| Post/Author/DateTime | Post |
|---|---|
| Lord Donnachie11-20-03, 05:12 PM | Last night I was reading on one of these boards a topic in which the author was lamenting rules and campaign changes made in one of the books (novel). Now as a DM I feel free control MY campaign world as I see fit and pick and choose what i use from most books. (I tend to leave most rules alone, not wanted to oepn that door to my players) So heres the question, What FR campaign elements do you incorporate into your campaigns and what do you ignore? In my world the TOT was a background event. The gods did in fact walk Toril but Bane,Bhall and Murkall regained their status at the end of the TOT (sorry Cyric:). the whole archmage series i thru out the window, again no pheriams (sp) and shades are simply dimmensioal travelers. I can go on and on but what about your worlds? |
| Kuje3111-20-03, 05:34 PM | Gods my list is way to long, but here's a few. :) I don't use ToT's I don't use the new planes I added cities all over the place (cause I DM'd in 2e and at certain levels characters got to build cities, temples, etc.) I've also added cities, towns, and villages to many places of the world, especially when PC's are traveling. I hardly ever use any of the new 3e material, this includes star elves, the return of Shade and the novels to go with it. I might use some of the material in Underdark sourcebook, but I grow tired of all these vanished nations returning. I haven't used the silence of Lolth either. I've also added new deities over the years. Deities also don't have stat's, only thier avatars do. The Earthmother of the Moonshae's is a seperate deity, the way she is supposed to be. Wood/Wild elves are still one subrace in my games. 3e's FR cut them in half and made them two different subraces. |
| Rian Lightblade11-20-03, 05:55 PM | I also have added my own elements to my realms campaign over the years. New Towns New Cities New Demi-gods. That's about the extent of Homebrew I use. 95% if the books I own are 2e. I will continue to use these until 3.5e updates come out and if I like the changes. I do not consider the novels to be cannon, not in the least, IMC only official campaign setting supplements and my own creations are cannon for my game. |
| Lashan11-20-03, 07:00 PM | I usually set my games before the ToT to avoid all that mess. I tend to like the FR as they come out of the Grey Boxed set. I don't like the ToT, the War of the Spider Queen, the Return of the Shades, or a few other things I can't think of at the momment. My current game is in 1340 DR. |
| avian tiefling11-20-03, 07:53 PM | my belief is that a DM should be, first and foremost, a storyteller, not a historian. using D&D gives you the ability to shape the realms as you see fit, as long as you keep it to a point where PCs and NPCs would still interact with the world in the same way-ie, leave magic, the laws of physics, basic rules, PC and NPC stats and such things, and you can shape the world's geography and inhabitants and history all you want. besides, the only people who are really going to object are hardcore realmslore purists and your players, especially if THEY are hardcore realmslore purists. as long as the basic workings of the game are still in place, the setting in your campaign is yours to do with as you please. |
| Kuje3111-20-03, 08:03 PM | Originally posted by avian tiefling besides, the only people who are really going to object are hardcore realmslore purists and your players, especially if THEY are hardcore realmslore purists. I'm a realms purist (there's a surprise :)) but I change any thing and every thing I don't like when I DM and I'm usually pretty good about not arguing with a DM if they are DM'ing in FR, while not using "canon" material. |
| Rinonalyrna Fathomlin11-21-03, 03:28 PM | Originally posted by Kuje31 I'm a realms purist (there's a surprise :)) but I change any thing and every thing I don't like when I DM and I'm usually pretty good about not arguing with a DM if they are DM'ing in FR, while not using "canon" material. I'm like that myself. :) Since it's a roleplaying world (not just a novel world) it is only natural that one should be able to add their own stuff to it (their own cities, towns, etc.). By the way, I agree that all the "returning nations/peoples from ancient times" really is starting to get silly. Where you partly talking about the new underground refugees from Imaskar? ;) I think they were added to fill the niche of "Human race that lives underground". Maybe I have a hard time accepting change, but it is a bit silly. |
| Kuje3111-21-03, 03:46 PM | Originally posted by Rinonalyrna Fathomlin By the way, I agree that all the "returning nations/peoples from ancient times" really is starting to get silly. Where you partly talking about the new underground refugees from Imaskar? ;) I think they were added to fill the niche of "Human race that lives underground". Maybe I have a hard time accepting change, but it is a bit silly. Yeah, the Imaskar, the star elves, the shades, etc. I just wonder what other nation is going to return that was destroyed but really wasn't. :) |
| Rinonalyrna Fathomlin11-21-03, 03:51 PM | Originally posted by Kuje31 Yeah, the Imaskar, the star elves, the shades, etc. I just wonder what other nation is going to return that was destroyed but really wasn't. :) :rofl: Makes me wonder if WotC is running out of ideas...? |
| Kuje3111-21-03, 04:11 PM | Originally posted by Rinonalyrna Fathomlin :rofl: Makes me wonder if WotC is running out of ideas...? Maybe. :) Or they just like to recycle 3e ideas over and over....... |
| Lashan11-21-03, 04:18 PM | I heard a rumor that the new Waterdeep booklet was going to talk about a new race called the Deep Foot. It's about a lost tribe of halflings that got trapped in the Underdark. They survived as nomads in the Underdark for many generations, and have only recently had contact back with the human world. They supposidly burrowed into Undermountain, and that is why they are in the Waterdeep book. |
| Kuje3111-21-03, 04:24 PM | Originally posted by Lashan I heard a rumor that the new Waterdeep booklet was going to talk about a new race called the Deep Foot. It's about a lost tribe of halflings that got trapped in the Underdark. They survived as nomads in the Underdark for many generations, and have only recently had contact back with the human world. They supposidly burrowed into Undermountain, and that is why they are in the Waterdeep book. That's not funny. :). Well yes it is but it isn't either..... :smirk: :angel: :behold: |