| Post/Author/DateTime | Post |
|---|---|
| Griff_Goodbeard11-22-05, 08:54 AM | Greetings, I'm not very knowledgeable about FR having been predominantly a greyhawk/eberron player until the current campaign I'm playing in. I'm hoping to mine the collective knowledge of the boards here for some help with my current situation. First off it's and evil campaign, the party has been sent back in time to recover some magical rings that would allow some great evil to be unleashed. We have recovered the rings, but now are contemplating staying in the past for a while and wreaking some havoc. I am playing a CE 11th level cleric of Orcus, and the rest of the party is well, irrelevant because I really don't want to involve them too much in my schemes because I plan on killing them off eventually. I don't remember the exact date (though my character knows) but I know it's 50 years before the fall of Myth Drannor (sp?). So… as I said I don't know a whole lot about the history of Faerun, but what vile evil could I bring about using my knowledge of the future? Thanks for the help in advance. |
| Cainan11-22-05, 09:11 AM | Well, if you're dealing with Myth Drannor, your knowledge of the future doesn't really matter much since it's gonna fall anyway and not much you can do would make it all that much worse hehe. As for other stuff, eh, I wouldn't say knowledge of the future would be too huge. It's not like our present and past where you can go back with a machine gun or play the stock market or lottery. I suppose you could do stuff for financial gain, but alot of knowledge would be dependent on the char. How much does your char actually know about history? Not to really get off the topic, but why do so many evil campaigns have the chars plotting to kill one another? Not every evil person wants to kill his friends. Evil people can have friends too. I played in an evil campaign a while back and my char, the blackguard of Bane was the leader, he had his wife, the assassin, his advisor the necromancer who was like a brother to him and his little brother-like char. They were all evil and sought to conquer the entire world, but they didn't want to kill one another. They were like family and had a strong love for each other. But so many people play evil games and just want to end up killing one another. I can tell you now though, from a DM perspective, since I have DMed for many years, if this is your first evil game that you plan to kill one another, I advise against it. Alot of people may take it personal and it also will ruin the game on many levels. If the other players know about this in advance, then cool, but if you're gonna surprise them, they might get just a tad bit ****** at you on a few different levels. As a DM, if you were planning this on your own and I wasn't informed ahead of time, I'd probably kill your char hehe. |
| Griff_Goodbeard11-22-05, 09:30 AM | Not to really get off the topic, but why do so many evil campaigns have the chars plotting to kill one another? Not every evil person wants to kill his friends. Evil people can have friends too. I played in an evil campaign a while back and my char, the blackguard of Bane was the leader, he had his wife, the assassin, his advisor the necromancer who was like a brother to him and his little brother-like char. They were all evil and sought to conquer the entire world, but they didn't want to kill one another. They were like family and had a strong love for each other. But so many people play evil games and just want to end up killing one another. I can tell you now though, from a DM perspective, since I have DMed for many years, if this is your first evil game that you plan to kill one another, I advise against it. Alot of people may take it personal and it also will ruin the game on many levels. If the other players know about this in advance, then cool, but if you're gonna surprise them, they might get just a tad bit ****** at you on a few different levels. As a DM, if you were planning this on your own and I wasn't informed ahead of time, I'd probably kill your char hehe. Thanks for the advise, I definatly know where you're comming from. No worries though. Everyone in the group has been playing for between 15-20 years, and playing together as a group for about three. We all, (including the DM) knew what we we're getting into with this. And we adventured together since 2nd level, so there is definat reasons that I want kill people. The fighter in the group just became a Disiple of Dispater, and is planning to populate our keep with his followers (from leadership). Seeing as I'm a follower of Orcus, I haven't taken too kindly to this development. We also have a True Necromancer in the group that I'd like to bump off eventually. Not only because for the last several levels we've been competing for the title of undead master ;) , but mostly because he possesses a magic circlet that can be used to control the guardian (a crystaline beholder) of our keep. I character has become increasingly jealous and paraniod of the Necomanancer so I figure I will be moving against him eventually. The other two members of the party (a Talentor Blightlord and an Assassin) I really don't have a problem with, and I've accually had some talks with about allying against the other two. But right now the Druid is the only one in the party who I'm worried about being able to stand up to me in a fight, and you always have to be worried about those pesky assassins. It has been an immensly fun campain so far, with all the plotting and sabatoge going on between party members and I know whatever happens no one will have any hard feelings. As to my question above, I'm not too worried about getting involved in the destruction of Myth Drannor, those stinking elves will get whats comming to them anyway :D I was thinking maybe suplanting myself in an evil orginization still in it's infancy, and trying to twist them to the worship of Orcus. |
| Snarkbone11-22-05, 09:59 AM | if I could go back I would let that turkey make a saving throw, the memory of butchering that defenceless anymal haunts me to this day... :turkey: |
| ZolDarklock11-22-05, 08:26 PM | Kill Elminister, and any of the other future or present chosen who might be at a far weaker status during that timeline... Kill off all members of the Moonshae's Kendrick, Mithral Halls Battlehammer's, Waterdeeps Pierigon's, or Cormyrm's Azoun and other future good kings off...the list of evil deeds that will greatly effect the future are endless... leave a letter about all future events to be delivered in the future to Fzoul, he'll know how to best use the info... |
| Rauric11-22-05, 10:34 PM | Well, if you're dealing with Myth Drannor, your knowledge of the future doesn't really matter much since it's gonna fall anyway and not much you can do would make it all that much worse hehe. As for other stuff, eh, I wouldn't say knowledge of the future would be too huge. It's not like our present and past where you can go back with a machine gun or play the stock market or lottery. I suppose you could do stuff for financial gain, but alot of knowledge would be dependent on the char. How much does your char actually know about history? Not to really get off the topic, but why do so many evil campaigns have the chars plotting to kill one another? Not every evil person wants to kill his friends. Evil people can have friends too. I played in an evil campaign a while back and my char, the blackguard of Bane was the leader, he had his wife, the assassin, his advisor the necromancer who was like a brother to him and his little brother-like char. They were all evil and sought to conquer the entire world, but they didn't want to kill one another. They were like family and had a strong love for each other. But so many people play evil games and just want to end up killing one another. I can tell you now though, from a DM perspective, since I have DMed for many years, if this is your first evil game that you plan to kill one another, I advise against it. Alot of people may take it personal and it also will ruin the game on many levels. If the other players know about this in advance, then cool, but if you're gonna surprise them, they might get just a tad bit ****** at you on a few different levels. As a DM, if you were planning this on your own and I wasn't informed ahead of time, I'd probably kill your char hehe. I played in an evil Zhent game. The group was a human druid of Malar who liked rats (think Willard) a not so cammanding human cleric of Bane, a human fighter of Bane, a half-orc fighter of Bane, a gnome wiz rog of Shar, two halfing twin sorcerers of Shar and me a CLr/Rog of Mask from Calimport. Everyone hate the two halfings who embodied the "typical evil in a RPG " type charaters like killing a ***** in Zhentil Keep and draping her innards all over the room. The group was in some trouble with the authorites there until we did some important taks for some high ranking Zhents. The halfings always badmouthed everyone though and only once was "disciplined" by the fighter of Bane. My pc came into the picture andchanged some things. He made sure one of the group always watched the halflings. He knew they wanted to kill me since I worshipped Mask so I hired the big half-orc with the flaming double axe to watch my back. I then converted him, the gnome, and the druid (kinda) to the worship of Mask. The guy playing the Bane cleric was very dense. At one point when the halflings were ticked at the gnome and about to harm, maybe even kill her I stepped in. I told them to back off and shape up or they would probably not live another night. "Who are you to tell us this!? Are you going to stop us?" they said. Then the rest of the group walked behind me and folded there arms. "With a little help, yes. I will kill you both." They eventually died in their sleep a few days later. We then started a drug trade out of a little town near Sembia. No more idiots who kept endangering our group because they were the only party members who were "truly evil". Fun times. Evil in a game can be about a group that are mercs and will do anything to get the job done. Meaning torture and the like and other things that are considered evil in D&D. Good stuff. |
| Griff_Goodbeard11-22-05, 10:42 PM | Kill Elminister, and any of the other future or present chosen who might be at a far weaker status during that timeline... Kill off all members of the Moonshae's Kendrick, Mithral Halls Battlehammer's, Waterdeeps Pierigon's, or Cormyrm's Azoun and other future good kings off...the list of evil deeds that will greatly effect the future are endless... leave a letter about all future events to be delivered in the future to Fzoul, he'll know how to best use the info... Thanks, this is exactly the kind of reply I was looking for. I borrowed the FRCS book off one of the other players, so I've been going through trying to sort out the history of different organizations, influencial NPC's who were alive in that time, or are born in the near future (to us). The year is 664 I belive, so I think we're a little to early to kill off the seven sister in their infancy. |
| Tobus Neth11-23-05, 02:41 AM | If that what your group likes to do, then go for it. |
| Griff_Goodbeard11-23-05, 07:43 AM | If that what your group likes to do, then go for it. What? |
| Snarkbone11-23-05, 08:57 AM | btw, how did you end up in the past, 'couse there's been plenty of discussion around here about going back to the Time of Trouble and killing Midnight (new mystra) Cyric and Kelemvor, and grabbing their powers (before they got godhood) but aparently time travel spells (and game mechanics related to time travel) don't allow you to change history. |
| jedorian11-23-05, 10:54 AM | btw, how did you end up in the past, 'couse there's been plenty of discussion around here about going back to the Time of Trouble and killing Midnight (new mystra) Cyric and Kelemvor, and grabbing their powers (before they got godhood) but aparently time travel spells (and game mechanics related to time travel) don't allow you to change history PFM!! That tends to be the ultimate reason behind how things of this sort occur. Besides, if the DM says it is so, then it is indeed so. I recall one game I had quite some time ago where one of the members had an hourglass, (artifact). If he left it alone, the sands would fall normally, never filling one end or draining the other. Essentially, time flowed forward as it should. If he turned it on its side and kept his grasp on it, time would stop the moment the sands quit flowing. When he turned it upside down, time would flow in reverse. Time would play backward slowly at first and pick up speed the longer he held it this way. He could then turn the hourglass to its side and walk about in the past. He was not able to physically harm things or cause destruction. But, he was able to MOVE things. Much mischief was caused by this device. It was highly coveted by another member of the party. I left the game before I found out what ever became of the group. |