Help with Quests for Evil PCs in Luskan [Archive] - Wizards Community

Post/Author/DateTimePost
Chronomage

05-21-04, 08:09 AM
Okay this is the backstory: The PCs have recieved word through a third party that work might await them in Luskan from an authority there. They are provided travel money and a script that should get them through the front gates, assuming they don't get mouthy with the guard. So they get there, get in, and after a little talking, walking, and brawling, they get to an inn in a seedy section of town that nevertheless has a posh secret room where proxies of higher ups in the Brotherhood of the Hosttower Arcane meet there prized mercenaries. Here a proxie, that answers to an underwizard that will not disclose his name, offers them a job. He says that a cell of Moonstars in Waterdeep are sending a package via caravan, escorted by a Paladin, to Silverymoon. His master managed to find this out and destroy the cell, so now the only other person that might know of the incoming parcel is the small time contact in Silverymoon. His master wishes the PCs to arrange for an attack on the caravan, and in the chaos kill the Paladin and steal the chest. For this he offers them gold, a magic item or two, and the favor of the Brotherhood for other jobs. END OF BACKSTORY

The players will have about 5 or 6 days to make up their minds and do last minute prepping for equipment. They will have a certain amount of goods made available to them at cost, and other specialty items at full, but only so much advance money to spare, so they will want to supplement their coffers. In this time period I expect to offer them 2 quests, and 3-5 encounters. I was wondering what anyone here might suggest for this. The party is evil so two types of adventures that might occur are the Adventure with a Twist (party slays kidnappers and ransoms the heiress themselves) and the purely villainous adventure. Encounters could be prime places for thefts.

Part of the reason I'm having trouble coming up with encounters is because I know so little about Luskan, relatively speaking. I know about the Arcane Brotherhood (I have almost all FR books for 3rd and 3.5), I know about the High Captains and the Watch. But I'm uncertain about the commerce. Is this a merchant driven economy, with pirates treated as merchants? Are there nobles to fleece, through bribery, extortion, blackmail and such? Are there guilds here of thieves, assassins, or cabals and cults of devil worshippers? What religions are prominent? Are the High captains getting along, or is there intrigue among them? I envision Luskan as a combination of Hell and the Abyss, with the High captains representing the Demon Princes, and the Brotherhood representing Hells Lowerarchy. How often do Heroes come to town? Do any heroes make their homes here? What kind of rivalries would cause a wizard not part of the brotherhood to stay low?

Any information on Luskan, and seeds for short quest plots would be gladly and gratefully recieved.
ClobberinTime

05-21-04, 10:11 AM
The North, a 2e campaign guide is available for free on the downloads page of the wizards site and it has tons of good info on the host tower.

You know what would be fun if you are playing a campaign with evil chars, is to make them cheat to win, i.e. listen mister paladin I will kill this peasent if you take one more step closer.