Ideas for any campain ( send you ideas) [Archive] - Wizards Community

Post/Author/DateTimePost
TempistRane

07-30-03, 12:29 AM
Well i got a week to work on my campagin but just for my amusel
let me hear some ideas for i dont know.... um lets say sub plots and side quest so lets hear

i got one to start it off


A cult of people who warship the undead and are takeing people and forcing them aka kiling them and makeing them into zombies and other fun undead stuff in an act to take..hmmm take over all the resorces of a small area, and cut all trading of to the towns to force starvation and other things to make it hella easyer to take them over
TempistRane

07-30-03, 12:31 AM
Oh and hey new DM's or Dm's dir on ideas can use this thred to jump start their mindes
TempistRane

07-30-03, 02:57 AM
now now i know there is some thinkers out there or does evryone buye there campagin???? i mean come on i know there is somthing out there
kedi

07-30-03, 03:21 AM
Well, I am a DM as well so I have some ideas on my mind which I couldn't use :( Anyway, :) Here it is:(I hope you have FRC book, if you do, check the deities part :) )
The game begins within the limits of "City of Judgement" The Kelemvor himself summoned the PCS for a quest(ofcourse :) )Th demonlords of Abyys are encouraging the baatezu's in the city of judgement. The pCS job is to smootheren the area- anyway they can. It's up to them :) they could make a diplomacy with the demonlords (which is impossible :D ) or calm down the baatezu's or slaughter them :D If they disagree, they will be the guilty in the city of justice so the baatezu's will attack them anyway. Whenever they suceed, Bane will get upset and send a horde of damned to toril. This how Lord Ao will be angry and ban the gods yet again. The terible thing is Lord Ao himself builds an army of his own to destroy Toril. However, if the people of Toril Beats the army, Lord Ao will give the divine ranks to gods, yet again :) and the people of toril will be safe again. (And as you now, it's up to pcs anyhow :) :D )

Protect the kinG!!!....
TempistRane

07-30-03, 03:49 AM
Ok heres an other one


Ok a cult of Malar finds a way to summon him to them. in hops of haveing a great hunt and feest that will last as long as 12 years. Now Malar has other plans but he like the hunt ( and with him not be all to smart and all in a way) they start to rally lycanthrops to him to ready the hunt AKA destroction of the area. so AO send Healm to go and kill Malar and untill he does his Rank is poled. So now we have a god hunting a god. but both of them dont have all there nifty god powers. so now the PC's run along Healm and they prov them, selfs in a way and he takes up adventuring with them. now they only know that he is more or less a paladin. And so they come to a town a larg town fo elfs in the forest and it just so happens that this is the first place the hunt will start. And Malar is not going to just run in there claws a slashing and stuff. so its a prosses of lowering the towns def. And the Lord calls out to the town to rally a group to take out the army ( in samll scrimishes) and it go's to a fine battle where Healm kills Malar or its the other way around, and the hord is driven back. And Healm cuts of Malar head and traps him inside with the help of AO


And witch makes a Artifact "The Head Of Malar" And healms ask them to set up a temple to protect the head and he gives them the Templar PRC only 1 lvl free of rec. and it can be taken anyway from that point
kedi

07-30-03, 03:50 AM
I know, it's a really hardrock game, but consider it :evillol:
Sothran of Waterdeep

07-30-03, 04:08 AM
I just ran across this idea in MoF and thought it would be cool to ad to any campain (thinking of doing it myself...)

The playes run into Luthcheq Nobels (MoF p 67) in a tavern where they are staying. The nobels are harrassing a young mage and in the end forces the mage with them (if the players donīt interveen that is). A quick use of Gather information gives the players a fair idea of the number of mages (app 10) that has gone missing lately in the small town. the next day they run into a red wizard that is beeing harrased by the nobels. This time the nobles have taken water over thier head and end up beeten (but not dead). the wizard informs them that a mage fair is soon going to happen not 10 miles away, but the number of nobels in the vicinity (hope i got that right) is increasing... the moral dilema is: the wizard is a red wizard, but not all mages thatīs coming to the fair is red wizards... the nobels seems to be abel to fight the mages even in big numbers.... the moral thing to do is to help the mages, but that would put them on the same side as a red wizard.

I think this would be a great way to start a series of side quests featuring the nobles and the red wizards.

well it is some random thoughts from my part...
TempistRane

07-30-03, 03:55 PM
I know there is more


i know i just thought of this one right now after i read the mage fair thing. Which by the way was cool idea good one. so anyway
hmm ok, Now a Mage fair is going to happen in about a tenday and its going to happen in a new area then befor. But the land it's going to be on need to be checked and it needed cleard of monsters and what not. And so the PC's take the job up with about 4 others and they head off. And well while they are scouting the area they run into a Red Wizard camp and it looks as if they are planing somthing. now if the PC's walk into it they are not nice at all and if the PC's keep pushing it thewy attack and well it all depend on the lvl of the PC's they attack and beat them up and drop them off in the forest, and all there money is taken and when they go back the camp is "gone". But if they beat them woohoo, and the group got the job done.


Now the fair is here and its about 2 days into the fair when 12 Beholders soround the porimiter and a larg number of Red wizards fallow. Now like i said if the PC's are not high lvl you could have all the damage done to them subduel and they gewt up after the fight. but if they are high lvl then fight fight fight. and mean there is other high lvl NPC's there so it all depends on how you feel as a DM to lett hem win or not.

Now after the fight and the PC's see the destroction and all and they overhear a group of wizards asking " did they finde it??"
and if the pc's ask they finde out that one of the wizards was carting an Artifact in secret but you can see how good of a secret it was and thats why they attacked.


Now this quest has a lot of things that can be done after it a lot, and i know some parts are missing some stuff but hey it leavs some parts for a DM to put stuff into it
TempistRane

07-30-03, 05:47 PM
Come on peopel we need more on this thred
TempistRane

07-30-03, 11:00 PM
now now i know there is some thinkers out there or does evryone buye there campagin???? i mean come on i know there is somthing out there
TempistRane

07-31-03, 03:07 AM
Now on the count of 3 this will be at the top

1.....2....3
kedi

07-31-03, 04:08 AM
I know, my beautiful mind, god i could kiss her!

anyway

Story begins within the anauroch. the pcs meet an arcanist (yes arcanist ) called Terraseer. He is a mystery guy and the pcs can't even see his face. He tells that he is assigned by mystra herself (we don't know if he's a choosen) to tell pcs about the quest. He tells that they've choosen on this job which is very difficult. They'll be sent back to netheril and stop karsus from casting the spell "karsus's avatar" ( you can find it in http://boards1.wizards.com/showthread.php?s=&postid=903094#post903094) They are going back to 3185 NY. Since, karsus's CR is 41 (bigger then el :D ) this is an epic game. But in 3185 NY, karsus is 22 years old and his CR is 23. When they kill karsus, they come back to anauroch, and see that karsus reincarnated himself and become a demilich. The sword coast north, northeren hearthlands, hearthlands, waterdeep, dales, sword coast is ruled by Netheril. Choosen's are always fighting, and the elminster is death. There is a little to do. Karsus wants a revange, and they meet again . . . ( I got the story from Command and Conquer, red alert)
FAQ: q: Can't mystra see what will happen?
a: She does, but she wants to people to cast epic level spells yet again. Whenever the pcs kill karsus, karsus will seek only vengance, not to become a god.
g: Who is terraseer?
a: He is a mystery, he only apperas when a problem arose. And Mystra choose her to tell pcs about the quest.
q: So, he is a choosen?
a: Not so, he is only a massenger.