Intro to Cormyr: The Tearing of the Weave? [Archive] - Wizards Community

Post/Author/DateTimePost
Elorebaen

11-06-07, 01:57 PM
Hello all,

I haven't DMed FR in quite some time, and was curious if anyone had any ideas for a FR intro adventure (1-3 or 4th lvl) to the series starting with Cormyr: The Tearing of the Weave?

Thank you for any help.
Best,
E
Mr_Miscellany

11-06-07, 11:04 PM
Hello Elorebaen,

You could try the adventure The Sunless Citadel by Wizards of the Coast.

It's written for 3.0, but is terribly easy to convert.

Or you can take a trip to your favorite local gaming store and see if they have back issues of Dungeon Magazine they're looking to unload. If these are in stock I encourage you to pick up a few copies as they all will have low level adventures that'll be written with 3.5 rules and are easy to set in the Forgotten Realms.

Good gaming!
Butterface

11-07-07, 03:35 PM
Hello all,

I haven't DMed FR in quite some time, and was curious if anyone had any ideas for a FR intro adventure (1-3 or 4th lvl) to the series starting with Cormyr: The Tearing of the Weave?

Thank you for any help.
Best,
E

I wanted my party to be somewhat familiar with Cormyr locales and NPC's, so I started things out in Arabel where the PC's got to see the city being rebuilt, and through some plot hooks here and there got the PC's up to Eveningstar, where I integrated the adventure "Scourge of the Howling Horde."

My wife plays in this group, and she's about the biggest cat fanatic you'll ever meet, so of course there were Tressym flying all over the place. I made it so that Noak, the little black dragon in charge of the goblin tribe, was in his arrogance having the goblins capture Tressym to be plucked for a feather bed he wanted constructed.

One of the Tressym was a half-fey creature, blessed of Mielikki. The PC's found the creature tortured to death by Noak, and were about to leave to confront the dragon when they heard a mewling sound: several newborn kitten Tressym, little survivors without a mother. One for each PC of course. :) This was a variation of a blatant rip-off of George R.R. Martin's Game of Thrones series (instead of Dire Wolves each party member has a Tressym pet).

Cheesy as hell, I know! But the players actually really liked it. It was fun, easygoing, got them some xp, and introduced them to the setting and to the party. Just make something up and don't be too combat heavy with it - you'll have plenty of that in the second half of Cormyr: A Tearing of the Weave.
Muddman72

11-07-07, 09:33 PM
I had my group start in Tilverton :) Thats right... Tilverton, one year after the disaster.

They each went into the city for different reasons, fell asleep for the night and when they awoke they found the city around them destroyed and evil shadow dopplegangers chasing them everywhere. They got through and escaped through a lost portal in the ruins of a Lathander church from clues they found on a victim in mid transformation - "The door of light in the Garden of Dawn brings salvation from eternal night", then he tried to kill the PCs and died in the fight.. poor bugger.

After that the Purple Dragons sent them to Suzail for questioning, examination and a kind of chaperoned quarentine. Once the War Wizards cleared them they were hired to escort a royal cousin to Wheloon (the town of the adventure). She was being tracked by a thieves guild (the guild the rogue PC belonged to prior to being kicked out) and they tried several times on the way to Wheloon to kill her. The PCs tracked down the guild Lieutenant in charge of her death and killed him, finding out that this quasi-peaceful thieves guild (who see assassination beneath them) still wanted this cousin dead.

They get to Wheloon and help her set up in the lord's manor at his insistance since she is royalty. They then get hoked onto this murder investigation of a hapless old beggar. This led to that and before the end they found out that the royal cousin was the bad guy and the thieves guild simply wanted her out of the way because her schemes threatened the status quo. It also made the town constable her co-conspirator.

During this time they were getting to know all the NPCs of the town and engraining themselves to the community, including the "Mystran" temple and priests.

I liked running this adventure and it helped make the town real and full rather than simply a back drop. Good luck!
Elorebaen

11-11-07, 10:23 AM
Thank you for the replies and ideas! I was hoping for a FR specific low lvl mod, but I suppose those are few and far between. Thanks again!

Best.
Butterface

11-11-07, 03:33 PM
Thank you for the replies and ideas! I was hoping for a FR specific low lvl mod, but I suppose those are few and far between. Thanks again!

Best.

Well, if you're looking for a low level FR mod that is set in Cormyr, there's the 2nd ed adventure "Haunted Halls of Eveningstar," although it'd take some converting.

I find it easier to simply write my own 3rd ed. adventure than to convert alot of the older mods. :O
Laerekh_Jaelre

11-20-07, 06:42 PM
Hello all,

I haven't DMed FR in quite some time, and was curious if anyone had any ideas for a FR intro adventure (1-3 or 4th lvl) to the series starting with Cormyr: The Tearing of the Weave?

Thank you for any help.
Best,
E

I had my group run through the Sunless Citadel to start the campaign, and now they are in the Cormyr: The Tearing of the Weave adventure.

Sunless Citadel was easy to convert to 3.5. It's a solid adventure in its own, and I found it easy to add/change things to fit my campaign.