Comp DnD [Archive] - Wizards Community

Post/Author/DateTimePost
BITING-GNOME

07-28-03, 07:41 PM
Anyone here accually prefer computer DnD (Icewind Dale 1&2, Neverwinter Nights, Baldur gate 1&2, etc) to the book game?
Why?
kedi

07-29-03, 04:53 AM
I don't. First of all, NWN, BG, BGII, BGII exp really sukz. :) In NWN, you can't play the evil, that's a bad thing. You can play evil as aligment, but not in use. You should be able to not helping neverwinter, even using the cure for your own. Or you should be able to sale. About BGII, They are worse then NWN. In the expansion setting, there is a place nearly 50 monks lvled 40 fighting you. You could even control the world with 50 40lvled monks! :)
But "return to temple of elemental evil" is coming, and as they say, you can now play the bad guy, tis' really rocks :D
Astanphaeus

07-29-03, 06:26 AM
Originally posted by BITING-GNOME
Anyone here accually prefer computer DnD (Icewind Dale 1&2, Neverwinter Nights, Baldur gate 1&2, etc) to the book game?

Apples and oranges. I could prefer to do one or the other, depending on whether I was in the mood for apples or oranges.

Why?

Computer RPGs are fun for what they are. I don't need anyone else involved in order to play. I can play as long as I want, even into the wee hours of the morning if that's my desire. I don't have to worry about things like house rules. They're visually stimulating, and can even be inspiring for a tabletop game (I just finished a campaign that was a spinoff of Planescape: Torment). Everything is very neat and orderly. A place for everything and everything in its place: No arguments (except when I yell "Oh, that was @#!$ing cheap!" at the screen... but so far, the computer has failed to respond to such protests).

But computer RPGs are also very linear. You don't get the benefit of interaction with other people. You don't get to flex your imagination anywhere near as much as you can with a "Book RPG". Your options, in both story and character development, are extremely limited. Even with something like Neverwinter Nights, which can be interactive, you're restrained by the visuals and creatively constrained by the limits of the program. There's only so much you can do. Book RPGs have no such limitations.

In the final analysis, I find them to be two entirely different animals, both with their own strengths and weaknesses. I will say, though, that I've always had an issue with computer games being called RPGs... because there's not really any roleplay going on in them.

-- A.
Domni Dalrose

07-29-03, 12:13 PM
In NWN, you can't play the evil, that's a bad thing. You can play evil as aligment, but not in use. You should be able to not helping neverwinter, even using the cure for your own.

That was just the official module. There's a reason most games such as NWN won't allow for true evil play....marketing and ratings.
Btw, there are literally a couple thousand other modules that you could play evil in. I reccomend "A Pimp's Quest" ..hilarous mod, play evil. :)
kedi

07-30-03, 02:29 AM
Originally posted by Domni Dalrose
I reccomend "A Pimp's Quest" ..hilarous mod, play evil. :) Thnaks, dommi, and could you tell me how can I download this module? :fight!: :king: :fight!:
kedi

07-30-03, 07:08 AM
By the way, I got that you were kidding me :) p-nakka and the stuff suckz. :D i look for something evil, ha ha Ha Ha HAAAAAA! :devil:
Reefy

07-30-03, 06:40 PM
I enjoy playing the games but they're a long way from having the sheer versatility of P&P. NWN is a big step forwards though, even if the official campaign was lacking, the toolset is very well put together and BG is probably my favourite ever game.