Help with the Advanture [Archive] - Wizards Community

Post/Author/DateTimePost
K3zz1t

02-13-05, 10:21 PM
Has any one played throu the Adventure in the back of the Realms core book ?

Im starting it soon and need some advice or tips or any thing

3.5 rules
K3zz1t

02-15-05, 10:30 PM
ok the H3LL 15 look at this and no one knows a thing about it?
Imruphel

02-16-05, 11:38 AM
Are you talking about the adventure featuring the Red Wizards?

If so, I used it as the basis of a larger adventure and that's the best way to use it IMO/IME. It fits nicely as a mini-enclave for a city that has considered "trialling" the commitment of the Red Wizards to doing the right thing. I put mine outside Deadsnows in the Silver Marches.

Anyway, perhaps you have some more specific questions that I might be able to answer?
K3zz1t

02-16-05, 12:03 PM
The name of the adv is "Green Bones" it talks about a greenDragon that turned undead in to a Dracolich. Good adv for 4 -- 16th PC.

Page 302 in the Forgotten reamls Core book
Imruphel

02-16-05, 07:58 PM
Sorry, I can't help with that one. I assumed you meant the Red Wizard enclave one.
Dargoth

02-17-05, 07:36 PM
You might want to grab the Draconomicon if your running a 3.5 campaign as it contains the 3.5 Stats for the Dracolich (Green Bones is 3.0)
K3zz1t

02-18-05, 03:24 AM
ok thanks ,,,, any other ideas or things to do or not do ?
K3zz1t

02-19-05, 11:57 AM
I was thinking about making the Cleric a Drow w/ the Spider Queen as her god
K3zz1t

02-21-05, 11:02 PM
Mass combat

:confused: :confused: :weep: :weep: :confused: :confused:

Is there a good way to do this?

I have 3-4 PC 16thLVL (LVLS unknow have not built them yet)

VS

75-80 Kolbalts
--> 2-3 LVL of warrior
--> 4 Healers
--> 2-3 Men in chagre (Low LVL Figter)