven relic, then faked his own death so he can get his hands on a powerful demon-sword (hidden in the same dungeon where the relic was found) which he used to start a plague in the heartlands.

After destroying the demon-sword, the players later stopped him from consuming the remains of bhaal's avatar (a severed hand) and defeated him by using an artifact to steal his bhaalspawn powers and, using the same stolen powers, to destroy the hand of bhaal.

He was able to escape but lost the one thing that made him unique, and a fitting end to a BBEG. Dont you think?
tauster

09-25-04, 04:59 PM
The biggest, baddest evil uber- guy?

i dm two campaigns and can not decide which one is more evil, so i let you chose... :D


Night Below campaign

Aboleth. not only one but a whole city, situated in the deep reaches of the underdark, below the sea of falen stars. my players are slowly going toward their doom... er... i mean, the city itself, in the way enjoying a non-guided tour through the underdark below mistledale, battledale, parts of cormanthor and sembia. it will be a while until they´ll reach the end of their journey, and until then even more mages and priests will dissapear (= get kidnapped) in the heartlands, adding their souls to the completion of an artifact that will extend the aboleth´s powers of domination throughout faerun... :D

homebrew campaign

Kyorl Oblodra, former matron mother of house Oblodra in menzoberranzan. she was one of the few survivors of the attack that destroyed the psionically gifted house (apart from one pc), succeeded in transforming herself into a psionic lich and turning her divine loyalities from loth (who abandoned her house by sending a demon that swept the houses complex into a gorge) to shar (because shar is the goddes of loss- and Kyorl had lost almost everything) and ever since pulled several important strings behind the party´s back. one of those "strings" lead to the temporary demise of the drow pc, thus introducing another villain (who slew the drow and fled before the others could take revenge)- and leading to a "rescue-her-soul"-adventure deep into the abyss. Kyorl is still new to the night above (i.e., the surface of faerun) and has decided to use the party as useful tools (to reach her own goals), eyes and ears (through secret telepathic contact with the drow pc (her granddaughter...)). she personally interacts through several disguises with them, effortlessly manipulating them. up to now, noone has become suspicious. :D
Vargx

09-26-04, 12:57 AM
If you are one of my players, stop reading here on pain of horrifying...well, pain..





























The Faceless was once the Mouth of Moander, which is to say the highest priest in the service of the Darkbringer. This was the days of Netheril's first ascension -- Ioulaum was just inventing the first mythallar. Eventually, Moander invested in him a portion of his divine essence, essentially making the Faceless into a Chosen/proxy. It was during this profane ritual that the Faceless earned his title and lost his name; he removed his nose and all of the skin around his mouth, leaving a rictus grin and glistening red flesh across the lower half of his face.

This creature crafted diseases, undead, and other monstrosity beneath the graves of Netheril. He was there when his master was imprisoned, and was likewise trapped. He did not awake with his god, and slept through Moander's death at the hands of Finder Wyvernspur. As the world changed around him, the graves above him became ruins, and are now simply haunted burial mounds called the Barrowfields, in western Mistledale.

For many years, the Barrowfields have been avoided by decent folk due to their haunted nature. Yet bandits still seek to plunder the graves reputed to belong to the Netherese, occasionally raising the ire of the undead who haunt the mounds. After an especially bad rash of undead set free by bandits, a group of adventurers braves the mounds, slaying the undead and pushing deeper to clean the catacombs beneath of undead.

As so often happens, they delve too deeply. They break the wards holding back the Faceless, loosing a horror upon the world. They pay the price for their good intentions immediately, as the Faceless lays waste to them. Some he kills, others he...changes. Those he changes are made into his servants... as are those he kills. (Example of changes...the rogue is now a cancer mage{from BoVD}.) Using these powerful lieutenants for a variety of tasks, such as gathering information on a much-changed world, the Faceless bides his time.

For specifics of his more statistic nastiness, the Faceless is a gestalt [wizard]/[cleric/true necromancer] 20. He has lost the majority of his divine powers with Moander's passing, but maintains his considerable ability boosts. The former Mouth has also Hidden his Life, per the Hide Life spell from Tome and Blood. The body part he has invested his life force in is his heart. (Adding confusion is the fact he looks undead and keeps the phylactery of the lich, formerly one of the adventurers that freed him, in his chest.)

A likely course of action for the Faceless is to retreat to a remote area, marshall a force of corruption and undeath, and then carve his way through Semberholme on his way to free the being trapped in the Darkwatch (see entries in FRCS or, better yet, Volo's Guide to the Dalelands). Should that get loose, the Faceless will be unseated as nastiest thing I've let loose on the Realms. :schemes:
Tythanil

09-26-04, 12:29 PM
If you are one of my players, stop reading here on pain of horrifying...well, pain..

Unless you possess some Manson-like or Kuresh-like mind control quality that the rest of us are not privvy to this cyber pseudo-threat would only make me, if I was your player, read on. :rolleyes:

Worst villian I ever brought to an FR campaign?

Jack. Jack was a 10 year old boy genius turned street urchin who was born without conscience or any sort of moral grounding. He was a master manipulator and an accomplished liar. He was conniving and clever and used his gift for criminal intent.
Jack didn't have stats because Jack never had to fight. If caught in a pinch Jack would turn on the innocent, cute child charm and get others to do his fighting for him, or he'd turn the situation on the PCs head and leave them to sort out the mess.
For example, Jack did a B&E on one of the local wizards. The PCs were following and once inside, Jack intentionally tripped the alarm then fled leaving the PCs to explain what they were doing in the wizard's tower.
The next time the PCs encountered Jack (time served, fine paid) it was in a crowded market...threats were uttered. Jack screamed at the top of his lungs something about the PCs not being his mommy and daddy and that he didn't want to go with them no matter how many sweets they offered...time served, fine paid.
Jack is now serving time in the local orphanage...plotting revenge.
cryblsaj

10-14-04, 04:23 PM
Rary and Robilar from 'Rary the Traitor'. When the heat from the Circle of 8 got to be too much, Rary came to Faerun from Greyhawk and dominated a large part of the Raurin Desert. Now, between Rary, Robilar and the Tower of Set the Raurin Desert is no place for a Sunday stroll :) .
BrianCritchley

10-14-04, 06:30 PM
so far in my curent game the most impacting villan so far seem to be the half-drow ranger Asa. she's neither the most powerful foe, but she provokes the most emotional response. as a child she was the result of a drow raider... having his way with a human woman. needless to say she did NOT have an easy time growing up, outcast from her village pretty much from the start her bitterness and hatred growing with every day, eventually one day a cleric of Shar secrectly came to her and recruited her. after about a year away from the village she began to lay a plan to destroy her village, she succeeded, personally driving a sword through her own mother. (this was long before the PCs met her) the PCs ran into her and an adventureing party of other followers of shar in a chance combat encounter in a forest. she was the only survivor. the parties cleric, a follower of Solonar gave her the chance to "turn away fromn her darkness and embrace a better god" (her god of course) she got spat in the face for her offer, so the PCs, perhaps unwisely, stripped her of her equipment and let her go, humiliating her of course. still she plans on coming back and may even become their major nemisis in the near future
royalpred

10-14-04, 08:15 PM
My biggest baddie was kind of a joke, I threw him in one of my NWN online games once, than than threw him during a dnd Realms game. He was a POWERFUL human wizard named Chuck. I delibertly overpowered him, gave him outrageous powers and about a dozen different classes into him (mostly caster types though). He put Eliminster to shame. And Drizzt. And Gromphe. And about a dozen other well known Realms characters.

When I'm bored, I use stats in the Realms book to make Realms characters in NWN games...than I have them fight Chuck. Thus far, Chuck has only been beaten once, and that was from an overpowered "good-aligned" cleric character I made.
Sorcpowa

10-15-04, 10:47 AM
The most feared npc I've made is a neutral evil female human sorcerer 17/ fighter 5/red dragon disciple 10... I have to say that this woman was kinda....... well, evil...
She slew a whole village and enslaved them all, created a cave complex, equal to the red dragons (for those who have read the draconomicon). Here she plots her revenge on her father...She was thrown out of her hometown because of her appearance. She was found by ( "Canur" lawful neutral male human wizard 19), who raised her. When she was about 10 years she grew claws and some erratically placed scales.

She's not a half dragon since they cannot be dragon disciples, but she developed sorcerous skills at an early age, trained by the village medicine-man. She met a red dragon when she was 8. The dragon took her to his lair and held her prison. The thing was, when she was there, she met the dragons children. somehow she merged with one of the wyrmlings. Before the dragon found this out, she was on her way home. Transformed into something between a half dragon and a human... The day after she was thrown out of the village. After yet a day the reddragon attacked the town and slew all except Canur and his wife Linda.

I'll post some more later...


btw Sorcs/blackguards/red dragon disciple do the trick as regarding villains.. Lot of possibilities there, man........
Cyrics_Chosen

10-16-04, 04:55 AM
I think that the most baddest bad guys are from the book of vile darkness (hence the name) cause all the prestige classes in that book are uber cool and uber evil.
Lord Mortanius

10-18-04, 07:08 AM
I think that the most baddest bad guys are from the book of vile darkness (hence the name) cause all the prestige classes in that book are uber cool and uber evil.

The Lords of the Nine and the Demon Princes were dissappointing. Asmodeus, who kicked out two pantheons from Baator, is particularly underpowered.
Mordmorgan the Mad

10-18-04, 07:31 AM
I have to agree. The only one I liked was Mephisto, and that's only because of the artwork.
ArnimThayer

10-20-04, 02:52 PM
How do I choose?

Over the years, my players have run into a variety of villians. They range from Alsidar, the Eldreth Veluuthra assassin who tried to kill the last scion of the Starym clan (herself a half-elf), to Sassrin Bloodfang, the yuan-ti leader of a thieves guild. Heck, in my Citadel of the Raven campaign, my players WERE bad guys, facing off against Harpers and Red Wizards as members of the Zhentarim.

I would have to say the baddest of the bad was Malfador, a name my players dread to this day. A former member of the Harpers turned bad, Malfador was a 4th level Fighter/1st level Bard/4th level Rogue/11th level Wizard/5th level ArchMage. He was the only Epic level villian I ever created. Originally, the party worked for him, unable to percieve his alignment through his screen of protective spells. As they advanced, so did he, turning from ally to enemy by sacrificing the whole party to the undead hordes of a lich on the only adventur he went on with them. He teleported away with the prize, leaving them there. I have used him since, under various guises, as a helpful NPC trading favors with PC parties and guiding them toward adventures. He basically uses them to draw attention like a Polish Mine Detector, and then takes off with the prize they were seeking. Right now I'm in the process of setting up an Epic adventure for those players with surviving PCs from his manipulations. They are banding together to take him on in his own keep. I wish them luck.

Bwahahahahahahahaha *cough* hahahahahahhaha
Chosen of the Dark Sun

10-25-04, 11:58 PM
Hashkoltokra Ve'dneskt, Arch-Lady of Anauroch, Left Hand of the Loss, Chosen of Shar. Sure, the princes of Netheril are from Netheril, but she was the nation's first Arch-mage, banished for her starnge ways of magic (she's a sorcerer) and her fiendish heritage (her mother is an Arch-demon succubus in the abyss). Using the power of her necromancy, she followed the dictates of her mother, and, after allying herself with Menzoberanzan, raised an army of millions of skeletons and ghouls to take over the western portion of Faerun, and later the East. Oh, by the way, she is a CE 10 ncrmr/ 25 scr vampire half-fiend Chosen of Shar.


If you can't stand the heat, get the heck out of Baator.- Venalla, Chosen of Eilistraee
Cassius Harkanor

10-26-04, 07:33 AM
Here are two of mine.

Darkness (CE male moon elf vampire Wizard 29/Lifedrinker 2). An ancient elf, who was turned into a vampire. Was a major pain for the PC's in one of my first DM adventures.

Ts'ol (CE male drow lich Sorcerer 17/Arcane Devotte 5/Blackguard 9). A drow lih who joined Kiaransalees campaign against Threnody and later the Outer Planes. He was brought to Faerun by PCs and let loose. He gathered demonic and undead armies and marched them over Lolth cities.
Zanan

10-26-04, 08:09 AM
Vendui!

Since my players have achieved a level way beyond the limits outlined by the creator of Night Below (an AD&D adventure played with 3E/RE rules) I had no qualms converting the old monsters almost straight, such as illithid clerics 11 (CR 19) or aboleth savants (Clr3/Wiz11 - CR 21). Not that this delayed them much so far. Only those death giants and the war trolls I introduced put them off the rails a bit :cool:

Mightyest evildoer I ever used as an NPC was an Arachne (specialty priestess) 19 of Lolth (back in AD&D), though she wasn't put against any foolish good-doer or the like.
Your Immortal DM

10-26-04, 07:53 PM
He tired an ingenious plot (working with my epic evil party) to destroy Mystra and Shar and take over all magic in Faerun.

In 3.0 rules, it involved using salient divine ability: alter reality to duplicate a widened (x1140) extended (x144) evil weather spell (BoVD). For those of you with the math, it will cover all of Faerun in evil weather for 24 hours.
--Yes, Vecna did have to rest 1,284 rounds after doing this, but thanks to a nice safe place and his mind blank, no one could find him. He would then use the 24 hours to destroy all the temples to Mystra (and kill most of her followers), and Shar (and kill most of her followers).
FYI, he did get the ability off, but was thwarted by the epic good PC party (along with Elminster, the Seven Sisters, and a few others).

Your Immortal DM
SomeNinja

10-26-04, 09:35 PM
And his name was: Belgonarg.
A powerful Pit Fiend stuck in a human body. Is an lvl20 necro, lvl 5 fighter lich.
I had a whole lot of fun with him. He was an ongoing villain.
Chosen of the Dark Sun

10-26-04, 10:43 PM
I'm going back to this in a few weeks, anyone have any cool ideas as to what their next target could be? Or possible allies for them? The rest of the Fr campaign world is intact to be used.
If you wantmy idea, Obould Many-Arrows considering the massive horde at the orc kings disposal, that your guy is a half-orc, and that he could kick Obould's pink butt one on one, it would make sense.
greaterbaatezu

10-30-04, 03:53 AM
I personally brought several to the Realms, but my favorite (forgive the completely unoriginal name) was Majere. CG Wiz 25/Arcm 3/ Planeshifter 10. Not indiginous to the realms, he found a peculiar niche in Waterdeep, which became his place of retirement. He has taken leadership of the launderer's guild in waterdeep (by force actually, the old guild leader was a lawful evil slave driver who accidentally fell down a flight of steps, as his shoe laces came undone at an inopportune time) and revamped it. The workers are paid a fair wage and any of particular talent (I.E. High intelligence) recieve mage training, room, and board in place of wages. These students then learn and ply their learnings (clean cantrips, which can be done with the prestidigation cantrip) to help him run a business he calls "Majere's dry cleaning" which became quite popular with nobles (the service isn't cheap). He portrays himself publicly as a mid level mage (through simulacrums) to throw off enemies. He also agreed to be a member of Force Grey in exchange for being allowed to carve a bolt hole into mount waterdeep, which is only reachable by teleportation, and then warded against it. One must have the proper ward key to get in. Otherwise one finds themselves flattened over a table by a big disembodied hand (bigby's spell), then savaged by a maximum sized carniverous ape in ways I won't describe here, and finally teleported in that condition 20 ft above the rat hills.
greaterbaatezu

10-30-04, 05:03 AM
Bad guys?

Hmm... this character had to be converted to 3e from 2e at the early stages of his "Epic" levels (22nd). Final result:

Darlat Kezoth. (Human) Lich LE Evoker 28/RedWiz 12/Arcm 3. Early in his career, Darlat left Thay. Not wanting to be watched too closely by his mentor Aznar Thrull, who would have been inclined to eliminate this possible challenge to his own position. His first adventure (a dragon magazine generic module about the O'Cush that was shoehorned into the dales) he was treated poorly by members of this clan of dalelands nobility. Swearing revenge on the entire family, he took his leave of this family politely after completing the task in the module. Twenty levels later, he and his adventuring group stormed the O'Cush manor during shieldmeet, Killing all members of the family save four, permanently maiming the family patriarch (a high level fighter) by severing his sword arm, left leg, and then caughterizing the wounds to prevent regeneration by spell. The patriarch's three children were kidnapped, taken to Thay, murdered in a ritual to Bhaal, reanimated as Illusioned Ju-Ju zombies and teleported to the old man's bed chamber. The last thing he heard was "Daddy, why did you let us die?" before they attacked and tore him apart. Then, with the experience gained, he and his adventuring group destroyed a certain demi lich who had over lofty goals of stealing divinity (Acerak). With all the power contained in the "erstwhile" demi lich's spellbooks, Darlat returned to Thay. His first move was to gain the political backing of one Szaas Taam, and then proceeded to BLAST Aznar Thrull into oblivion, relieving him of his seat of power, and taking it for himself. During a brief stay in waterdeep, he and his now smaller band were set upon by a press gang working for the Eye (Skullport Beholder). Only one member of the press gang survived the encounter (fm Hum Wiz 9) horribly maimed. One member of the party (1/2 Orc Vampire Fighter 22/Thief 9 had punched her in the mouth (gauntleted fist and called shot) with a critical hit, reducing her to -2 hit points and minus 2 levels. When she came to, the first thing she saw was Darlat standing over her, now wearing his red robes, his true nature hidden by a hat of disguise. He leaned close and said, "You have no idea who you've just messed with girl! Now go back to your master and tell him I come for HIM!" With that he took off the hat of disguise revealing himself as a Lich. Now knowing that she'd unknowingly annoyed a Thayvian Lich (the only (in)famous one being Szass Taam), she did just that. Miraculously, the press gangs stopped completely. His final adventure involved a converted version of Stardock, one of the dungeon crawls stemming from undermountain. Darlat and Halaster Blackcloak were "buddies" for awhile after the latter's rescue from the clutches of the twisted rune.

He now plagues PCs in my own campaign, manipulating them to his own ends. No PC group has ever succeeded in cornering him after foiling one of his plots, though many have died by his indirect hand. :schemes:
Supercilious

11-09-04, 03:03 AM
My biggest, baddest, most generally evil BBEG is from a campaign I am running right now, and he has made cameo appearences in some of my older campaigns, although my current campaign is the one I decided to flesh him out and actually have him stand and fight, instead of fleeing at the sight of the PC's party.

He is a Black Dracolich: Disciple of Baalzebub5/Lifedrinker3/Wizard1/Archmage2/Sorcerer6. He is the highest level BBEG I have ever used, and he has levelled up about four times per campaign I have run. His interests include polymorphing into a trusted ally ofthe PC's and misleading them, near TPK's except for that lucky critical from the rogue, and having a lair with every torture device from the BoVD.
Crowyn

11-09-04, 08:10 AM
The role of the most powerful, evil character in my campaings is almost always filled by Stallac Bernadi. Originally introduce in the Zhentarim boxed set (I think) he somehow transformed himself into a recurring plotter and schemer. Since the return of Bane he has been returned to life, and has regained a lot of his former flexibility. My PC's never fought him (and were not supposed to), and always tried to appease him. Most of the time it worked.
Hizar

11-10-04, 12:11 PM
I had an old red dragon who was trying to become a god. he started by breeding with other creatures and telling them he was thier god. With in a few generations his desciples were breeding true half dragons on thier own and were worshiping him. unfourtunatly my PC ignored the clues and left him alone, so in that world he is still at large.
Ian Demagi

02-23-05, 11:46 PM
Has to be Acerak from the Tomb of Horrors and Return to the Tomb of Horrors. That idea he has of fusing himslef and becomming the negative material plane didn't work back in Greyhawk, but I can see it now...

"Oh well, here's a likely looking world..." That Larloch guy gives me pause, but after I become the negative material place, I can take him..."in fact I will take them all good and evil they all will be mine..."

That is BAD!

Ian De' Magi
Another Gnome

02-24-05, 02:04 AM
Myself as the DM!

Other than that, an NPC party member who just kept getting killed no matter what they were fighting ag... hm? Oh... Right. "Bad" as in "Evil". Ehehehe... :embarrass

I have no need for epic wizards and whatnot. Obould's orc horde has kept my players busy for 8 levels now and they're still eager to test their mettle with them. For all intents and purposes, that's been the most succesful villain I've ever introduced.
Rimm

02-24-05, 04:35 AM
Possibly the most mismathced bad guy I created was when I created this mob:

Archot De'Vere, Blackguard Knight of Bane

CR/Level: 8 (6Pal, 2Blk)

Deity: Bane
Wis 16
Con 11
Chr 10
Int 12
Dex 15
Str 19

Archot is a champion of Bane and all=round not-nice person. Complete in his devotion to his master, Archot has called upon the services of the 5 fallen paladins kn own as "The Lost" and, with his band of Zhentarim raiders, has been sowing death and destruction throughout Waterdeep and the surrounding area.

Born into the Tantran noble House De'Vere, Archot was educated and trained by the best tutors and masters money could find in Tantras. However, on the eve of his 18th birthday, Archot suddenly felt a tremendous rage consume him and slew his elder brother Markon in what was supposed to be a friendly training session. Exiled from his House, Archot wandered the streets and the wilds of Faerun, losing himself occasionally to this unfathomable rage, leaving death and slaughter completely in his thirst for blood and death. The influence of Bane slowly began to seep deeper into the young man's soul, twisting and warping his perceptions of good and evil. Archot soon fell in with a band of murderous brigands known as the Bel'Kaath, and, due toi his strength and inhuman fighting ability, rose to become their leader, killing his predecessor during a skirmish with a patrol of Waterdeep Lancers, which contained the then-Corporal Mithel Dellen.

Throughout the years Archot's power, reputation, and favour in the eyes of his lord grew. He once slew an entire party of Cyricists attempting to raid one of Bane's shrines, and as a result became one of Bane's Favoured. Archot eventually became one of the marshals of the Garrisons at Zhentil Keep, and is even rumoured to be on very close personal terms with Fzoul Chembryl, and the lover of Scyllua Darkhope.As recently as three years ago he was given command of The Lost, and received command of four hundred Zhentarim warriors. Here is where we find him, having taken over an ancient fort in the High Forest, plaguing the trade routes to Waterdeep, and being a general thorn in the side of the Waterdeep Lancers and Captain Dellen. Archot's aim at present is purely destruction and teror, and he has already massacred several villages. Wielding his cursed Bastard Sword Malisweasver, Archot De'Vere is one to be feared.


The Lost:

5x Fallen Paladins of Bane (Lvl 5/6)
1x Cleric of Bane (lvl 6)
1x Mage (Lvl 7)


When the party first encountered these, they were a 6-strong party of level 6/7 characters, including a barbarian, rogue, ranger, cleric mage, bard, and a monk, accompanied by a level 9rogue/level 2 Harper Scout NPC. However, by the time the campaign finished and they met them in battle for the second time, the Cleric was the only combat character left,(The Barbarian and Ranger dropped out of the campaign due to Real Life (TM) commitments), the rogue was unconscious, and the mage had no spells left. The rogue had actually been knocked out by throwing himself, and the Mage, through a window....four stories up.

So I had to call two other NPC's, who were guarding a secret tunnel into Archot's tower, to "help them out" Otherwise it would have been very unfortunate for Waterdeep.

It also made for a very amusing DM save, as the rogue was about to be killed while unconscious by a Zhent in the courtyard, when the Zhent in question was struck by a heavy crossbow to the back of the head. Not a bolt, the crossbow itself, flung at him from the fourth floor by one of the NPC's.
Yokinobu

02-25-05, 08:17 PM
At one point I presented a character that, I'd have to say, wasn't necessarily the most deadly villain, and he wasn't the most sadistic, but he come in second in both departments.

Salazar "Bloodletter" Mirumar: NE Human Vampire Rogue 1/Fighter 12/Duelist 10

Str 17
Con --
Dex 22
Int 20
Wis 13
Cha 17

Started out as a young street urchin in Waterdeep taken in by a fencing teacher, and later in early adulthood was abducted by an underground vampire that called himself "Lifevoid", who was in turn eventually slain by Salazars fencing teacher. Ironically, having already been bitten, Salazar took advantage of his fencing instructor's hesitance to destroy him, and managed to kill his own mentor. Having been exposed to a disturbingly gruesome environment during his long captivity by his abductor before his transformation, his undeath managed to preserve a disturbed and obsessive side of Salazar, as well as erasing all of his former morals, leaving a wickedly evil shell of his former self. Even more ironic was the fact that this was exactly what the original vampire was trying to achieve--an effective killer ruthless and twisted even by vampire standards, but that Lifevoid wasn't going to be around to enjoy it by controlling him.

Utilizing his skills at disguise learned in his days of thiefhood, Salazar then traveled place to place at night, mainly smaller towns and military outposts, challenging fighters of different types to a duel. His love for killing drove him finish off all of whom he dueled, as well as murder bystanders, and would drink in their blood after their deaths. He had a penchant for killing those less able to resist in ways that would draw the largest pools of blood, such as slashes to the neck. This vile habit earned him the nickname, "Bloodletter".

While honing his skills, he attracted more enemies than he could handle, mostly mercenaries hired by relatives of his victims and general light warriors, determined to stop his frequent killings. Luckily for him, fate set him up an appointment with a powerful and ambitious necromancer, who oddly enough, didn't try to control him, perhaps because Salazar would invariably remember his control, and the rebellion that would result would be unbeneficial to the wizards motives.
In a show of good grace, the necromancer provided him with his present weapon of choice, a +5 bloodthirsty wounding rapier, a perfect match for his forte. The wizard also offered to conceal Salazars coffin safely in his lair. In return the wizard would, being one to consort with demons and devils, hire Salazar out to the Blood Wars, never to fight in large army clashes, but skirmishes meant to protect strongholds against other fiends or eliminate more troublesome ones. Salazar doesn't mind--he gets to kill and fight continously and gets a share of the payments to the necormancer, which is often vile and terrible magical items.

Now, still making forays in the Lower Planes, Salazar has shaken his former pursuers and is contented to sink his sword in demon flesh. But there's still nothing like the screams of humanoid mortals.
Tarus

02-26-05, 03:12 PM
A merchant lord who the PCs see as a friend.
Meyverya

02-27-05, 10:12 PM
Hmmm... Well. The worst one I ever introduced was a Red Wizard named Nekaj Therazul, Expert 2/Necromancer 9.
He started off as a neutral expert, studying science in Thay as his parents assured him that he had no special talent in magic and that the best he could possibly hope for was to study under a scientist to aid wizards in study. In truth, Nekaj was a super-genious and had strong talent for necromancy. It was kept a secret from him due partly to his commoner parents mistrust for magic and their jealousy. Nekaj found out when he was about fifteen, when he devised a new theory of anatomy and demanded that they test him for magic aptitude after he had taken so well to picking up bits and pieces that his teachers had known. He left Thay to study in Amn away from his parents. During this study, he delved deeper into the corrolation between the world of the flesh and the Negative Material plane to the point that the forbidden knowledge he unearthed in his lust for anything that would advance his need to know began to taint him to his very soul. The experimentations he performed upon both the cadavres in his laboratory and his own body slowly opened him up to darker lore, formerly restricted to the most dedicated of necromantic sages. Thus, he became cursed with the compulsion to kill once a week or risk going into a murderous frenzy and became a necrophiliac. During this he met the very wealthy Meyverya Kul, a murderous and slightly insane woman and murdered with her and shared what one might call passion with her. After gaining a taste of the magic and all that he could have, he returned to Thay and murdered his common parents and raised them as zombies to serve him. He built a huge lab and began to further experiment with undeath and where and how a living beings sentience lied. He was an anomoly considering how quickly and adeptly he came up with new theories on unlife and thus more magic.

He encountered the party when our party wizard was teleported back to his masters after recieving massive arrow wounds. Our wizard lie dying and Nekaj rushed to his aid, using his magic and surgical technique to restore the nearly dead wizard to almost perfect health, leaving but the smallest of silver lines where gaping holes might have been. He saved the wizard due to the fact that he knew where Meyverya was. Meyverya and Nekaj were prone to playing very cruel and long games with each others *hearts* and he percieved her physical and somewhat emotional relations with this obviously mentally inferior being to be a way of trying to get a rise out of him. Upon meeting up with the larger group, he set out to attempt to seduced Rowan, a party members sister and barbarian and Meyverya simulataniously. He planned to kill and defile Rowan in a perverse attempt of getting even with Meyverya. He expected that Meyverya would kill Ganath to even the score with him. The party, especially our fighter, who was the brother of Rowan, immediately hated how smooth, slimy and silk tongued Nekaj was. Nekaj slowly revealed himself as a sick sick individual and was thus murdered by Eidric, our fighter, in his sleep. Everyone remarked on how slimy his manipulations and even his presence was. He had plenty of creepy evil feats too, like Tomb Tainted Soul and Corpsecrafter on top of it.
Zaran

03-02-05, 05:02 PM
Best protagonist in my FR game is Zarlore, a banelich who took up the study of arcane magic after the fall of Bane during the Time of Troubles. My players thought Zarlore was destroyed when Bane's whelp absorbed the divine essence of the various baneliches in the Moonsea region circa 1369 (?) - they recently discovered he survived by being off-world and is currently back into the Bane clergy fold. Zarlore is an interesting NPC - a lich with a touch of divinity and growing arcane magic powers.
Muddman

03-02-05, 09:18 PM
I had my PCS up against the chosen of the nine lords of hell!

Its started with the PCs playing evil characters aligned with an Elf (Marion Slynder Wiz 5, Ftr 5, Bladesinger 10). They are 10th level and they have to hunt down the ring of winter. They fight and run errands for the next 10 levels until they find the ring and bring it back. Then they find out about their boss being one of the chosen of hell, put on Faerun to bring about the end of the world. They run from their boss until they find his mutilated corpse. Then, their "contact" reveals himself as a paragon solar, who proceeds to kill each and every one of them in turn.

Next Campaign, they are Good characters who have to find the ring of winters. Turns out the solar is a fallen solar and chosen of Asmodeous. The angel's good subtype allows him to weild the ring of winter, but the ring keeps lashing out, covering nations in sleet and snow. But if he's supposed to bring about the end of the world, why not flash freeze the place? Simple, he's turned his back on Asmodeous, nly pretending to fall so that he ould be taken into their ranks to find a way to kill Asmodeous once and for all.

And after four decades of lowering himself for "the greater good" he finds a way. One of the chosen of the nine was ordered to find a very powerful spell, the final word (the spell orcus learned to regain his place as a greater power). This chosen locked the last fragment of power in his young daughter, almost literally sewing the components of the spell into her genetic fiber, but only enough power for one shot. Ikthellion (the fallen solar) finds out and kidnapps her. This chosen of the nine contacts the pcs and makes them a deal. If they kill the other chosen and save his daughter, he'll tell them where they are. They spend the next ten levels hunting down and killing the other six chosen, building up to 30th level or so.

Then they hunt down Ikthellion stationed on Selune (the moon). They go there and face off with his army (a fragment of angels who sided with him when he fell) and then his keep (a castle of ice created by the ring of winter surrounded by a sea of ice that rolls like an angry ocean. They face off with him, who has kept the girl safe (for now). Ikthellion's plan is to use the ring of Winter to face off with Asmodeous, then once the devil gods attention is fixed on him, use the power of the girl to kill him (both of them actually). They face off and they are all almost dead when one of the pcs uses their influence and diplomacy to convince the girl to say the final word. She does, killing the pcs and Ikthellion, ending a long and truly epic campaign as heroes.

The end
jwanderer5

03-03-05, 06:08 PM
The brand new antagonist for my group's high level campaign. Worm that Walks, Wizard 22. No one is sure how old Armansusis is, not even him. Suspected of having been around at least during the Crown Wars, he was alive during the glory of Myth Drannor. As a "pure" elf he did not share the sentiments of the city and left it to fall into depravity by being contaminated by lesser races. At some point he finally died, suprisingly of old age. What he wasn't prepared for was to return as a Worm that Walks. The transformation has left him a bit addled, the ensuing years also taking their toll on his sanity.

Recently he has discovered a race of fey called the Le'Shay, beings that he believes were the origional elves, even purer then he was. Unfortunatly for his racial purity ethics, he has discovered that some of them enjoyed going "slumming" as he terms it, resulting in some of the feytouched that wander Faerun. Convinced that the Le'Shay are powerful and pure enough to return him to a normal state of being, hopefully as one of them(he's crazy remember?) he plans on kidnapping and holding hostage a particular feytouched that he has come across.(One of the PC's. Wow, I love it when plot just comes right together.)

Armansusis isn't a raging battlemage of a spellcaster. He vastly prefers to work behind the scenes and leave the battleing to others. He does enjoy using illusions to appear normal and interact with his unsuspecting enemies. Its his way of showing off his genius to himself without putting himself in direct danger.

I'm hoping to have a lot of fun with him, also without losing him in the first rounds of any battles that might happen.