First step in unkown situation [Archive] - Wizards Community

Post/Author/DateTimePost
paradoxmage

01-28-04, 11:17 PM
Ok heres the deal my party consists of
Human rogue4/wizard6/trickster4
human monk14
moon elf barbarian2/ranger11
human psion13

starting from the beging would be to long , so long story short we ended up on an ice plane. We were in an inn and it was transported (with 6 commoners), we trecked out found a city. This city was large and consisted of frost giants, I convinced the party to sneak through this city(we have a real bad reputation of getting kicked out of city's,and we would be slaves real quick), well blada blada bla charmed a creature that travels the planes selling all types of stuff, convinced him to talk a friend into selling us a planeshift scrol and pay this guy to cast it. we ended up somewher between 50-250 miles beneath the surface of faerun. we have travel 3 ten day killing a couple gargantuan 2 headed fiendish T-Rex's and collosal undead con sapping worms. We ended up in a large cavern with vegetation teaming with primitive life, a whole ecologiacal civilization . dinosaurs in plenty being hunted by a tribe of humans who were scarred of a Huge celestial umber hulk who was being worshiped by a great number of large apes(dont know what they were),well we pretty much annialated the whole ecosystem of this place made deals with intelegent huminoids and took a portal out of there(somehow they were stuck there and couldnt leave), we ended up on astral plane , went through another portal across from it(being attacked by flying ogre magi ) made it through and we are now standing in front of 2 collossal mettle doors that are closed(back in the underdark-made the rolls-in faerun).
So what do you think our first step should be with these doors, and hopefully staying alive from whatever is on other side.

:angel:
Tempus665

01-29-04, 03:02 AM
The proper thing to do here is knock, of course, and hold your weapons ready. There might be a very helpful wizard on the other side, but there might also be a drow city. :b:
The Deep Dark

01-29-04, 01:43 PM
ok not sure how the 3e stuff works on psions. but you could use the read object or whatever its called and touch the floor in front of the door to see who has walked acrossed it. have the ranger check for tracks as well. of course try some detect evil and good. oh and before you do anything I assumed you checked it for traps first. have the mage take a good look at the door too so you know if its magically trapped or something. then take a look around. are the caves that lead up to the door the same size or similar? if not then why are the doors so big? oh and look at the craftsman ship of the door. look for scuffs from the hammers that forged it. are they big(like did a giant or a dwarf or what make them.) Also look for decorations on them. if there are spiders RUN. after that I would say use some wiz magic on the strongest character and have him sneak through. I would send the monk. and send him with no weapons. that way he could say he came unarmed as an act of trust, haha.judo chop!
Autosponge

01-29-04, 01:53 PM
um... what the hell is your motivation for any of this? I mean you hop from place to place with no apparent goal and you're at some big doors. I say, walk away from them. Nothing good can come of it. If your GM comes up with something brilliant like 'you feel compelled to open the doors anyway' quit the game.
The Deep Dark

01-29-04, 02:02 PM
yeah the only plan jumping campaign I was ever involved with came about on accident. we stormed a red dragon. killed him too. took his horde gave 1/2 gold to city we built other half went to a gold dragon. but in the magical stuff we found a longsword of planar travel. now it was random travel so it was fun. plus we were really high level so we could fight anything. the gods stopped us after a while though. and that was not fun.2 of us became gods I got sold into slavery on Ravenloft and every one else died. it was a little cheesy at the end.
paradoxmage

01-29-04, 02:34 PM
um... what the hell is your motivation for any of this? I mean you hop from place to place with no apparent goal and you're at some big doors. I say, walk away from them. Nothing good can come of it. If your GM comes up with something brilliant like 'you feel compelled to open the doors anyway' quit the game.
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Well I had just gotten done saveing one of my companions who had fallen through a portal to elemental plane of water, I had located him in the all ice section(on the plane of water) somehow frozen in a wall(with lots and lots of other people).I had spent a good portion of my money to hire some wizards to cast the appropriate spells while me and the rest of my group got him out of this wall and safe in faerun. That night we had stayed in an inn, I think we may have upset someone by damaging there wall collection and it transported us, the inn and all the commoners in it to this plane of ice where the giants had a city. I convinced my party to treck through this city without being seen or trying anything stupid(without asking me first). While trying to find anything that will help us get off this plane. We found a slave market and frreed a couple slaves, killed 2 giants(in some side streets) who had bought some slaves. I charmed monster a creature that traveled the planes selling anything and everything (didnt know the race as a character), convinced it to talk to another of its race that was a caster to sell us a planeshift spell(he cast it on us) we ended up somewhere between 50-250 miles beneath the surface of faerun.
So far our modivation is to get to the surface alive. Been 3 ten day since we have even seen a town. These 2 steel doors are collosal in size and closed, I am wondering the best steps to take in getting through these doors without getting killed and finding out what is on the other side also without getting killed/cought.
paradoxmage

02-01-04, 08:47 PM
Ok maybe some of ya need to know more of what my character has and can do, hope I can get some ideas before we play this next weekend.

Bhenalus

Human,male
rogue 4th/wizard 6th/arcane trickster 4th
chaotic neutral
age:23, weight 186, hight 6'0"
Blue eyes, black hair,short black beard(curently very scruffy since in underdark for about 3 ten day)

Has created 2 spells: Bhenalus's mettle might, Night scar

Feats:Alertness(tiny viper familiar), blind fight, combat expertise, improved feint, exotic weapon:bastard sword, scribe scroll, empower spell, silent spell, improved sneak attack, blooded(houserule every character gets a regional feat)

Poisons:water naga x2, huge scorpion x2, gargantuan centipede x2

str:16
dex:18
con:16
int:20(26 headband int)
wis:14
cha:14

equipment:headband of int +6, amulet of adaptation, vest of escape,
gloves of storeing x2, ring of darkhidden, ring of prot +3, gwaerons boots, mithral shirt +2 of blueshine &silent moves, leather collor +1, bastard sword +2 of feint(+10 to bluff) & keen & bane constructs, locking garotte +1, wand of mount(18th caster), wand of cure crit, wand of chill touch, wand of summon monster 2, wand of dispel magic, stone of good luck, hewerds handy haversack, pearl of power 1st x5, pearl of power 3rd x2, oil of timelessness, styless of endless ink, bag of holding type 1, blue gem of scrying(w/true seeing)
plus a small list of potions and scrolls,and comprehend lang perm
(at least 1/2 to 3/4 of these items have been taken unknowingly from random individuals, all of his wands were taken by useing ranged legerdomaine)

Bhenalus grew up in silverymoon spending most of his young life aquireing items that appeared magically(stollen) in his hand, when not doing this he spent most of his time working in a shop minting gold for the city. When some troubling acusations were brought up he decided to make his way in the world, he eventually joined up in a party of adventures becomeing good friends with a monk named Mihr. Traveling across the land he has fought many a creature and has relieved many individuals of there burden of haveing to much treasure and items. He has been to 2 other planes of existance and now is currantly makeing his way from the deep underdark trying to make it to the surface.

Spells in spellbook:
0lv:all
1st:alarm,animate rope,burning hands,cause fear,disquise self,chill touch,comprehend lang,detect secret doors,detect undead,endure elements,enlarge person,erase,expeditiouse retreat,feather fall,forcewave,grease, hold portal,identify,iron guts,jump,kaupers skittish nerves,lesser acid and cold and sonic orb,mage armor,magic missle, magic weapon, mount,negative energy ray,nystuls magic aura,prot from evil and good,ray of emfeeblement, reduce person,repair light damage,shelgarns persistant blade,shield, shocking grasp,silent image,spider climb,tenser's floating disk,true strike, ventriloquism,melzeks diabolic treasurer,bestow wound,darklight,extract drug,tongue tendril,cheat,invisible object
2nd:aganazzers scorcher,alter self,arcane lock,blind/deaf,bulls str,cats grace,command undead,darkness,darkvision,death armor,detect thoughts,eagles splendor,endurance,familiar pocket,fox's cunning,gaze screen,gedlee's electric loop,ghoul touch,glitterdust,invisibility,knock,leo mends trap,levitate,locate object,melfs acid arrow,mirror image,missdirection,owls wisdom,pyrotechnics,repair mod damage,resist elements,rope trick,scare,see invisibility,shatter,shroud of undeath,spectral hand, web,wispering wind,unseen trickster,darkbolt,true filtch,devils tongue,touch of idiocy,scorching ray
3rd:amanuensis,arcane sight,blacklight,blink,clairvoy,clairaud ,corpse candle,dispel magic,displacement,feign death,fireball,flashburst,fly,gaseous form,gentle repose,greater mage hand, greater magic weapon,halt undead,haste,keen edge,lightning bolt,magic circle vs evil and good, major image,nondetection,prot from elements,repair serious dmg,secret page,sepia snake sigil,shrink item,slow,steeldance,stinking cloud,tongues,vampiric touch, water breathing,wind wall,sonic blast,drown,night scar(bhenalus made spell), ray of exhaustion
4th:arcane eye,bestow curse,charm monster,contagion,dimentional anchor,dimension door,everds black tenticles,fear,force orb,hallucina terrain, greater invisibility,mass darkvision,minor creaton, minor globe of invulnerability,phantasmal killer,polymorph,rarry's mnemonic enhancer,scrying,sonic orb,spell enhancer,stoneskin,thunderlance,wall of fire and good,eye's of the zombie,bhenalus's mettle might(character made spell)
5th:ball lightning,bigby's interposing hand,cloud kill,cone of cold,dismissal,dominate person,fabricate,firebrand,ghostform,hol d monster,leomands secret chest,lesser planar binding,magic jar,major creation,passwall permenancy,seeming,simbuls spell matrix,spirit wall, telekenisis,teleport,transmute rock to mud and mud to rock,wall of force and iron and stone,baleful plymorph,overland flight

Have a couple 6th,7th,8th but cant cast them yet so no reason to include them.

Any ideas would be appreciated
paradoxmage

02-05-04, 07:21 AM
Can anyone give me somemore ideas?