| Post/Author/DateTime | Post |
|---|---|
| JellyFishBrains10-09-03, 03:23 PM | I'm supposed to do a my second offical campaign this weekend and I need a idea for a campaign. My last one was spur of the moment the DM was like I'm not Dming today Andy you do it. I"m like ok. The mission involved a dozen Kobold 2 goblins a orc and the woods. So what I'm saying can someone give me an idea for a campaign for a beginer DM. Oh Yeah the charcter levels are around 4-6 Benieth the tree of life lies the master clock of time is a a bad idea. |
| optimus prime10-09-03, 03:34 PM | 2 things: How many characters are there? and what are the classes and races? The most recent thing I did with my campaign was have the characters find a gnoll camp that's been raiding nearby areas. http://hangar52.com/optimus_prime.jpg |
| JellyFishBrains10-09-03, 03:41 PM | 3-5 charcters Races arent specified yet not sure hwat there using but I wont allow anything crazy just regular races |
| wanderingminstrelnasheen10-09-03, 05:01 PM | Players are brought together to get something for a guy who pays them, handsomely. They undergo all sorts of perils and such on their search for it, and when they find it, they are in for a surprise. It is a gun. They saw the BBEG use it, so they know what it does. BAM moral decision (turn it over to the Guy who wants it, or destroy it) as well as major plot twist. |
| Ethereal Traveler10-09-03, 06:34 PM | A solitary keep. Call it the Tower of Tests or something like that. Several levels going up and down. Level One (Ground Level): Physical Test. Test the groups abilities in a fight. Level Two (Sub-Level 1): Faith Test. Test the groups ability to rely on their individual deities and/or use the invisible bridge scenario from Indiana Jones and The Last Crusade. Level Three (Sub-Level 2): Luck/Skill Test: Test the group in a game of chance. Winning a certain number of times allows them to proceed further. Level Four (Sub-Level 3): Perception Test: Test the groups wisdom in a deceitful encounter with a diguised imp. Failure leads them astray; Success advances. Final Level (Teleport to top of the tower): Combine all previous tests in a final encounter. Get treasure and XP. Carry on. :behold: |