Erevan Ilesere, The Trickster, the Chameleon (Attn Green Elven Vampire) [Archive] - Wizards Community

Post/Author/DateTimePost
E'tii'stil Shadowsil

09-24-03, 08:06 PM
* This build makes use of the variant deity rules on www.dicefreaks.com.

EREVAN ILESERE
The Trickster, the Chameleon, the Green Changeling, the Evershifting Shapechanger, the Fey Jester, the Jack of the Seelie Court
Intermediate Deity
Symbol: A nova star with asymmetrical rays
Home Plane: Arvandor, the Olympian Glades of Arborea
Alignment: Chaotic Neutral
Portfolio: Mischief, Change, Rogues
Worshipers: Bards, elves, revelers, rogues, sorcerers, tricksters
Cleric Alignments: CE, CG, CN, N, NE, NG
Domains: Chaos, Elf, Luck, Trickery
Favored Weapon: “Mischief” (scimitar)

Arcane Trickster 10/Rogue 25/Shadowdancer 10/Void Incarnate 10/Wizard 5
Medium Outsider (Chaotic, Extraplanar)
Divine rank: 15
Hit Dice: 10d4 (Arcane Trickster) + 25d6 (Rogue) +10d8 (Shadowdancer) + 10d6 (Void Incarnate) + 5d4 (Wizard) + 660 (1010 hp)
Initiative: +32, always first (+24 Dexterity, +8 Superior Initiative, Supreme Initiative)
Speed: 60 ft.
AC: 102 (+24 Dexterity, +15 divine, +39 natural, +14 deflection), touch 63, flat-footed 102
Base Attack/Grapple: +36/+46
Attack: Mischief (+18 anarchic power icy blast luck blade wounding scimitar) +93 melee (1d6+30 plus +3d6 anarchic and 1 negative level [Fort DC 38] plus +3d6 cold plus 1 Con 18-20/x2 plus +6d6 anarchic and 2 negative levels [Fort DC 38] plus +6d6 cold plus 1 Con) and Quickstrike (+18 anarchic power lightning blast speed luck blade scimitar) +93/+93 melee (1d6+30 plus +3d6 anarchic and 1 negative level [Fort DC 38] plus +3d6 electricity 18-20/x2 plus +6d6 anarchic and 2 negative levels [Fort DC 38] plus +6d6 electricity), or spell +61 melee touch or +75 ranged touch
Full Attack: Mischief (+18 anarchic power icy blast luck blade wounding scimitar) +93/+88/+83/+78 melee (1d6+30 plus +3d6 anarchic and 1 negative level [Fort DC 38] plus +3d6 cold plus 1 Con 18-20/x2 plus +6d6 anarchic and 2 negative levels [Fort DC 38] plus +6d6 cold plus 1 Con) and Quickstrike (+18 anarchic power lightning blast speed luck blade scimitar) +93/+93/+88/+83/+78 melee (1d6+30 plus +3d6 anarchic and 1 negative level [Fort DC 38] plus +3d6 electricity 18-20/x2 plus +6d6 anarchic and 2 negative levels [Fort DC 38] plus +6d6 electricity), or spell +61 melee touch or +75 ranged touch
Space/Reach: 5 ft./5 ft.
Special Attacks: Crippling strike, domain powers, impromptu sneak attack 2/day, null strike, salient divine abilities, sneak attack +21d6, spell-like abilities
Special Qualities: Elf traits, blank aura, blank mind, damage reduction 30/epic and axiomatic and cold iron, darkvision, defensive roll, divine aura (14 miles, DC 49), divine immunities, familiar (cats), fire resistance 20, empty form, evasion, godly realm, greater teleport at will, hide in plain sight, improved evasion, improved mettle of fortitude, improved mettle of will, mettle of fortitude, mettle of will, opportunist, plane shift at will, ranged legerdemain 3/day, remote communication 14 miles, shadow illusion, shadow jump 160 ft., skill mastery, slippery mind, SR 76, summon shadow, trapfinding, trap sense +6, understand, speak, and read all languages and speak directly to all beings within 14 miles, void presence
Saves: Fort +52, Ref +79, Will +53
Abilities: Str 31, Dex 59, Con 33, Int 42, Wis 26, Cha 38
Skills: Appraise +49, Balance +102, Bluff +89, Climb +57, Concentration +88, Decipher Script +76, Diplomacy +65, Disable Device +106, Disguise +118, Escape Artist +106, Forgery +86, Gather Information +68, Hide +115, Jump +57, Knowledge (arcana) +87, Knowledge (religion) +87, Listen +106, Move Silently +115, Open Lock +88, Perform +57, Search +106, Sense Motive +56, Sleight of Hand +124, Spot +106, Tumble +124, Use Magic Device +88, Use Rope +96
Feats: Acrobatic (B), Alertness (B), Ambidexterity, Blind-Fight, Deceitful, Deft Hands (B), Eschew Materials, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Point Blank Shot, Quick Draw, Scribe Scroll (B), Two-Weapon Fighting, Weapon Finesse (scimitar)
Epic Feats: Armor Skin, Dextrous Will, Epic Reflexes (B), Ignore Material Components, Perfect Two-Weapon Fighting, Self Concealment x4, Sneak Attack of Opportunity, Superior Initiative, Two-Weapon Rend

Combat

Salient Divine Abilities: Alter Form, Area Divine Shield, Battlesense, Divine Blast (17/day, up to 15 miles, 29d12 points of damage), Divine Celerity 15 minutes, Divine Dodge (miss chance 105%), Divine Glibness (as mass suggestion cast by a 25th-level sorcerer, up to 25 creatures, Will DC 39), Divine Rogue, Divine Shield (14/day, stops 150 points of damage), Divine Sneak Attack, Footsore (Fort DC 39), Free Move, Increased Damage Reduction, Instant Move, Power of Luck (up to 15 creatures/day, +15 luck bonus or –15 luck penalty), Shapechange, Supreme Initiative, True Shapechange

Domain Powers: Cast chaotic spells at +1 caster level; 15/day reroll a die roll once after it is made

Spell-Like Abilities: Erevan uses these abilities as a 25th-level caster, expect for chaos spells, which he uses as a 26th-level caster. The save DCs are 39 + spell level. Aid, animate objects, antipathy, break enchantment, cat’s grace, chaos hammer, cloak of chaos, commune with nature, confusion, disguise self, dispel law, entropic shield, false vision, find the path, freedom of movement, invisibility, liveoak, magic circle against law, miracle, mislead, moment of prescience, nondetection, polymorph any object, protection from energy, protection from law, screen, shatter, snare, spell turning, summon monster IX (as chaos spell only), sunburst, time stop, tree stride, true strike, word of chaos.

Wizards Spells per Day: 4/8/8/8/8/7/6/5/4; base DC = 26 + spell level.

Alter Reality: Erevan exerts a considerable measure of control over reality itself, and his presence can command the very essence of the world around him. Erevan can use wish with regard to any action or inaction that promotes Chaotic Neutral in general, or matters associated with Mischief, Change, and Rogues in particular; he cannot replicate spells in this fashion. Erevan suffers no experience loss and requires a standard action to alter reality in this fashion.

Furthermore, Erevan acquires the following benefits, the total of which he may use in total up to 15 per day and lasts for one round per divine rank:

• Erevan may add +24 to all revelant Rogue type saving throws (Evasion, Mettle, etc).
Saasiel

09-26-03, 02:45 AM
:shock:

Holy Bananas, ES!

You've created a virtually nigh-on unkillable deity. Was this intentional or did this come about as a consequence of all the utterly insane stuff that rogues and rogue-types get at epic levels?

Consider this...

Erevan can substitute all Will and Fort saves with Ref saves, he possesses a Ref saving throw of +79, he can 15/day reroll a die roll once after it is made!!! :shock: if that is not enough he may add +24 to all revelant Rogue type saving throws (Evasion, Mettle, etc)... coupled with the Power of Luck SDA

... a final Ref +118. :shock: And this doesn't even take into account the dice roll.
Cherrn

09-26-03, 09:23 AM
ES didn't create him ;) Erevan Ilesere is an elven deity that already did exist. ES just redid his stats. Nice work ES :)
E'tii'stil Shadowsil

09-28-03, 10:29 PM
Originally posted by Cherrn
ES didn't create him ;) Erevan Ilesere is an elven deity that already did exist. ES just redid his stats. Nice work ES :)

:P :P Heh heh heh! :D :D :D

Thanks! :cloud9: :cloud9: I appreciate that muchly! :D
Green Elven Vampire

09-29-03, 07:19 PM
I am amazed and humbled! Wicked good job! Thank you so much!
Erevan is my hero! This is awesome. :)
E'tii'stil Shadowsil

10-05-03, 07:54 PM
Originally posted by Green Elven Vampire
I am amazed and humbled! Wicked good job! Thank you so much!
Erevan is my hero! This is awesome. :)

:D :cool: ;)

:bow: :cloud9: :cloud9: :cloud9: :ayyyy!: :tiphat: