| Post/Author/DateTime | Post |
|---|---|
| taalas05-05-04, 08:13 AM | Hi, does anyone know if there's a module out there which lets a druid challenge for the leadership of a grove? My lev12 Drd wants to do that. I know that there's a Web Enh for Masters of the Wild, but its more like an adventure ABOUT a druid grove if im not mistaken. Can anybody help? thx freeze |
| Mystery Man05-05-04, 09:44 AM | I know of no such published adventure but.. When I ran a campaign with a druid in it, I had set up an encounter with a Druid of Malar. It's quite a bit more involved but in a nutshell: He was trying to take over a piece of the Cloakwood and turn it into a haven for lycanthropes. He needed to enlist the aid of his players to keep the lycanthropes at bay while he challenged the druid to a one on one. It all worked out and he had the option to keep the territory and turn it into his grove, which he did. |
| Shylo Slick05-05-04, 02:03 PM | Druids do not challenge other druids for groves, they use to challenge for leadership positions, but I think that is no longer true anymore. The best info on druid groves can probalbly be found in the module "Halls of the High King" and the accessory "Moonshae" Druids of different faiths might battle for control of such groves, considering, although a druid in his grove is a force to be feared. Some of the Greater Groves depicted in the Halls of the High King module have near or even better than artifact powers, and enhance a druids magical capabilities heavily. The Halls of the High King module is a must for anybody wanting to play a druidic / celtic type theme, with epic realms shattering implications at any level of play, the module along with the Moonshae accessory can help a DM easily custom design a very good place for PC's to play at all levels indefinetly, and can easily be converted to any edition and any challenge level, during any year, not to mention quite a few good novels particular to this specific area, most of my PC's have had summer homes/ abodes built in this region because out of all the realms they seem to hold a special interest for some reason in preserving and helping protect this land. The old realms atlas has many of the best places in this area highly detailed. The Halls of the High King module is a good way to introduce Bane and / or the Xvim, whoever you prefer, back into the realms spotlight after the ToT if your playing in those times, and The High Hands of Bane adventurers are definetly one of the most evilest and deadliest group of adventurers ever concieved, and will give your party a nemisis to watch out forever. |