| Post/Author/DateTime | Post |
|---|---|
| JabbaJ11-10-03, 09:35 PM | I recently started a campaign based on the new Underdark source book that came out, and will be playing a Kuo-toa witch (Arcana Unearthed mixed in there a bit for fun :) ). Was wondering if there are any really good online resources for kuo-toa history, society, etc. I'd like to flesh out my character's background, and unfortunately I only have the Monster Manual, the Underdark book, and some info on Blipoo--- whatever her name is, to go from. Thanks! |
| Mr.Waesel11-11-03, 08:51 AM | [SPOILER ABOUT THE SHACKLED CITY ADENTURE PATH:] In the adventure where they must find a dwarven defender is a kuo-toa dungeon. This may help you :) |
| Mr.Waesel11-11-03, 08:51 AM | [SPOILER ABOUT THE SHACKLED CITY ADENTURE PATH:] In the adventure where they must find a dwarven defender is a kuo-toa dungeon. This may help you :) |
| JabbaJ11-11-03, 09:39 AM | Cool, I'll see if I can find it to check it out. Thanks for the tip! |
| tauster11-11-03, 09:47 AM | try the night below campaign set! it´s 2e (private websites with 3e-conversions will help), but there you´ll find a whole kuo toa- city to sack & pillage! :D tauster |
| JabbaJ11-11-03, 10:52 AM | Why would I want to sack and pilage my own people's city?? :) Just doesn't seem to be a lot out there about kuo-toa society, and considering how long they have been around I figured there would be a little more detail. I'm guessing now that they are becoming more accessible as a player race, that may change *shrug* Oh well, that's what an imagination is for! |
| Mr.Waesel11-11-03, 10:55 AM | have you played Baldur's Gate 2? There is a Kuo-Toa dungeon in there as well (With a prince that regenerates almost faster than you can damage him...:smirk: ) |
| JabbaJ11-11-03, 12:48 PM | I guess I should rephrase my question. I'm not running a campaign with kuo-toas, I'm playing in a campaign where my character IS a kuo-toa. Since the group I play with really focuses on roleplay more than dungeon crawls, I was hoping to have a really well developed character based on the historical and socialogical aspects of the kuo-toa. |
| Ivy11-11-03, 04:12 PM | Monster Mythology, an old 2E book, has some info about Blibdoolpoolp and her faith and worshippers. No more than a page or two, though. |
| JabbaJ11-11-03, 04:25 PM | Yeah, found a site that gives the full details of the religion, whips, background, etc. and probably is the best I'm gonna get. Thanks for the help! |
| ValiantCavalier11-11-03, 05:18 PM | Originally posted by Mr.Waesel have you played Baldur's Gate 2? There is a Kuo-Toa dungeon in there as well (With a prince that regenerates almost faster than you can damage him...:smirk: ) I don't remeber an actual Kuo-Toa dungeon. I remeber fighting Kuo-Toa but not in a actual dungeon. I do remember a Shaugin (Sp?) city, though... Are you talking about the Half-Dragon Bhaalspawn enclave? |
| Herr Doktor11-11-03, 07:18 PM | Here is a bit of information on Kuo-Toa life and society. Is your group using the statistics from the new Underdark supplement? There is good info on the Kuo-Toa in that, as well as a bit in the Monster Manual... Check it out!The kuo-toa, also known derisively as "gogglers,"; are an ancient race of intelligent, typically neutral evil or chaotic evil fish men. They look like paunchy humans covered in scales, topped with a fish Kuo-toa head. They have huge fish eyes, undersized arms and legs, and long, partially webbed hands and feet, with three fingers and an opposing digit. Kuo-toa are typically pale gray in coloration; males have undertones of tan or yellow. Gogglers reek of dead fish. Their skin tone darkens when they are angry and pales when they are badly frightened. Adult kuo-toa are amphibious. The gogglers vanished from the surface of Abeir-Toril well before the dawn of recorded human history. However, scattered lore suggests that the kuo-toa are distant kin of the nomadic locathah. Ancient legends suggest that the kuo-toa evolved amphibious qualities and colonized shores and islands of the upper world before being driven back into the sea by humans and demihumans. Other tales suggest that their deep hatred for surface dwellers is misplaced and stems from the earliest appearances of modified land dwellers (sea elves, mermen, etc.) who colonized their underwater domain. In any event, an extended war nearly exterminated the species, and the survivors fled to deep sea caverns and secret subterranean waters. Forgotten by their ancient enemies, they adapted to their new environment. In the kuo-toa version of history, surface dwellers drove them from their habitat. (Some scholars link this event to the Second Serôs War beneath the Inner Sea nearly ten millennia ago.) Kuo-toan survivors fled into the deepest trenches and made their way into the Underdark. Kuo-toa of the Sea of Fallen Stars in particular are said to have retreated into the depths surrounding the Altumbel peninsula and into the Underdark. During their migration, the gogglers encountered something that transformed their culture and introduced a streak of insanity. Some legends say the kuo-toa were enslaved by the morkoth. Others whisper that the gogglers awoke some buried elder gods. Today, kuo-toa are found primarily in the middle Underdark, although scattered enclaves, mostly dominated by another allied race, are found throughout the upper and lower reaches. In ages past, kuo-toa dominated great cavern complexes along the shores of most great subterranean lakes. Now they are in decline, driven into marginal subterranean oases by more aggressive races who fight for territory. As a result, only a few great cities survive. Temples of the Sea Mother remain in relatively wet caverns near great bodies of water, but most kuo-toa dwell far from their ancestral territories in small tribal groupings, forced to make arduous pilgrimages to the race's sacred shrines. Shrines are open to all kuo-toa, as well as other races who come to trade, and serve as forums for intergroup trade, councils, and worship of the Sea Mother. Away from the shrines, kuo-toan tribes are uncooperative, dwelling in small, primitive clusters around a natural spring or an Underdark river with a continuous water supply. Kuo-toan society is rigidly segregated into castes. Every individual knows his or her place, fawning over betters and ordering inferiors about as slaves. The fused monarchy and clergy exemplifies the worst excesses of feudalism and fanatic theocracy. The largest kuo-toan cities are ruled by the Va-Poolgol, a kuo-toan term that translates roughly as Priest-King, signifying rulership of both the city-state and the clergy of Blibdoolpoolp. Attendant priest nobility, known as the Oorg-Poolgoopan, or Priest-Dukes, rule alongside. Smaller cities are ruled by a Ba-Poolgol, or Priest-Prince, or individual Oorg-Poolgoop. Lower-ranking priest-thieves are known as Vi-Plagoop, a term that roughly translates as Eyes of the Priest-King, while single-classed priests are known as Ba-Plagoop, or Pincers of the Priest-King. The authority of the clerical nobility is enforced by Va-Scour, or whips, fanatical devotees of the Sea Mother who inspire kuo-toan warriors to fight without quarter for the glory of their ruler and goddess. Monitors, members of an elite, celibate order who are known as Blib-sanvu, watch for community members who become violent or insane, subduing or killing them as appropriate. The sacred duties of monitors are clear in the case of commoners who descend into madness, but the increasing incidence of insanity among the nobility has led to varying interpretations of the teachings of the Sea Mother as to their proper fate. The caste system extends to kuo-toan young, known as fingerlings. Those of noble spawning are raised apart from the common hatchlings and trained as priests, priest/thieves, or monitors. Kuo-toan slaves are drawn from nearly every surface or subterranean sentient race and make up at least 25% of the total population. While the highestranking noble theoretically has absolute authority over all creatures within his territory, that power is tempered by the need to find consensus among the fractious gogglers. In fact, the increasing incidence of infighting among the kuo-toa has done much to undercut the rulers' absolute authority, forcing them to seek alliances with other high-ranking kuo-toa to ensure continued rule. Nonetheless, given the widespread insanity and a society structured to prevent the removal of those unfit to hold office, many kuo-toan communities suffer under their leaders' madness. Blibdoolpoolp, the Sea Mother, is an evil goddess of the Elemental Plane of Water. She is usually depicted as a comely human female with the head and claws of a lobster. Her representation may suggest either her origins or her ambitions. Any tradition of wizardly pursuits among the kuo-toa has long been lost, and magic is concentrated among the clerical elite. As such, while the kuo-toa have created many magical items and prayers, such manipulations of the Weave are governed by Blibdoolpoolp's ethos. Most dweomers crafted by the gogglers relate to their ancestral origins in the seas above, and include shells, pearls, coral, and the like as material components. Kuo-toan communities center around communal pools, a tradition believed to hearken back to the race's ancestral residence in the tidal pools of the world above. Pools and channels are used for relaxation, transportation, spawning, and rearing fingerlings. Freestanding buildings are few, as gogglers prefer to employ the central cavern as a communal gathering place, market, and temple, with individual residences carved into cavern walls. Some pools are covered with great glass domes, but most are left open. Statues of the Sea Mother are common, especially atop ziggurats reminiscent of those built by the ixzan. The largest pyramids are typically built in the centers of shallow pools encircled by great stone steps that serve as both stairs leading down into the pool and great amphitheaters on which the adults of the community can assemble to observe unholy rites. Kuo-toan architecture retains marine elements, with shells and shell designs used throughout and blue-green gems embedded in valuable objects. Kuo-toan artisans labor to embed alien thought patterns in the whorls of such shell motifs. Anyone staring long at kuo-toan architecture is said to risk madness. Kuo-toa range far afield from their settlements, and are often encountered in the wild Underdark tunnels. Warrior patrols goaded by whips are frequent near kuo-toan communities. Pilgrims travel to distant temples of the Sea Mother both to sacrifice and trade with other races. Elite companies of kuo-toa sometimes travel to the surface world to seize or trade for slaves, sacrifices, shells, and pearls. Gogglers are superb fishermen, diving deeply to gather mollusks, crabs, and fish, and they often cross another race's territory to do so. While gogglers prefer a diet of flesh, they also raise fields of kelp and fungi for food. Such fields, lit by strange phosphorescent fungi, are tended by slaves and kuo-toan overseers. While the kuo-toa are poor miners, they often employ slaves to mine mineral ores from promising veins. They prize every blue-green gem or pearl discovered, but otherwise gladly part with jewels in exchange for slaves, food, weapons, shells, or pearls. The kuo-toa also mine seabeds for shells, pearls, and other sacred relics. Kuo-toa hate most other Underdark races and generally loathe all surface dwellers. This feeling is shared by other races, for the kuo-toa indiscriminately seize others as slaves and/or sacrifices. Nevertheless, gogglers willingly trade with most other races who provide useful goods and services, even drow and humans. Illithids and their allies, however, are attacked on sight, and many kuo-toan communities have running hostilities with neighboring mind flayers, including frequent kidnappings and skirmishes. Info on Kuo-Toa can be found in several issues of Dragon Magazine as well... The issues that contain useful information are: Kuo-Toa: By Any Other Name (names for kuo-toa) (Issue 281) Kuo-Toa: The Shoal Servant (worshipper of Blibdoolpoolp) (Monster Cultist PrC) (Issue 300.61) Kuo-Toa and Bebilith (Tag Team Terror) (Issue 288) |
| JabbaJ11-11-03, 09:13 PM | Thanks! Is that all from the Underdark book? The guy running the campaign has it, I got to finger through it but didn't chance upon all of that info. Going to get it this weekend, though. What I saw was fantastic! Gotta love any FR stuff. And thanks for the Dragon issues, I'll have to find a way to check em out. |
| Herr Doktor11-11-03, 09:26 PM | No, that info is from Drizzt's guide from 2nd edition. I cut out the bits about Kuo-Toa immunities and stuff, as it's different, but if you can get a hold of that book it'd be a great resource. When you get Underdark you'll find that there is some good stuff in there as well. :D |
| Mr.Waesel11-12-03, 05:02 AM | Originally posted by ValiantCavalier I don't remeber an actual Kuo-Toa dungeon. I remeber fighting Kuo-Toa but not in a actual dungeon. I do remember a Shaugin (Sp?) city, though... Are you talking about the Half-Dragon Bhaalspawn enclave? Western caves of the Underdark. If you are teleported to the entrance by Adalon, walk back and you will get there as well. |
| ericlboyd11-12-03, 09:10 AM | There's a very good 3e Dungeon adventure that visits a kuo-toa city in the last 30 or so issues. It's called "The Scarlet Tide" IIRC. One or two issues after it was printed, there's an answer in the Letters section that clears up the confusing map. --Eric |
| (Psi)SeveredHead11-20-03, 07:10 PM | Originally posted by JabbaJ I guess I should rephrase my question. I'm not running a campaign with kuo-toas, I'm playing in a campaign where my character IS a kuo-toa. Since the group I play with really focuses on roleplay more than dungeon crawls, I was hoping to have a really well developed character based on the historical and socialogical aspects of the kuo-toa. What if a high-ranking kuo-toa believes himself to be the "chosen" of Blibdoolpoolp? (Not in the Chosen of Mystra sense?) The guy is insane, and has "visions" that he believes come from his goddess. Of course, most kuo-toa don't know he is insane. If he's a monitor, no one can tell he's insane. Now he plans on overthrowing the current Council of 9 whips (I don't recall it's actual name) and take over "in the name of Blibdoolpoolp". All you need now is to choose a side ... or maybe just try to duck the fighting. |
| Mr.Waesel11-21-03, 03:34 AM | I just got Underdark. I will look up something tonight. |