| Post/Author/DateTime | Post |
|---|---|
| Fyador06-18-03, 01:43 AM | Well met. I am running a kind a loose campaing for Human fighter/sorcerer/templar (character level 9), Elven Cleric of Lathander (level 10) and Fire Genasi Fighter/Wizard (1/10). They are currently in Calimshan desert on a long shot treasure hunt but after finishing that hunt they might need a job or two to do. I am working on some more cohorent adventure arc but a few 'classic' adventures might be in order. These characters have obtained Jade's Testament (book) and First Light (longsword) artifacts from Attack on Myth Drannor. But they are not very famous in Calimport. What they need is a few nice side treks at least. Since characters are not very famous (Church of Lathander knows what they did in MD) they don't get offered jobs much. Maybe a few good rumours and raw ideas is what I after here. In the future I am thinking of maybe giving them rumours of Shoonach or maybe about some other Elven Mythals that exist in Tethyr. Fyador |
| Neblin of the Green06-18-03, 01:51 AM | Heya, Funnily in most of the campaigns that I've run, I always end mixing in Power Groups. If your familiar with the Twisted Rune, have them do one or two jobs for them, seeing as they're associated with Lathander, they might not be to impressed when they find out who they've been helping. Then you can bring in the righting of wrongs etc. Hope that joggles some ideas for you. |
| Fyador06-18-03, 02:07 AM | Hi! I had actually thought of Twisted Rune. I have Lords of Darkness and there are some description about them. Other long run idea was presented in some other source that maybe Spellweavers were organizing things in Calimport underworld. What these characters need now is fame, honor and of course monetary wealth. =) Maybe idea mixing Twisted Rune now would not be a total failure. Twisted Rune needs to dispose some other enemies - also evil or evilish group and uses characters to do the job. After all mixing TRune, spellweavers and maybe mind flayers could provide a win-win situation. I get ideas for a longer story arc while characters get short adventures, fame and money. Of course these characters usually check on their employees (they have a bad experience about one) but some decent magic can cover up trueseeing, zone of truths and detect evils. The 'bad' emplyee they had in the beginning is a Calimshan merchant. He has a few houses and somewhat employees. He asked characters to bring him a book (for healing a young lady) from necromancer's tomb in graveyard (this was the first adventure). But the book did not contain anything about healing - quite opposed it was a necromantic book. It also had a location of a old castle or keep of necromantic brothers and in that keep was supposed to be that's books twin. They are hunting for that keep right now. The merchant (or thug, whatever) somewhat double crossed on them (he want's that book). Now, if I link spellweavers to this merchant then things could get nasty. Twisted Rune would not like the promise of Spellweavers but do not like to combat them directly. Maybe weavers send in troops after characters find out missing twin of book. I'd like to put in mind flayers too. =) But before doing that I'd like characters cool down a bit. They need time to do their own stuff as well and not battle all year long. So I better not mix spellweavers into this yet or at least make a stand that characters hopefully win and force weavers (or some other groups) to regroup and gather more resources. Thanks for the idea! =) Fyador |
| PhilCW06-18-03, 11:44 AM | Have them stumble into the eternal war of the 2 genies below the sands (Menmon and I forget the other's name). Feel free to have the pcs be the pawns of both sides as they try to eradicate and free each other. |
| Fyador06-19-03, 01:12 AM | PhilCW. Nice idea. Any suggestions or actual implementation? ;) I like these both ideas in that sense that there are some powers behind that try to use players as their pawns to do the dirty work. How would these genies be imprisoned? How they control or guide their followers to perform their deeds? Of Genies I got interesting idea. Other is obviously Efreet and other is Djinn as in Calimshan history. But what I am thinking is that Efreet is evil and Djinn is not. They both are cruel but Djinn would not be that evil. And maybe as an extra punch Efreet's bloodline is running in Fire Genasi's veins. Maybe that Efreet could lie about that or even better - be honest. Now if Djinn would be winning player would have decide wheter to help Djinn destroy her own ancestor (grand father in sense) or help him either escape or even win. But I'd like that to be more or less revealed at finale. Before that player's should help maybe both of them (after they get some fame). Would it be sane that both parties would give player's hints what to do or even hire them to do work for them? Efreet's side would definately use player characters becouse they would see a Fire Genasi as their kin. Djinn's side should be good (or neutral) aligned but why would they use player characters? Becouse Djinn would pretend to like Lathander? Or maybe he would be in faith? Or maybe Djinn wants to get Fire Genasi destroyed by it's own kind. But that would be cruelty. I need some other reason. =) Neither of sides wants to get player's destroyed. Or at least not by opposite side. One big question is how those two Genies are orchestrating all this? Interesting idea thought. Thanks. =) Fyador |
| onceuponapriori06-20-03, 09:37 AM | Of course these characters usually check on their employees (they have a bad experience about one) but some decent magic can cover up trueseeing, zone of truths and detect evils. Just a subjective suggestion. Unless you and your group have explicitly decided that you want to run in the "high-magic" end of Forgotten Realms, you might want to follow a rule that I follow: When something can be done a certain way without magic, do it that way. This has helped, in my group, to preserve a tiny, precious bit of the wonder and awe of magic. In your example, the Twisted Rune operative could hire an "organizer" (eg, an inn keeper, mercenary captain, et al) to put together a band of heroes for a "noble" task. So this organizer has no idea what is going on (he hasn't used detect lie, etc to determine the truth). Then, the organizer approaches the PCs. This way, your characters have no idea that evil is afoot, and their spells turn out being useless without the introduction of new "foil" magic. Anyways, just a suggestion. (Incidentally, I am now running a game in my new favorite campaign setting - Kingdoms of Kalamar. All of my practice in finding non-magical solutions has really paid off, as I'm now running an ultra-low magic game. That campaign setting seemed a far better fit for low-magic, dark, gritty fantasy than the Realms.) |
| Fyador06-21-03, 02:46 AM | onceuponapriori: great suggestion. =) It is high magic Faerun as usually but not using magic is not forbidden. =) For organization like Twisted Rune I think that following your suggestion is a must above all. There are only a handful of them and they know magic can always be overcome. Thanks! Fyador |
| JosephKell06-22-03, 12:57 AM | PC's get famous buy hiring a Bard! That way when they kill a Large desert lizard it will be retold as them slaying a mighty dragon! |