Echos of the Past A Campeighn Idea [Archive] - Wizards Community

Post/Author/DateTimePost
NeoCount

07-15-05, 04:00 PM
Hello Everyone,
I havent Used this chat board but a Few Days and I was wondering If I could run a Campeighn Idea across you.
First of the Campeighn I think would be a low mid level to start campeighn, where the player characters either should be comfortable questing together or there is an out side modifier that brings them all together. Anyway here is the gist of my Idea, Let me know what you think.

Ok, the conflict during the Height of the Neitheril Empire was huge, Far larger on anyscale that nowdays Forgotten Relms people have seen, barring those that travel to other planes of exixtence, and sometimes not even then, where spells suppased the Ninth Level Range, and it took the Goddess to finally end those devestating Spells. But what is the results of those spells are still being heard across the The Oceans of time, and are beginning to ripple back to the Place of their Birth? What if Prisons Created in those long ago ages required the not the power of the spells in the day but just the Cadence, and Words associated with them? What Might Be released?
I was thinking about doing the abomination Theme but, I figured that would be a little to devestateing not to mention the gods would have already done something about so large a blite in the relms, by either killing it in its eternal slumber or moving it to another plane.
SO I decided to go with a creature mentioned in the MM2 but never mentioned in any of the books or modules I have come across and it is the Hell Fire Wyrm, an ancient beast of true evel, and feindish intellegence..... but here is the kicker he was entombed in the era the height of magic! so what would he know? What Treasures of incalculable worth would he know the locations to? What power would he try to take in the world of the now?
and most of all who would even know he is free, and who would be able to stop a creature of that scale of power?.......... OF course this is where the characters come in.... The Quest!!! which is initiated by the very Evil they want to destroy, which tasks them with traveling the content to obscure ruins through out the Relm which have no significance to todays people but would have large impact on the powers of that long ago era, in search of a (Havent Decided yet) Mabey an Orb that was fractured long ago by "Villians" trying to stop the "good" Wyrms "discised as an old elf, plans to bring back his "Holy" fallen teacher......what would a HellFire Wyrm call master?? (this event if successful would require Epic level fellows... to take on the task of taking down so evil a being......

So Questions arrive what would be guarding these fragments? Would they even be guarded at all? what would be the incentive to the party to even undertake this? What other vaults and locatiions of lore/treasure/Prisons where opened along with his?

I have the Plot in place I am having trouble with possible location setups for the Ruins the party would be exploring, (only found Hellgate keep, and Winter Keep so far that date back that far), what kind of items long forgotten would surface? Knowledge? and what would the current powers that be do? Expecially the vile lord...Aumvor the undying a being of emmense power today who was if not unborn but a mere apprentice when this being of power was placed in prison....Who put him there.....

These are Ideas for a large campeighn I have fleshed out over the y ears of gamming in Forgotten Relms, so I thought I would toss the Idea out there and see what happens when many minds think about the possibilites.