Dungeon 134 and 135 have no Forgotten Realms content [Archive] - Wizards Community

Post/Author/DateTimePost
Takasi

04-04-06, 02:00 PM
Announcement and more information is here:

http://www.enworld.org/showthread.php?t=172739

The editors are reading and responding. Please post here to voice your opinion to them:

http://www.enworld.org/showthread.php?t=173394
GothicDan

04-04-06, 03:14 PM
I'm not signed up on ENWorld, but I did take the time to read 90% of the posts.

I'd just like to say that I would hate to see generic adventures regularly converted with sidebars to campaign-specific adventures. If one can do this with any ease (that is, in a few words), then it's not really a campaign-specific adventure.

I hate introducing anything generic-feeling to any campaign setting, be it mechanically or lore-wise.
Faraer

04-04-06, 03:19 PM
Let's note that Dungeon's gappy Realms coverage is due to lack of good Realms submissions, not lack of will to publish them.

Dungeon has never served the Realms particularly well. Paizo is considering a volume of Realms adventures from the magazine's whole run, and there's really only one big book of decent ones.
Swiftblade

04-04-06, 08:58 PM
I have to say, I am impressed with the publications in Dungeon, was sad to see none in 134 and 135, but then I remembered something. The current campaign I am using and using in FR Age of Worms takes up a lot of room. Does that have anything to do with it?
BrianCritchley

04-05-06, 04:21 AM
I'm not signed up on ENWorld, but I did take the time to read 90% of the posts.

I'd just like to say that I would hate to see generic adventures regularly converted with sidebars to campaign-specific adventures. If one can do this with any ease (that is, in a few words), then it's not really a campaign-specific adventure.

I hate introducing anything generic-feeling to any campaign setting, be it mechanically or lore-wise.


I dunno GD, it depends, if it's "save the minor hamlet from the orcs" is so generic a GM can pretty much plug it into faerun with no problem, is it ideal? no but...

a good example of a generic adventure that can EASILY be plugged into FR is the burning plague. a 1st level adventure avaliable here: http://www.wizards.com/dnd/files/BurningPlague.pdf

sure the town needs to be located somewhere in faerun but thats not that hard.
Ryltar Swordsong

04-05-06, 04:42 PM
This isn't a problem IMO. Dungeon uses submitted adventures to fill it's pages, and generic adventures are better because they appeal to a wider audience (which means higher sales, and that's the purpose of the magazine).

It's not difficult to customize a generic adventure from Dungeon to FR. All you have to do is find a similar location and change some references.
Faraer

04-05-06, 05:09 PM
A so-called 'generic' adventure, i.e. a Greyhawk Light one with sparse background, is only more adaptable in actuality (perception may differ) than one set in the Realms if the Realms background is extremely dense or features situations and elements not likely to be found in other D&D settings, and to the extent that the Realms gods are, without explanation, less familiar to (and therefore swappable by) 3E players than the Greyhawk Light ones in the PH.

Still speaking commercially, Realms and Eberron adventures are a particular draw for Dungeon because apart from Wizards, only it can legally publish them, so they can exploit a paucity of supply.

So if people submitted them, we'd get the six Realms adventures a year that Paizo wants to publish.

And speaking from the point of view of the Realms, we badly need more good adventures. Boxes of adventure material moulder unpublished in Ed's basement. New Realms DMs especially need setting-authentic modules to learn from, yet in 20 years, there's only been one low-level Realms adventure that truly represents the feel and dynamics of the setting, FRQ1 Haunted Halls of Eveningstar.
ClobberinTime

04-05-06, 07:11 PM
Those two dungeons might not have had any realms material in them, but in the last year there have been at least 5 I can think of off the top of my head which is much more than it used to be.

Dungeon is great, and is probably the best $35 I have ever spent entertainment wise, really bar none, its that good!