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| BHC_Crow06-06-04, 12:43 PM | Im starting a tread for ya'll to list your fellow PCs or the PCs you DM. To keep things simple for others to read, heres the stats to list: Character Name, Race, Class/classes, Level, Alignment, BRIEF character description, Location PC's Started , Location PC's are at now, BRIEF Description of what the PC's are doing (Quest, mission, ect..) |
| BHC_Crow06-06-04, 01:01 PM | 1. Ileea Stormbow, Female Moon elf, Fighter 6th level, Neutral Good, Ileea is a damage tank warrior that was trained with the bastard sword by Silverymoons Royal guard. She is quite kind and generous, and understands Human culture very well. In a fight her human warrior training comes to the for front as she does not use typical elven finesse to defeat her enemies, but uses straight forward aggression. 2. Kappath Lindentree of Silverymoon, Male Illuskan Human, Cleric (Mystra) 5th level, Lawful Good, Kappath is a true to his word follower of the Lady of Magic. He dearley loves and supports his friends in their endevors. While not the best in a tight spot, he somehow manages to lead his cohorts in most engagments on and off the battlefield, with a commanding presence that rivales most Nobles. 3. Kalden, Male Illuskan/Earth Genasi, Monk 6th level, Lawful good Kalden is a pious man. Though his inner strength is wrought with order, he is very vengeful. Ever the one to never laugh or smile, he still retains a careing heart for his friends, and those he meets that are honorable. PC's Start Silverymoon Chess 15 1372 PC's are in Zazesspur Tethyr as of Marpenoth 9th 1372 They are on a wicked quest to uncover lost Halruaan magics that reside in Shoonach. With the help of a Moonstar agent of Memnon They might just succeed, but they race against time and their enemies grow close. |
| MetalGemini06-06-04, 03:51 PM | 1. Female Half-elf Wizard (Transmuter)/Druid, level 2/2, NG This one has a thing for animals. She enjoys her weasel familiar and panther animal companion. 2. Male Dwarf Fighter 2, CG? Powerhouse with a guisarme and greatsword. New character, not much background. Thunder Twin with the other dwarf. 3. Male Dwarf Cleric of Moradin 2, NG Thunder Twin to the other dwarf, he is also battle-inclined. Rather than sit back and cast spells, he is ready to charge into battle alongside his brother and deal some damage in the name of Moradin. Might take some fighter levels soon. 4. Male Human Urban Ranger 3, LN An interesting ranger that uses Oriental style weapons. His current fav is dual war fans or katana/fan combo. He is somewhat of a mercenary that hunts the elites of organizations that he is hired to go after. His racial bonus is converted into a bonus against is current target. 5. Male Tiefling Ranger/Rogue, level 1/1, CN A rogue through and through that is intrigued by his past. He wants to find his devil father, but enjoys killing the fiends at the same time. Likely he will follow a template class to become a half-fiend and realize the full potential in his blood. 6* Male Human Wizard (Diviner) 3 *NPC*, LG My NPC. Knowledge is everything! He is fascinated with traveling and uncovering new mysteries in magic and creation. He has a thing for portals and constructs. He will likely be a Loremaster and Wayfarer Guide. Started in Vaasa, and are finishing up a run through some mines in Ostra, Damara. They just discovered that a Gnome Bard 6/Disciple of Asmodeus 1 was responsible for killing the 3 children in Ostra. The final child was the grandson of Damara's King Dragonbane and allowed the gnome to become a disciple of Asmodeus. The gnome was also searching for a gate that will open a portal to let demons and devils flood Faerun. So now the PCs have to find the runes to lock the portal before the gnome can use the same runes to open the portal. |
| Board_Rider06-06-04, 10:13 PM | Tyler Mydle Male Human Ranger /Cleric (Tyr) /Vigilant /Aris:7/8/2/1 Started in Cormyr with a party of four who set out in search of boooks scribed by AO himself to supposedly stop the rise to godhood of a powerful Archmage. The employer ended up being the Archmage himself(!!). Always behind the ritualistic killings of the mage Tyler finally catches up, and defeats him with the help of a newfound Djinni friend and the one remaining party member. Upon escaping the quickly tumbling tower Tyler and Co, unknowingly pass frozen clones waiting for what just happened. During all of this the PC's help to rebuild Phlan to glory. Currently, after two battles, with Mystras favor and a relic she (not known to Tyler) personally handed to him Tyler hunts and tries to be a welcoming mayor of the city he helped rebuild. |
| Forsaken_Rocker06-07-04, 05:25 PM | Lucian Galonodel. Moon Elf Rogue, level 4 (only used briefly, my first char.) Chaotic Good, Assisted in the killing of a churl, was never used again. Arisig Nil Tiefling Rogue/Assasian level 10 Chaotic Neuteral Had horns, was used for about 2 hours so far Lives in Waterdeep, was sent to assasinate a lord in Rashan, met up with a vampire and a ogre mage who kicked my ass, then helped them (?) Is running away from a castle we sacked, I'm ShIfTy Le'Bayne Greysk (my favorite) Drow Rougue/Assasian level 34 Chaotic Neuteral A renegade drow born in Menzobarenzan, ran away after his house was destroyed, started his own guild in Waterdeep, became the ruler of the streets, then went on and expanded his guild to Baulder's Gate, now he travels frequently between them through extreme portal action.. or something. Right now he is running his guild and preparing for an underground war between his guild and many other guilds in Waterdeep and Baulder's Gate. He was a well you could say a boss in one of my campaigns, my pcs liked him a lot so we made him a character, he started at lvl 26. |
| Capn Charlie06-08-04, 06:31 AM | Ok, here goes, this is the writeup of cast for my current campaign. Vitrael Thorikaust,CE Half Fiend Gold Elf Pyromancer. Last Scion of the DaemonFey House Thorikaust, and of incubus ancestry, he seeks to restore the glory of his noble line and lay waste to the elves who saw it's destruction. He sees the party as a means to an end, and is ever ready to take advantage of them, even if he does defend them. Good servants are hard to find after all... Dark Wolf, N Lupine Wolflord. Raised by wild elves he never knew his parents who were killed by goblinoids in the moonwood. He knew he was different when it was found he could shift into the form of a wolf when the thrill of the hunt was in him. His adoptive father who had a wolf totem took this to be good omen. After conferring with a tribe of lythari it is revealed that he is not a lychanthrope, but something different. Something much more ancient. He has set forth into the world to find more of his kind. And perhaps a mate. Or three. He has begun to see the party as his pack, a pack that he leads. One day he might need to put down one to maintain unity, but such is the responsibility of leader. Kyros Devanto, CE Human Red Wizard Evoker. Taken from his parents at a young age he neither knows nor cares of his roots. All he knows is that power is a thing much to be desired. At the moment he can use the party to gain that power. As he acquires wealth and experience he seeks to attain a position of supremecy in the world. All will quake at the mention of his name. He sees the party as his personal retinue of bodyguards, as is only befitting a person of his importance. He allows them the illusion of autonomy only to appease them, it is good for morale after all. Arkemn Trefore, CG Human Warmaster. After his parents were killed during the godswar Arkemn was raised by the unit iof military his parents were members of: The Purple Dragons. After some time he rose to a position of some respect within the organization, but was known mostly for his unorthodox tactics. After a time he managed to form a band of soldiers, mercenaries and freebooters to clean up and claim the border region known as the stonelands. The other party members were quickly identified by his superiors as possible resources, and he was instructed to join them in adventuring to try to negate any damage they could cause and steer their objectives to ends desirable by the crown. Xoron, LN Solar Celestial. As a youth in the service of helm he acted as standard bearer of his god and witnessed events in Maztica. He became dissillusioned and traveled east, where in his naievete he was captured by a cult and was to be used in a breeding program to produce a being of immense power. After his rescue he feels he owes the party a life debt and follows them until his debt is repaid.ercenaries and freebooters to clean up and claim the border region known as the stonelands. The other party members were quickly identified by his superiors as possible resources, and he was instructed to join them in adventuring to try to negate any damage they could cause and steer their objectives to ends desirable by the crown. Xoron, LN Solar Celestial. As a youth in the service of helm he acted as standard bearer of his god and witnessed events in Maztica. He became dissillusioned and traveled east, where in his naievete he was captured by a cult and was to be used in a breeding program to produce a being of immense power. After his rescue he feels he owes the party a life debt and follows them until his debt is repaid. Callionelisstessia "Callie" CN Half Succubus Nymph. Her mother was a Nymph, a creature of supreme beauty, and her father, an incubus, set forth to seduce her, a crowning achievement. His arrogance was great, and after he failed in the attempt he simply raped her. Her mother strived always to show her only love, but her fiendish nature showed through, and after she had worked her way through most of the creatures in her domain, charming and beguiling, she wandered off to see the world. She was taken in by a cult and for a while was their tool, until she grew bored and brazenly seduced the head of the cult, after she left and the beguilement wore thin he saw his foolishness and recaptured her. Intent on breeding a creature with her "charms" but a more lawful outlook he attempted to pair her with a captured Solar, with little success. Rescued by the party she sees them as a source of endless amusement as she pits one against another. Unbeknowst to her the ever vigilant eye of Xoron is upon her, attempting to negate the worst of her manipulations. |
| Dargoth06-08-04, 07:23 AM | There all 5th level Dwarven Ranger/Druid Human Fighter Half Orc Cleric of Tempus Half Elf Sorcerer |
| Valgard06-08-04, 07:24 AM | At this time I only have three PCs runnng in my world, but I hope some other people would enter soon: [list=1] Tazar-De is an aasimar cleric of Anhur from Mulhorand, he is chaotic good and has chosen the storm and war domains, so he wields a powerful falchion and fullplate. He is a very honorable warrior and priest, but he begins to anger because of his companions and avoiding them. Gnish is a rock gnome evocker from Lantan, he is true neutral, worships Gond and wants to introduce himself in the techsmith prestige class. I think he is very particular for being a gnome, is everything not joyful as others gnomes. He once killed a dozen or more goblins only with a fireball prepared in his staff. Blath is an earth genasi barbarian from the North (I should update this to the PGtF rules, so maybe he should come from the North sword coast or the Spine of the world), he is neutral good and worships Grumbar. He does not use logic so much at resolving situations and prefers using his frost burst greataxe. [/list=1] |
| The_Declaration06-08-04, 08:36 AM | 1. Van (Human - Illuskan) - Cleric (Torm) lvl 4 - LN his "master" disappeared a few weeks ago, so the guy is currently running from one side of the silver marches to the other, trying to figure out what did happen Location where he started: Deadsnow Location where he is now: Silverymoon 2. Zvig (half-drow) sorcerer - lvl 4 - CB romantic and brave, he could crush the universe for a night with a beautiful girl Location where he started: Shadowdale Location where he is now: The Fork 3. Ganesha (half-elf) sorcerer - lvl 4 - CB as narrow-minded as a dwarf, still despising them though Location where he started: Aglarond Location where he is now: Silverymoon 4. Sirendor Larn (air genasi) fighter - lvl 3 - CN his parents were killed by pirates from the Nelanthers when he was 10, raised by them after that. He escaped and is now wandering in the North, trying to forget his (sad) past life. He got an intelligeant (and vicious) sword from a Shade he killed, and this is now manipulating him and waking up the darkest side of his mind. He might sink very soon. Location where he started: Waterdeep Location where he is now: Deadsnow 5. Windal (wood elf) - monk - lvl 3 - LN a traveller, curious about anything, trying to face his inner demons through his monk art/lifestyle. Location where he started: Location where he is now: High Forest |
| Mr. Domino06-08-04, 02:48 PM | Xelin Goldenrivers, male sun elf, evoker 8, Chaotic Good A cocky sun elf(aren't they all) from evereska, Xelin decided that sun elves need to have a serious change of additude about the outside world and non-elven races. He is probably one of the the most active sun elves outside of the major elven cities in all of Toril and hopes to one day restore the elves to their former glory. His older brother is a very powerful wizard who supports Xelin's mission and supplies him with magical items in exchange for lore about the outside world. |
| Caul06-08-04, 03:05 PM | Character Names Omitted for legal reasons... [OMIT], male sun elf Wizard (9), LN Forced to leave Evermeet in order to secure his "destiny," [OMIT] is a mage of no small talent. Finding himself near Ashabenford after a portal accident, he happened upon a band attempting to take down an ogre with mere brute force. Since that incident, [OMIT] has remained with the motley crew, often times protecting them from themselves. [OMIT], male moon elf Ranger/Rogue (5/4), CG Spending most of his youth in and around the forest of Cormanthor, [OMIT] refused to join in the Retreat, and instead seeks to protect those near the forest and in the Dales from the growing threat that the Cormanthor drow represent. [OMIT], male human Cleric/Paladin of Tyr (4/3), LG Missionary and protector, [OMIT] has travelled to Ashabenford to ward the new temple that is being built, and to watch that the nearby Thayan compound does nothing to disturb the people of the growing Mistdale settlement. [OMIT], male human Barbarian/Bard (4/4), CN Captured by a wanderlust uncommon to his tribe, [OMIT] has travelled into the Dales looking for excitement and adventure, and also for some retribution from his oft capricious god Uthgar for the death of his tribe by a wandering pack of orcs and goblinoids. [OMIT], male rock gnome Fighter/Illusionist/Rogue/Artificier (2/2/2/1), CG This odd little being is nothing if not inventive, and he is also quite clingly, as the others might say. As annoying as [OMIT] might be sometimes, the power of his thundering gun and other weapons which he wields with a demented glee cannot be denied. A mysterious sixth will soon join the party as well, as they descend into the deep dark, unaware of what waits for them in the City of the Spider Queen. |
| Laveral06-08-04, 04:05 PM | Well this is my group that I am running right now. The group gets a bit confusing. The Group started out on Elient three with all of them being held captive in a compound just south of Chessenta. They were all captured by a man named Klien or one of his many aquaintances. Klien is a follower of Shar and a master in Psionics. Malachi Silverleaf (Half-Orc) Barbarian 2/Bard 5/Harper Agent 3 CN Malachi is stubern and hot tempered, but he knows when he has done something wrong. He believes in getting the job done no matter what the price. He currently has his mind set on finding and killing the man named Klien. Kelsen (Human) Bard 2/Fighter 9 CG Kelsen considers himself a ladies man and tries to find women in every town he goes to. Although he seems like a pretty boy he is a fierce fighter with the longsword. Funny thing about this character is the only reason he got into this mess was because he hooked up with the wrong woman. Korangar (Shield Dwarf) Rogue 3/Ranger 2/Assassin 6 LE Korangar is more of a punisher type of assassin. He kills those who he thinks deserves to die by what they have done to him, his friends, or other people. Dimitri (Human Shadowwalker) Rogue 5/Assassin 2/ShadowLord 2 NE Dimitri is probably the most cut throat of the group. He is a member of the Teflamar Shadowlords, and an assassin to boot. He looks at everyone he sees as potential marks. Especially those that look wealthy. One of the other players paid to have a "Quest" put on him by a cleric of Selune. Dyn Sylancer (Wild Elf) Brother of the Pure Flame 10/ Cleric 1 of Kossuth LN Dyn is a mage hunter. In particular he hunts Red Wizards of Thay, and he mainly hunts those that killed his family. He will do anything to kill any mage that gets in his way. Ozo Bearmantle (Werebear) Warrior 1/Cleric of Selune 1 LG Oz comes from a family line that was given the mantle of the Werebear as protectors of Selune. (this character is being dropped because the player feels that he doesn't fit into the group, but I am keeping him as an NPC to be used later in the campaigns main plot.) Kazuyoshi Fujimoto (Human) Monk 10 LN Fuji is a fighter plain and simple. He has been assigned to help out the Harper Malachi with anything that he needs done. This character recently joined the group in Balder's Gate. Adan Sundstar (Drow) Fighter 9 NG Adan is diferent than other drow in that he is albino because of a freak accident at birth and he can never get use to the light of the sun. He wears dark cloaks everywhere he goes. This character is actually from an old campaign that was scratched and I am reinventing the campaign now, so the guy that was playing Oz is now going to play his old character. The group is currently on the 20th of Marpenoth. They are getting ready to head toward Silverymoon after they found out from a sage that a magical gem they found shows that some of them, along with others not currently in the group, are linked to the man named Klien in some way. This gem shows that their path leads north and they must follow it to find out what to do next. |
| Amoun06-08-04, 06:23 PM | All of these are my characters that are still alive today, its funny all the good ones died of old age or got their life prematurely ended. I do play good pcs... really... just my evil ones tend to survive though hehe Salazar - Human male, Blackguard 20/Wizard 5/Demon Summoner 5, LE, Starting place Waterdeep (House rule Blackguard is a base class). A particularly vile individual who has dabbled with the powers in hell ever since his birth. He masquaraded as a paladin, hiding his evil nature with demonic pacts, with a group of good hearted adventurers. After a couple years he turned on his compatriots and harnesses their souls to become a minor devil noble. After a few years in hell's politics he returned to Faerun and set himself up as King of Sembia. Currently expanding his influence and rivaled by the Zhentarim. Gandolf - Human male, Fighter 5/Cleric 5/ Law Guardian 9, LN, Starting place Baldur's Gate. A devout follower of Helm, Gandolf is an aging retired adventurer. He gathered quite a bit of wealth in his adventuring days and built a small fortified city on the trade way. Lawdale, the city he constructed, mainly houses large numbers of soldiers that act as guards along the trade way and numerous gemsmiths. Most of the cities commerce comes from sellings supplies and protection to caravans and gem cutting. Gandolf is over 90 years old and has been keeping himself alive with potions of rejuvination. He is currently raising his protegee and has stopped extending his life, he seeks solace in death so that he may be besides his lord, Helm. Karg Zorgar, Fiendrukk (similar to tanarukk except with Baatezu blood instead of Tanari) male, Blackguard 42. LE. Starting place Luskan. Currently a Demigod Divine Rank 2 A power hungry Fiendrukk who adventured with other evil self-interested individuals. He was responsible for gathering most of the orcs in the Spine of the World into a huge horde which he kept orderly under his iron fist, with magical help from his companions. His horde went as far down as Waterdeep. Adventurers beat him back and killed him but he was ressurected and slayed an avatar of Gruumsh. Currently he rules a large kingdom of Fiendrukks in the Spine of the World. (A large portion of the orcs in his horde were transformed to fiendrukks thanks to Rashi's, one of his companions, magic). He is the Cruel Overlord of Fiendrukks. Edsin Oder, Human male, Enchanter 5/Red Wizard 10/Archmage 5 LE. Starting place Waterdeep. A Red Wizard renegade he spent most of his early adventuring career treasure hunting and evading his Red Wizard hunters. He killed his master that when he was an apprentice in an "accident." He eventually discovered how to become a lich and took control over the Cult of the Dragon, who are now pursuing an agenda corrupted by his own ambitions. Deratha, Human Female, Conjurer 5/Demon Summoner 7. NE. Starting place Suzail. Working for her own goals, Deratha eliminated several noble families in Cormyr and took over their possession legally. She would marry the nobles and have their families brutally murdered by demons. She currently resides in a spacious villa in Suzail and has some dealings with Salazar, although very minor. Vorgath Skullbringer, Orc Male, Barbarian 4/Ranger 3. CE. Starting place Saradush. (Current Character) The sole survivor of his tribe. He watched his entire people get slaughtered by elven mercenaries. He eventually travelled to Saradush where he acted as a mercenary himself. He got attached to a small group of adventurers and has had some small traffickings in the slave trade. Escorted a two headed Green Dragon wyrmling to his parents only to witness a deep family betrayal and get sucked into Ravenloft. *Sobs* :nonono: NOOOOO!!!!! :rant: Grrrr |
| ARSOFKAS06-08-04, 07:09 PM | Ashton "Ash" Thanebreaker (a.k.a. Kelson uth Sevarges, Mykelti Roelle) Human (Shade FRCS) Male - Rogue/Invisible Blade*/ Fighter/Cleric/Wizard Lvl 12/5/1/1/1 LN Ash started as a street thief and part time vigilante. He was raised in a monestary by his older brother to become a "seeker" for the Celestial Temple just west of the Anurach desert. The temple was a site for esoteric learning that was raided and infested by bee people(? dm never told us what they were called MM II). So, I of course went to save as many people and books as I could. While fighting my way there I picked up a level as fighter. After I found out that the inhabitants, including my brother, were dead I sneaked through the temple looking for salvagable books, tomes, scrolls, etc. and found a book on "Enlightenment" and another on the planes of Shadow. I couldn't take on the whole hive alone and as weak as I was. So with no place to go I studied what I had available and picked up a level of cleric of Oghma. I kept the Shadow book for quite a while and went to apprentice with a mage so I would have the knowledge to unlock the secrets of the Shadow book. I found that you could sell your soul for the stuff of shadows and I did. I never wanted to be an assassin but, the DM kept dropping hints that that was the only way he could run a one or two PC party group. So, I went to Silverymoon and fought in the underground arena where I became an Invisible Blade and way too famous for my own good. I was arrested, I escaped, was arrested, I escaped and the last time the Royal Enforcers came looking for me they asked me to come talk with the Knight Royal. So, seeing that I couldn't be kept by non-magical means I was asked to eather leave the city or sign on the dotted line as a "Moon Hunter" also known as Assassin. So I'm here in North Carolina after a trip to Iraq and no game. I guess that is the end of the story. Sorry forgot this * Dragon #303 pg 44 |
| Desies06-08-04, 11:03 PM | 1) Tarbeney Nailo Cleric of Corellan16/Divine Agent5, CN Tarbeny is a champion of Corellan and preaches his word with both voice and sword. There are plenty others, however they were short lived or are in the process of being played so that's the only one I'll list for now. |
| DRdrizzt13beauOW06-09-04, 12:51 AM | Steven- LN Human male (Chosen of Elisitraee) Gestalt Monk/Favored Soul of Elisitraee: 12 Human Paragon: 3 Major Fey Bloodline Thrown into the FR by way of an accidental portal, and sent into the realm overwatched by Lady Titania and Lord Oberon. here he was entered into the sellie court, he was like a son to the rulers of the sellie court, and thorugh there magic became..blah, ((drew a blank but it is why the Gestalt comes in.)) originally from the Material plane of Earth, aloof and carefree, he is always eager to learn and spends a lot of his time learning and meditating as well as taking in his surroundings. Steven was quick to pick up on the new culture and ways of a vagabond drow group, where he learned he was able to call upon divine power unknown to him. here he met his wife, Larien ( a 1/2 fey/drow) cleric of elistraee. From there they had a son, Beau. A feytouced drow, who serves the Sellie court and is a favorite of Titania's daughter. ((I'm thinking this is based around the High Forest, I made titania and Oberon, Demigod's or Epic NPC's to refernec there loss of divinity from 2e, I'm saying it was after the ToT. ANY SUGGESTIONS ARE APPRECIATED FOR HIS STORY AND THE LOSS OF GOD HOOD )) Larien- CN Female 1/2 fey/drow Gestalt Fighter/Cleric of Elistraee 5 Sword Dancer 5 The offspring of an unwilling bonding between a slave fey, ((maybe a Glouria)) and her drow master, Larien escaped to the surface where she was greeted by a devine servant of the dark madien. She has traveled around extensly going from portal to portal spreading the name of Elistraee, while keeping her dark secret. while visting the Sellie court, she met Steven whose unorthadox ways perplexed and amused her. there realtionship quickly blossomed and they were wed soon after. It wasnt long till there son Beau was born. They reside in there home within Titania and oberons realm, as welcomed guests and close friends. Beau- CG male Feytouched Drow Gestalt Fighter/Ranger 5* Gestalt Paladan of Freedom/Swashbuckler 5* Dervish 5 *= class lvls. are still a work in progress, but from what i got for story and playtesting this is what i got:D I'm awfully proud of him Beau is the son of Larien and Steven. Not ashamed of his heritage but proud of it, he has the best ( and worst) qualities of his parents. He learns, more from experience then bks, carefree aloof, stubborn, and curiostiy are the traits to describe him. he looks up to and admires his idol the drow ranger Drizzt Do'Urden, hoping 1 day to test his combat skills in a match with his legend. he has aquired an ancient Moonblade that sought him out when no one was left to rightfully claim it. His spirit and love of freedom is what activated the Moonblades latent power. (( Just imagine the looks he gets weilding that thing around in front of elves :( )) He is ealily tempered but quick to forgive, and is loyal to his fmaily and the Sellie court. these are my 3 main PC's I have created and are very fond of. let me know what u think of them, ok? :angel: I am almost done with stats if u want to see them too as well! Just let me know, I always am looking for ways to imporve on them. So give me your input:cool: |
| Neo06-09-04, 03:03 AM | The Group I DM for is made up of the following Kailen, Human (Nelanther Isles), Exalted Monk 5th, Lawful Good, Searching for the killer of his Master, he has sworn an oath of poverty. Ethylion Moonshadow, Sun Elf (Evermeet), Wizard 5th, Chaotic Good, Searching out elven sites in order to recover lost elven hisotry and heritage, he is fairly arrogant and superior to most people. Ranark Durnstag, Human (Waterdhavian), Rogue 5th, Chaotic Good, Something of a performer and juggler he travels where the money is good. He has had to learn to become a trapfinding specialist in recent times after several unpleasant mishaps :) Galagore Vanguard, Aasimar (Vassa), Paladin of Torm 4th, Lawful Good, Hates undead with a passion and has sworn to hunt them out wherever they are found and rid the world of thier blight. Duglaris Mote, Human (Waymoot), Cleric of Tyr 4th, Lawful Good, Travels the lands distributing tyrs justice to the lawless and guiding the faithful on the path to true justice in the eyes of his god. Dorrin Lightfoot, Halfling (Dalelands), Rogue 1st/Cleric of Kelemvor 2nd/Fighter 2nd, Lawful Neutral, A stereotypical halfling, the switch in his brain that manages the connection between his impulses and his common sense is definitely switched to off <g> He cannot help himself but follow his nose into trouble after trouble and frequently leading to the party ending up upto thier necks in the murky brown along with him because of it. A versatile and useful character who wields spellfire to boot but without a shaodw of a doubt also responsible for about 50% of the trouble they face on a daily basis :) Galen Thorn, Human (Cormyrean), Druid 5th, Neutral Good, Something of a mystery he is a human who is sworn to Bahuamut. What his history is or origins the group dont know, but his patron the beautiful elven lady "Aluviel" has helped them and provided them healing and information to date. Location PC's Started , Location PC's are at now, The Group begain in Suzail in cormyr and formed an adventuring company the "Dutiful Defenders" and by pooling thier resources bought an adventuring charter. Once that was in hand they checked the notices in the council halls and undertook a job to help resolve a problem with some undead in the Hullack Forests. travelling to thunderstone they spoke with the Captain of the Cormyrean Wardens who reported undead had been increasing in numbers and pushing further and further out of the woods and in numbers the wardens alone were fast becoming unable to deal with alone. the group with a guide explored into the woods and noted numerous orc and elven undead mostly concentrated around some elven ruins at the heart of the woods. After a few incursions against the undead the group finally managed to reach the elven ruins and discovered a seal of sorts in the ground. shortly thereafter they found the undea had cut off thier retreat and in hundreds had gathered all around them, not attacking them but driving them to the seal. After examining the seal some of the elven skeletons opened fire with bows aiming at Ethylion the elven wizard he was hit and his blood hit the seal and apparently broek the magic on it. running like metal the seal sagged downward until it collapsed to a corridor floor below. Heading down the group found they were in some ancient elven prison of some kind that dated back to Cormanthor, apparently with some unpleasant soul sealed inside and with this whole prison guard community built around the prison in order to ensure he didnt escape nor the seals on his prison be broken. However the prisoner found a way to at least partially bypass the prison via the means of controlling his undead brother, whom he uses to raise the undea and influence the outside world. Of course the only way the characters can end the threat is to find the seals, break them and release the prisoner in order to end his threat for good... though risk him escaping if they do. they are on the clock to do it as the undead begin to gather above for one last push out of the boundaries of hullack forest and into Cormyr proper. |
| paradoxmage06-10-04, 05:35 AM | The characters I DM for are: Half-Drow Cleric of Tempus 4th/Fighter 2nd/Pious Templar 4th- intends to take 10 lvls of a (slightly altered) Pious Templar Human Druid 10th-either going straight druid or takeing PrC shaper Moon Elf Rogue 4th/Ninja 3nd (from dragon mag)-wants to continue with both these class's Lightfoot Hafling Rogue 3rd/Psion(seer) 3rd/elocater 3rd (npc)Forest Gnome wizard 7th/incantatrix 3rd/arcane devotee 2nd Started these characters at first lvl,been adventureing in waterdeep. Has had run-ins with the night masks,a returning evil female named Naraku(fey'ri working for a sect of night masks),went looking for undead(zombies were somhow entering city from some abandoned house's) and ended up finding 2 vampires and there vampire spawns(along with some zombies and skeletons) in an underground temple in city of the dead. Was on a mission to capture Naraku, at her residence, in Skullport.Now is on a mission to return her to Amn for trial. After finishing up haveing Naraku arrested and put to trial they take a month off for relaxation. Durring this month the druid recieves a letter from his parents, wich reveals his father has gone missing. This letter also tells of a race from the ocean that has waged war on Gwynneth(the druids home). These aqatic creatures have been useing some kind of old powerfull magic to breathe on land and have been assulting ships and villages with massive iron golemns.This race had tried to build a on land base, when the druids father assulted the base(they were doing/useing unnatural creatures to build it) he went missing. All that was left behind was a crater where the base was suppose to be. The church of tempus provides a war ship fully manned to transport not only the adventurers but also 2 elder druids(who are attending a druid circle that is being held in gwynneth). Plus this ship is on a once a year treck to trade main land materials for quality armor that is provided city of Callidyrr. Durring this trip they are assulted by a large band of merrow, they made a stop off in Baulders Gate(wich half the group promptly gets thrown out of for trying to steal from umberlee's chruch). This trip over all so far has lasted a little over 2 ten day. Durring a stormy night they are attacked by a Ghost ship(filled with undead and leaded by a death knight). After 2 more days of travel a mysterious storm/hurricane destroys the ship(umberlee) and they become straded in the ocean(this is where the gnome joins the party). While amlesly floating in the ocean for a couple days and fighting off sharks and naga they meet a young merfolk prince. They accompany the merfolk to an underwater city called shangrala. They meet with the king who makes a deal with them for a book and other compensation to take care of a problem the city is haveing. It seems there is an under water mountain a couple hours of swimming away that has a complex that is filled with air. In this complex exists someone who has been letting loose fiendish creatures that have been attacking and killing his people. They have so far tried to assult the place one time and have had to retreat after being attacked by flesh/clay golemns and demons. |
| {SG}Veldrin06-11-04, 07:40 AM | Feanor Illuvatar, Human with Archlich template, Illusionist/Archmage lvl 14/1, Lawful Neutral. Deity Mystra. First character I ever created, newly turned archlich :D, started him in the BG2 days with 2 ed. so we played in FGR along the sword coast, currently residing in Baldurs Gate. Played him for 4 years on and off now, I love him *sniff*. Amon Rehn, Aasimar, Cleric of Horus Reh lvl 7, Lawful Good. Currently playing this guy, planning on multiclassing paladin, then Eye of Horus Reh. He`s is from Mulhorand, and recently turned into a vampire trough dire circumstance, currently looking for a cure (my God protected me from alignment change). Halon Shepherd, Human, Paladin lvl 17, Lawful Good. Deity Torm. Pretty badass character, my "munchin" character, currently retired. Has a unicorn as a mount (darn funny), and God sendt ability scores. Also has a thief in a bag of Holding named Bobo (dont ask). Last battle I used him in we battled a Red Dragon in the nine hells, I died that time, dragon rolling over me and I stabbing him to death at the same time, later got ressurected. Created him in Greyhawk, but later transferred him to FGR. Currently residing in Cormyr with his wife Anastacia (again dont ask) in his castle. Most of my characters have a tendency to turn undead, well, at least 3 have. Must be something strange here.... hmmm.. |
| Jaan Tur06-11-04, 10:53 AM | Ja'an Tur, Elf, Wizard/Spellsword 5/12, CN, Ja'an is an intelligent elf, who studied the arcane magic. As he met with the rest of his party, he started to be fascinated by the art of 'plain fighting'. On an adventure, he met Eeruis Shardan, an elvish spellsword, who taught him to be a good spellsword, so he coud connect fighting with spellcasting. Not long ago, he rescued a movanic deva, Psion (lvl 17), now they are a team. For him she's like a 'huge familliar'. But Ja'an doesn't know much about his past. The only thing he knows is that he was influenced by a big illusion, and he thought he was on a other Plane. Now i'm planning to play a deep imaskari again a wizard, but this time a plain wizard, CE. name maybe Medri. Medri grew up with the Drow, cause the deep imaskari banned hin when he was a young child. But Medri doesn't know why he was banned. For this reason he became a psycopath and he killed his host family. Many Drow started to fear him and just called him Medri, which means 'Death Bringer' in Drowish. [this is just an idea, maybe i'll be crazy enough to play such a character :D ] |
| Temmogen06-14-04, 01:46 PM | Olorin "Lucky" Pugtoe/Halfling (Shadow Walker)/Rogue 8/CN Named Lucky due his propensity for reaching -9 hp on 5 separate occasions and being brought back each time. Grunch/1/2 Ogre/Barbarian 6/CG Not bright, but a better gnoll slayer cannot be found. Died inside a gnoll stronghold, when he was ambushed by 6 really mean gnolls with polearms. Krang/ 1/2 Ogre/Fighter 6 Warhulk 2/LN Grunch's uncle. Adventuring currently with a whole host (12 other PC's) He is a warrior of Helm. |
| The_EvilDungeon_Master06-14-04, 11:55 PM | Drineth "Drith" Darkshadow, Chaotic Good Elven 21/18 Fighter/Thief. Drith was originally a character I made in the game Baldur's Gate, but I later used him in a D&D campaign as a Fighter/Thief. |
| dragonheart06-15-04, 07:34 PM | The following characters are also being used as NPCs in my Campaign but these are more or less what they would look like as characters fitted into another campaign. Several started off as 1e followers or henchmen of the first character shown but are now played as separate characters. WildBill NG Human Ranger 17, Wizard 9, Psionic Wild Talent (SP) Favoured of the Seldarine, Dwarves, & Gnomes Patron Diety: Shaundakul (CR30) Languages: Common, English, Elven, Dwarven, Gnome HD:17D8 +9D4+161 HP:209 Psionic Powers: Power Points: 127 Clairvoyant Sense (L2), Body Adjustment (L3), Psychic Crush (L5). Energy Conversion (L7) Special Abilities Favoured Enemies: Immune to panic reaction from fear Orcs +2 Power Points as a PW of 11 L. Dragons +6 Low Light Vision Giants +2 +2 Bonus vs Enchantments Drow +2 Immune to magic sleep effects +2 Bonus to Listen, Search & Spot Permanent Spells Hidden Door Check within 5’ Comprehend Languages Darkvision 60’ Tongues Stonecunning Read Magic Dwarven Weapons Detect Magic Dwarven Stability Arcane Sight +2 to Fortitude Save vs. Poisons See Invisibility +2 to saves vs. Spells Resistance (+5) +2 to Appraise checks for metals Greater Magic Fang (+2) x4 +2 to Appraise checks for stone Gnome Weapons 6’ 185# Red-blonde hair & blue eyes +2 to saves vs. Illusions +1 to DC for cast Illusions Gnome Spell Like Abilities: (Speak w/ Animal, Dancing Lights, Ghost Sound, & Prestidigitation 1/d) Wildbill is me and was originally a human from earth tossed into a game world about 20 years ago by an angry DM. he has survived and prospered on at least 5 different worlds since then. One world was Ilearth where he helped drive Lord Foul into a 1000 year retreat and was granted a special set of psionic powers by the remaining powers of that world. On a different world he destroyed Lolth on her home plane and was rewarded for this by the Elven, Dwarven and Gnomish deities with honorary status as each race and with the basic abilities of each race. Today he has a cohort of an adult Brass Dragon with a few levels of wizard and a familiar that is a Dragonette from a third world (based on the fire lizards of Pern). He is trained as a geologist, and has a special interest in Elves and Dragons. He is most likely to be found in or around Cormanthor, Teshendale or nearby areas. He is a member of the extended Candlekeep community and is able to enter and read as a member of the community (he traded access to approximately 500 pounds of texts from Earth and the other worlds he has been on to Candlekeep for this right). Wildbill and his followers recently destroyed the dracolich Gretchroyaster and have taken over its lair as their own. Llaw Ereint: NG Human male Ranger 8, King of the Desert 2, Favoured of Shaundakul (CR10) 5’10” black hair, black eyes, Burnoose & robes Immune to starvation, Permanent Master of air spell Llaw started his career on the same world that WildBill was thrown into and was in the party when he (WB) appeared. In a latter adventure that took them briefly to a different world he gained his 2 unusual powers in a magic trap being given the ability to survive without food and a permanent ability to fly as the master of the air spell. Along with the latter (as a visible symbol of the power) he appears to have a pair of diaphanous white “angelic” wings. He entered Faerun (as all these chracters did - at the same time as wildbill) but in a somewhat different location. In his case he appeared in the middle of Anauroch in the camp of the Sirocco. He has since wed Hajima Sitt-Nasir and permanently hired the Sirocco to guard caravans across the southern reaches of Anauroch as the Winged Ranger Coster. Llaw is assisted ( if it can be called that) by Shuma-ea-Enki a Paladin 5 of Enki (Anhur) who swore a (drunken) oath to follow and support him when he first saw him (thinking he was an angel from Enki). This sometimes leads to comic incidents when their two codes don’t quite match. Mordant: CG Human Fighter 10 Patron: Tempus 6’2” 220# black hair and eyes (CR10) Llaw’s older brother ( by a few minutes) he also left the desert home they had in their original world to explore and see the world. He managed to annoy a mage and rather than destroying him the mage cursed him with a permanent companion flesh golem known as No. 9. On entering Faerun he found himself near Waterdeep and started to work as a caravan guard and mercenary out of there. Today he has linked up with his brother and others to create the Winged Ranger Coster. He is responsible for the runs from Waterdeep to the Silver Marches and to Evereska. Herulad: CG male Elven (straight D&D not a Faerunian type) Fighter 2, Wizard 5, Spellsword (3.0 version) 8 (CR15) Rescued from Drow captivity by WildBill he has formed an alliance with Mordant, WildBill and Llaw to form the Winged Ranger coster. He found himself on the edges of Evereska on entering Faerun. He now runs the coster’s way station and trading house in the Greycloak Hills and supports the efforts to repair Evereska. He has an abiding hatred of the drow from his days as a captive. Goffannon Kanar CN male Elven fighter 3, wizard 9 (CR12) A grey elf from the world Wildbill first reached he participated in several of Wildbill’s Early adventures before expanding his own horizons as well. He wields the soul sucking sword Blackrazor and often volunteers to act as an executioner to keep its hungers fed. He has adventured with Wildbill, Llaw, Mordant, Herulad and his younger sister Celebwen and remains on friendly terms with all of them. While his main home is Cormanthor he can be found all over Faerun often working with the Winged Ranger coster as guard and mage. He is normally accompanied by his two apprentice/cohorts Kleear (male half elven wizard 2, fighter 5) and Meerlar male elven wizard 2, rogue 5. Belegul Celebwen Kanar CG female grey Elf fighter 4, wizard 3, spellsword 4 (3.0version) (CR11) Celebwen is Goffanon’s somewhat younger sister.. That link led to her beng involved in a cross time adventure with Wildbill’s elven wife ( now lost and present only on her home world). This included trips to Transylvania in the 1300s where they worked with Vlad Tepes, fighting against panzers in the Balkans in the 1940s, a skirmish with Russian tanks in Yugoslavia in the 1970s and a final battle in 1984 America. They were allowed to return with a variety of items from modern times that she still used several years later. On another adventure with her companion the dwarf Grim she was granted a minor title in Glantri city where she also became immune to starvation. She and Grim were transported together to Faerun and found themselves in Cormyr. She and Grim have a found a small ruby mine in the Gulthmere forest south of the dreagonreach and occasionally make runs to gather more stones for sale in Cormyr. They took part in the goblin wars and managed to survive and have received minor patents of nobility for their actions. Celebwen is assisted by her cohort Kalantri a female elven fighter 4, wizard 1. She is also know for her Ball Lightning spell a variant of Melf’s meteors. She fights with a twin sword style from her home world. While very attractive she can best be described personality wise as a grey elven version of a jewish American princess. Grim CN male Dwarven fighter 7, rogue 3 (CR 10) Grim was brought in as muscle for the cross-time adventure of the order of the white dragon with Celebwen. Dour, cynical and with a hidden deep wellspring of humor he and Celebwen somehow seem to enjoy each other’s presence and differences and have continued to adventure together. Like several others he was exposed to the insanity that is Glantri and escaped with an immunity to starvation (note – while they don’t die they do get very hungry). He rides a grizzly bear that is war trained and (like Celebwen) carries a number of modern camping utensils. Also a party to the recent goblin war in Cormyr he acquired a cohort in those battles – Gormstelle a NG female dwarf fighter 4, rogue2. Grendal Erorn NG half-elven fighter 5, sorcerer 5, Dragon Disciple 2 (CR12) Grendal spent a number of years “searching for himself” while adventuring. He has recently (since entering Faerun) “gotten in touch with himself” and discovered his draconic heritage. He is frequently found as a guard on Winged Ranger caravans as he continues exploring this new world and his draconic heritage. Melmire: CN male Elf rogue 8 (CR8) Trained as a shipwright, he is the sole survivor from when his village was assaulted by orcs, through the creative use of a polymorph potion he was able to destroy the orcs that destroyed his village but it has left him with a hatred of orcs that he is well able to keep hidden when needed. An expert in “security” work he now runs a ship repair/refitting business and a sailor’s tavern in Scardale town and acts as an information gatherer for WildBill and the Winged Ranger coster. Known as an “honest” man he acts as a contact and go-between for many people without being involved in their businesses. Pinus is a bit unusual, even for an adventurer, he has mastered several professions (juggler, navigator, gemcutter, cook) but his wanderlust and curiosity have kept him from settling down. A talent for “security” work led him to adventure and he is still open to opportunities when he sees them. However, normally he enjoys the challenge of intelligence work using his professional skills as covers to explore and discover hidden plans and secrets. So today he acts as an undercover agent for the Winged Rangers keeping tabs on what is going on around the Moonsea. He may be found in any of his alias (Rosear the navigator, Heruson the Jeweler, Gollon the juggler or Amblear the cook) in such places as Hillsfar, Zhentil Keep, Voonlar, Marsember, Phlan, or other ports or vessels on the Moonsea. Character Name, Race, Class/classes, Level, Alignment, BRIEF character description, Location PC's Started, Location PC's are at now, BRIEF Description of what the PC's are doing (Quest, mission, ect.) Valtaur: N half Elven Druid 6, Mage 5, Psion 5 Patron:Sylvanus (CR16) One of the wandering druids of Cormanthor he has become friends with WildBill and Darion and helps occasionally with their efforts in the region. He can be found in either Cormanthor or the Border forest helping and protecting its denizens from the Zhentarim and others. WildBill’s Henchmen and followers Darion N (G) half Elven Druid 15 (CR 15) Patron Sylvanus The first to join WildBill, Darion comes from Ilearth He has worked with Wildbill on several worlds to establish nature friendly realms. He has now settled into the Border Forest as one of its main druids. Darion lairs in an old grove (Ancient Greater grove) he discovered deep in its heart. His animal companion is Flytty a pseudo dragon and he is attempting to test whether a dragon’s alignment is inate or taught/accidental. TO test this he is attempting to raise a hatchling red dragon to a different alignment than chaotic evil. Early indications suggest that this is possible but not easy. Some portion seems to be fairly inate (by aiming the dragon towards LG he is succeeding in getting it to be neutral with tendancies to act first in one direction and then in the opposite. While a bit confusing he is satisfied with the result at this time. Corwin LG Male human Cleric 11 of Lathander (CR 11) The second of WildBill’s companions he is from the initial world he was placed on. Originally a cleric of a LG diety of healing and enemy of undead on reaching the forgotten realms he was forced to select a new deity and dedicated himself to Lathander. Working with WildBill and the others after leaving Candlekeep they assisted Daggerdale by attacking the floating tower and destroying the beholder there and its cult and then moving the tower into Cormanthyr and retethering it. They have just recently moved it again to the glade once controlled by the dracolich Dretchroyaster. His actions have attracted a cadre of men-at-arms that now act as the base defence force for the tower and glade. These consist of 70 infantry, 30 cavalry, 10 artillerists and 10 officers. Borav CG male human wizard 12 (CR12) Patron: Azuth Third of Wildbill’s associates, Borav is the primary mage. Borav joined shortly after he (Wildbill) defeated Lolth. Of all the associates he is the most likely to be found with Wildbill today. He is fascinated by Myth Drannor and its heritage and studies it whenever possible. A practical man he doesn’t enter unless with a strong party. Haradur NG male sylvan elf fighter 4, rogue 8, wizard 5, Arcane trickster 1 (CR18) Originally Wildbill’s favorite companion, he progressed quickly outstripping his fellows in power. In recent years he has been more active on his own as WildBill’s spy chief traking down rumors and information and setting up a series of spy rings in Sembia, Zhentil Keep and elsewhere to keep the team informed. Garl CG male fighter 6, illusionist 6 (CR 12) Gellura CG female gnome rogue 8, fighter 3 (CR 11) The leaders of the second tier of followers, Garl and Gellura are a married pair of gnomes. They now live in Harrowdale and act as the factors for the eastern terminus of the trade routes of the Winged Ranger coster caravans. They also own and run (from behind the scenes) a fest hall and a good but not fancy Inn/tavern in the town for merchants and others. Harold LN Male human fighter 7 Patron: Tyre Helena LN Female Human wizard 7 Patron: Mysra After meeting in Wildbill’s service they have since married and now adventure together or along with others ofWildbill’s associates. Often working as guards on the Winged Ranger coster caravans they may also be found with WildBill or others in Cormanthor or in the dales traveling and watching for problems. Ogo LN Female Dwarf fighter 6 (CR6) Mogo LN Male Dwarf fighter 7 (CR7) Part of the second tier of followers, Ogo and Mogo joined separately and then hit it off and have been a mated pair for several years now. They are the major muscle of the second tier. When not exploring Cormanthor with others they also work as occasional caravan guards with the winged ranger coster caravans. |
| whkeeler06-16-04, 06:47 AM | http://mywebpages.comcast.net/elfshadow/ http://mywebpages.comcast.net/elfshadow/wd |
| Crust06-16-04, 09:33 AM | Khaltarah - male elf Wizard 20 Aldamar - male human Cleric of Mystra 17/Spellfire Channeler 4 Rusk - male human Barbarian 13/Fighter 5 Ilyandra - female human Rogue 15 Remmy - male gnome Sorcerer 6/Rogue 3/Arcane Trickster 7 Ashley - male (yes, male) human Ranger of Mielliki 6/Dervish 9 Kerrick - male human Cleric of Tempus 14/Fighter 1 They've just survived a githyanki ambush in the ruins of Myth Drannor. They approach the Tomb of Horrors. Soon they'll battle Vlaakith. |
| The Lone Sorcerer06-18-04, 05:16 PM | only got three to post right now, ( were still waiting on one of our players to add his character to this list) Cade Brambletoe male lightfoot halfling CN Rng/Clr of Brandobaris 5/4 He grew up in Lowhill on the moonshaes but after growing bored he left and met the rest of the party in Waterdeep after stowing away on a northman ship. He's become a values member of the Companions of the Coast (we play on the sword coast/north/silver marches area) His only outstanding weapon is currently a bow he found in an abandoned Brandobarin Temple called Giantkiller its a +3 Giant Bane Luck Composite Longbow (halfling sized of course) Leilana Ebonarrow female drow CG Clr/Brd of Elistraee 5/2 She was raised on the surface by her parents one of whom is a moon elf. She is a stalwart and friendly person she has suffered some hard luck (Such as when she was tortured by Drow who had pretended to love her and in turn he inflicted much pain upon her) but hasn't given up on bringing her people into the light. Her only mentionable equipment is the Silverstar +4 Holy Singing Longsword, and Moonflute Casts Moonpath 2/day Jonas Silverstream Illuskan Male LN Wiz 8 Jonas is your typical young wizard trying to make a name for himself and learn some powerful spells. His childhood in poverty has left him sullen and very tightlipped but he is a kind person at heart and believes in discipline. His carefree companions are strange travelling companions in his mind. He's the unofficial leader of our party. |
| WraithXIII06-18-04, 07:59 PM | 1. Marius Darkholme Moon Elf Assassin Level 8 Lawful Evil Marius is cold and hatefilled, but does not hesitate to put aside his murdering tendencies to work with others, so that he might benefit. Originally from the Moonsea region, last seen in Waterdeep, current whereabouts unknown. 2. Cristos Grimblade Human Ranger Level 11 Nuetral Good Cristos is the surviving twin from a barbarian village north of Melvaunt. Runes cover his skin from head to toe. Married a former Thayan slave, Johanna Kherrispheril Grimblade, two children, Thorin and Jade. Currently works on the outskirts of the Harper organization, of which his wife is a member. Currently resides in Waterdeep. 3. Talon Skyblade Human Cleric Level 10 Lawful Neutral Talon was a cleric of Helm and somebody devoted to those who could not defend themselves. Traveled with Cristos and Co. fell in combat on an alternate Faerun. Is currently enshrined in a small temple of Helm close to Waterdeep. 4. Sithasaran Human Wizard Level 24 Neutral Sithasaran is an extremely powerful wizard, rumored the half son of a god. Born in Thay, has begun preparations to toppel the evil magocracy. Normally quiet, thoughtful, can be roused into vengeful anger by typical Thayan wizards and slavers. Currently resides in a wizard's tower outside Waterdeep recently bestowed upon him by the former owner. Is despised, yet respected by Elminster for some reason. I have just noticed one thing about all my PC's; they all ended up in Waterdeep. Cristos escorted Johanna, who was his fiance at the time back to her family in Waterdeep and ended up staying. Talon was a good friend of Cristos so his remains went with him to that little shrine. Marius actually travelled with Cristos and Talon for awhile, taking a stab at Talon before being killed by his target. He showed up again six years later, recently resurrected by somebody, and has been involved in many plots to varying degrees. Sithasaran was on the run for 13 years and just managed to end up in the Waterdeep region. We haven't played in over a year so maybe its time to get some dice rolling again. I'd write Cristos story but too many people are engrossed in rules to even relax and enjoy it. |
| Mort'delem06-18-04, 09:41 PM | Ry'ltar Illistyn male Fey'ri (+3) Rouge 9/ Soul Knife 9 Neutral (Agnostic) Born of a halffiend drow mother and a psionic breeding stock slave (a moon elf). He was a pointed the guardian of his half sister (a high born drow). It came to be over the years neither of them had any desire to live the 'normal' drow life. They 'escaped' to the surface where she became a cleric of Ellistere. They came across a human Sorcerer/Wizard and a Fire Gensi Pyrokinetic in a doungen they stumbled across in Agroland. After getting out they come to find out that the Lich Queen was cuaseing trouble. Now they'er searching for the Aunallus. Viconica Mort'delem Female Half-Drow Sorcerer 4/ Spell Fire Channaler 1 LN ( Loviatar) Is currently 'running' a taveren with a Dwarf fighter, Eleven Ranger, and a Gnome Wizard. Count Rith Mort'delem Male Fey'ri(+3) Sorcerer 10/ Fang Dragon Diciple 10/ Techsmith 10 Him and his land in the Vast was "Rifted" to Earth where he now wars with the Colation. |
| JRR06-23-04, 05:02 PM | Mefiiraxx LE sun elf lich Wiz7/Loremaster 3/Incantatar 11/Archmage 4. Mefiiraxx was good at one time, but toward the end of one adventure he ate the brain of a dead illithid god. He soon was comsumed for an overwhelming lust for knowledge. This is when he became a lich (changing his name from Mefir'rythielle to Mefiiraxx) to extend his life so he would never run out of time. Now his old old friends are chasing after him to end his evil. Only they don't know that he has a colony of mind flayers at his side. |
| Acrilos06-24-04, 12:43 PM | The NPC I DM in my ongoing campaign is Trayan, a 10th level cleric of Mystra who came to the Moonsea to find more about rumors regarding the Church of Cyric. After a few adventures, he and the PCs he joined, discovered a hidden Cyricist complex under the city of Phlan. The party soon discovered that this group of Cyric followers where settled there to spy orc activity in the region. Cyric gave his followers some insight that the hated Church of Bane were to rise again (I DM just before the return of Bane). And so they found a link with orc activity in the Moonsea and the Church of Xvim, Bane's son. After defeating the followers of Cyric, the party of adventurers investigate those rumors and the orc activity around Alira's Woods... |
| Mel Ann Cholly06-24-04, 03:36 PM | Let's see...I've got Talindra, Wild Elf Fighter 4/Wizard 4/Arcane Archer 1/Order of the Bow Initiate 1 Currently, her body is somewhere in the Underdark where an unfortunate encounter wtih a mind flayer left her with her mind...flayed. Stupid Illithid. Taurmanarmo, Moon Elf Fighter 4, Wizard 7, Bladesinger 1 Also somewhere in the Underdark thanks to an unfortunate encounter with a Blade Barrier...and failing my save. Then there's my beloved Ainalcar...Half-Elf Paladin 9/Blackguard 5/Templar 1. Originally I was a hero, and a pretty good one at that. I was, as my party liked to say "Lawful Stupid". If it wasn't right, I didn't want anything to do with it. Now, we had no rogue and had some trip finding problems, so we decide to hire someone to help us. I go and find some halfling rogue who isn't evil and who wants to reform from his criminal ways. The psion of the party finds an assassin who was so very very evil. Naturally I gave the assassin two choices: reform or die. Wisely, she chose reform. Our first night camping the halfling gets his throat slit. And there's no evidence as to who did it, but I know full well who it was. The assassin. Who feigns innocence. I fail my sense motive >_<. So naturally I pay close attention to her, waiting for hte moment to smite. Sweet merciful smite. But she doesn't do anything evil, actually helps us out a couple times, and then stops detecting as evil. Go me, I've reformed her. Or have I? So one day we're fighting this other adventuring party when they surrender and ask to "parlay" (damn to the depths whatever muttonhead thought up "parlay"). So we stop fighting. Or at least most of us. The assassin whips out this magic dagger and starts flaying one of the captives. So I try to stop her. Her escape artist check gets her free. So I sunder. No luck. Finally manage to disarm her and grab the dagger, and then I disappear...arriving in this evil temple with all these scrolls written on flesh. Being Lawful Stupid I decide to read them, and they're all about Bhaal's return to the Realms. Eventually I start believing what I'm reading (failed a couple Will saves). And then wham bam thank you ma'am, I've accepted Bhaal as my patron, my alignment is now Lawful Evil, my +2 Holy Greatsword is now Unholy, and I've got a Nightmare. Oh yeah, and I'm now a 14th level Blackguard. Turns out the assassin's whole job was to convert a paladin for her master. And the dagger was masking her alignment. Oops. In the end I had way more fun being evil anyways :) Like the time I got charmed and was told to attack the Lawful Good cleric. Sure, I'll power lunge and smite with my Unholy greatsword. You're flat footed? Oh I guess that means I can sneak attack... Of course I've since reformed my ways. Mostly because the Psion dominated me and I failed my Will save. |
| WraithXIII06-24-04, 09:29 PM | The last time I DM'd was the return of Bhaal. The vessel of his resurrection was none other than Marius Darkholme, who was a devout follower almost since his inception. Long story short, the PC's inadvertently managed to bring back the God of Assassins and they REALLY hate Marius now. Especially the paladin. I love DM'ing sometimes. |
| ramblin_chimp3.006-25-04, 04:16 PM | Here is an NPC/PC that i have used in the past Artus Spellbinder: Male Halruaan Human Diviner 20; CR 20; Medium-Size Humanoid; HD 20d4+102; hp 154; Init +5; Spd 3- ft.; AC 30, Touch 23, Flat-Footed 24, Base Atk +11, Grp +12, (1d3+4/19-20 +4 returning dispeling dagger) or +13/+15 ranged touch; Face/Reach 5ft./5ft.; SQ Contingency, Enhanced Constitution; SA Spells; AL CG; SV Fort +12, Ref +14, Will +17; Str 14, Dex 16, Con 22, Int 23, Wis 15, Cha 16. Height 6 ft. Skills and Feats: Craft (Alchemy) +29, Appraise +22, Concentration +31, Craft (Shipmaking) +11, Diplomacy +13, Forgery +14, Heal +16, Knowledge (Arcana) +28, Knowledge (The Planes) +19, Knowledge (Halruaan History) +15, Knowledge (Halruaan Nobility and Royalty) +15, Knowledge (Religion) +6, Knowledge (Sword Coast) +17, Gather Information +20, Bluff +15, Profession (Sailor) +13, Profession (Cook) +7, Scry +31, Speak Language (Common, Halruaan, Lorross, Dragonic, Elvish, Dwarvish, Aquatic, Celestrial, Infernal, Abyessel, Shou, Ignan, Auran, Thayan, Goblin), Spellcraft +35, Swim +24; Magical Schooling. Spellcasting Prodigy (Wizard), Combat Casting, Alertness, Empower Spell, Improved Counterspell, Eschew Material, Quicken Spell, Craft Wand, Craft Wonderous Item, Brew Potion, Spell Mastery (Water breathing, Disintigrate, Lightning bolt, Fly, Dispel Magic) Spell Focus (Divination), Spell Focus (Transmutation) Contingency: If Artus is ever affected by a harmful curse, polymorph, disease, or enchantment, a break enchantment spell is triggered Enhanced Constitution: Artus has read a Manuel of Bodily Health +5 Wizard Spells Prepared: (5/7/7/7/7/6/10/6/6/5; base DC = 22 + spell level, DC 24 + spell level for Transmutation, DC 25 + spell level for Divination; barred schools - Necromancy) Possessions: Ring of Wizardry VI (Epic level item), Wand of lightning bolt 36 charges, Mantle of spell resistance 21, Wand of dispel magic 42 charges, +4 returning dispelling dagger, Cloak of Elvenkind, Boots of Elvenkind, Ring of Water Elemental Control, Amulet of Proof against detection and location, Belt of Protection +6 (functions like Ring of Protection +6), Harper Pin, Portable Hole, 4 Potions of Cure Serious Wounds, 3 Potions of Neutrilize Poison, Potion of Stoneskin, Potion of Bull's Strength, 3 Potions of Water Breathing*, Potion of Fox's Cunning, Folding Boat*, Decender of Endless Water (The Water acts as a Potion of Cure Minor Wounds), 4 Immovible Rods*, Aparatus of Kwalsh*; As a powerful Wizard from Halruaa and a Harper, Artus has access to a wide varity of different goods and magic. It is known that he has a fortune numbering around 600,000 gp as well as a vast collection of magical items hidden in a secret location known only to himself *Artus commonly uses these item to explore sunken shipswreacks (A favorite passtime of his). He does not usually carry them around unless he is exploring |
| gnomeman06-27-04, 11:04 PM | Redden Gar Halfling Rogue lvl6 Ce A twisted Bi-polar halfling who is constantly baffled by his teammats and has a thing for hiding asmany daggers on his body as possible Groller Feral orc Barb/ fighter 1/5 CE A clawed fighting machine, he loves ripping through anything in his path, has the tendancy to eat people. Jarnar Drow Sorcerer 6 Ce A power-hungry run away with a love of coas, Jarnar was second in command untill he took over with the death of Torin the shade ranger. Kensrith human Psy worrier 6 Ce On the run from the law and the purple dragon knights after using his 'wolfs bite' ability to releive a mage of his hand. Kensrith is violent, yet thoughtful and is in a constant battle of wits with his sarcastic talking dire pick Arthanis which ended the life of the shade. SHurikan fire gienasi cleric(talos) ce A violent showoff/ pyro, this cleric barrages his enemies with flame spells or squres them on his +1 flaming burst spear. He is the healer and knoledgable one of the group. Vernir half ogre monk 6 Le Calm, controlled, and powerfull, vernir is the powerhouse offence of the team, often the only one able to do real damage to creatures with DR |
| Mawtaw06-28-04, 01:00 PM | Aucimel, A wood elf Ranger 2/fighter 4/ Order of the bow 3 CG Aucimel is a quiet archer who appears to be a lone wolf type of person but that is only until you meet him. He wants to go back to his girlfriend who was torn away from him but he does not have the courage to do it. Mawtaw, Half-dragon/Half Celestial Orc Barb 20 NG Mawtaw was a powerhouse damage dealer and loved to smash through all of his opponets with great cleave but later was killed by some random diety. |
| Finder06-29-04, 01:45 AM | Spladge Blood of Darvin- male shield dwarf fighter 6 lawful good Spladge was a member of shortlived adventuring band based first in Waterdeep then later in Cormyr. The Nameless band of "we don't need a plan just kill the bad guys" became quiet rich after many adventures from baltron's beacon, tomb of the lizard king, island of castanamir, and some home brewed adventures. Since converting to 3E then 3.5 Spladge retired and owns a supply store in Arabel. Jarlaxle Terranir- male dark elf Fighter 1/ Wizard 14 neutral Yeah i know i ripped the name who cares. And this guy was actually a greyhawk guy who did the whole Against the Giants Campaign in 2E. Then converted the 3 and 3.5 and did some Dungeon adventures. Jarlaxle started off being the sneaky fighter mage carrying a bastard sword, then went through many changes from being the archer of the war band, to the powerful guy that killed everything before everybody else got a shot. Jarlaxle owns several items of power thanks to his pillaging of the land of geoff from the giants. Jarlaxle has slain a Adult Red Dragon singlhandedly while his group was busy with its cohorts but barely lived the encounter. Jarlaxle along with the other heroes of Geoff now rule that land, his fellow lords include Lans (hm paladin 10) Log of Sedis (hm ranger 11) Lil Jon (mhalfling rogue 12) and Gaul (hm cleric of pelor 11) Nym - male moon elf bard 10 neutral good (henali celanil) Nym started in Silverymoon at its bardic college. Now adventures mainly in Cormyr and Sembia, he and one other are the only survivors of his first adventuring band he has since joined up with another but mourns the loss of his loved one. he is currently in another dimension deserted along with his advenuring band in a long cut off colony of goblins. he is disguised as a envoy from cormyrian goblins helping the goblin leader he has charmed remove his enemies so he can claim the title of leader among his people. in turn gaining information on a powerful dead dragons lost horde. |
| Cirek206-29-04, 05:50 AM | Shaumar Male Human, Half-Fiend, Lawful Evil, Wizard23/ Summoner2/ Acolyte of the skin2/ Fighter1/ Monk1 (Quasi-deity) An evil summoner trying to grasp divine power... Im too tired to write a story... :P |
| Jarred Garrison06-29-04, 05:27 PM | Jarred Garrison (Ftr 18/Divine Champion 5/Pious Templar 1(Tempus)... Will also enter legendary dreadnought as soon as I get 4000XP) . CG Human male. Jarred was raised in a Tempusian monastery in Suzail, Cormyr, but since he wasn´t too interested in the more spiritual aspects of religion, he soon left it to look for adventure with some other people. Soon, he came to the dalelands, where he founded the Old Skull company with his travelling buds. At the moment, he´s in the Abyss, trying to rescue Eldano Ambros´ soul from the Glabrezu that has kept him captive for the last years, but he´s having more trouble with it than he initially expected. Jarred is well known for his very expensive gear, the characteristic pendant that hangs from his neck (actually a minor artifact that makes him and those in a 20' radius immune to enchantments and fear), and his Bastard Sword, Gurthang, which he wields in two hands for no particular reason other than he feels like it. |
| Lord Zeb06-29-04, 11:13 PM | We just started a FR campaign (1 GM, 2 players, 2 PCs per player). Mine are: Santini, human male psychic warrior from Tethyr. CG. Patron: Tymora. Sandy, halfling female cleric of Tymora. From Tethyr. CG. Both are level 2 (close to 3). Cheers, Zeb |
| BloodAdvocateReincarnated07-04-04, 09:44 PM | Listing all my characters would take a while so here are my active ones. Rauylin Castlecloak, Wizard 5/Dweomercrafter 8, NG Born in the City of Splendor, Waterdeep, into a noble family of wizardry. Fustrated with political intrigue of his family he left to go to Baldur's Gate, city of adventurer's. While in the city he met a man named Loran Grandthy, (Sor 6/Blood Magus 1). (this is when Rauylin was inly lvl 6 Wizard). He join him and help defend a small town against invading goblins and orcs but was batrayed by him. (Theft of some valuable magic items). He ran away. At the same time he ran into a woman named Silicia Arabetthran, hater of spellcasters. Now they are friends and allies. Rauylin is generaly kind and compassionate (some said he would have made an excelante cleric of Ilmater), calm,thoughtful and prepared. But this calm serenity is throw into the winds when his loved are in danger. Even the mightiest mage would think twice about hurting his loved ones. Lady Arabetthran, Sillicia. Fighter 13, CN. Born on the outskirts of Thay, near the city of Nethantir, her family was slain in some disput with Red Wizards. Ever since then she's been on her own. Somewhat addled by her traumatic experiance, she is dedicated to slaying spellcasters. One day she ran into a Wizard named Rauylin Castlecloak. She attemted to slay him, thinking he had caused the damage to he town, {see above}. He rendered her helpless with a Hold Person spell, he made her understand he was hunting down another spellcaster, Loran, she agreed after he promised to forge her mighty weapon against magic. Currently they are defending the a large city against a concentrated attack against the drow. IM sorry my entry was sooooooo long but i was perticuarily proud of this campaign and its PC's. Thank you for reading our players stoty. It would do me proud if another DM would use my PC's as NPC's. |
| paradoxmage07-05-04, 05:59 PM | My character last played is: Bhenalus: died 1 time(Anathamas killed him the first assult),currantly alive Human,male rogue 4th/wizard 6th/arcane trickster 5th chaotic neutral age:23, weight 185, hight 6'0" Blue eyes, black hair,short black beard, wears mithral shirt +5 of silent moves & Blueshine, and wears a leather coller with symbol of tymora on front and back Spellbooks: x5 thick 500 page leather bound mithral outlaid spellbooks with water elemental & istishia/mystra/tymora/mask symbols adorn them. In the center of each book is a 100pp golden pearl, each page is treated with oil of timelessness and water/fire protection. All are stored in a Bag of holding type 1. Has created 2 spells: Bhenalus's mettle might, Night scar Feats:Alertness(tiny viper familiar),spellfire wielder, blind fight, combat expertise, improved feint, exotic weapon:bastard sword, scribe scroll, empower spell, silent spell, improved sneak attack, blooded(houserule every character gets a regional feat to start with) Poisons:water naga x2, huge scorpion x2, gargantuan centipede x2 str:16 dex:18 con:16 int:20(26 headband int) wis:14 cha:14 Equipment:headband of int +6, amulet of adaptation, vest of escape,gloves of storeing x2, ring of darkhidden, ring of prot +3, gwaerons boots, bastard sword +2 of feint(+10 to bluff) & keen & bane (constructs) & wrathful healing(enimies and allies book), locking garotte +1, wand of mount(18th caster), wand of cure crit, wand of chill touch, wand of summon monster 2, wand of dispel magic, stone of good luck, hewerds handy haversack, pearl of power 1st x5, pearl of power 3rd x2, oil of timelessness, styless of endless ink, bag of holding type 1 and type 3, blue gem of scrying(w/true seeing),cloak of resistance +5 plus a small list of potions and scrolls (at least 1/2 of these items have been taken from random individuals, all of his wands except the mount one were taken by useing ranged legerdomaine) Bhenalus grew up in silverymoon spending most of his young life aquireing items. When not doing this he spent most of his time working in a shop minting gold for the city. When some troubling acusations were brought up he decided to make his fourtune traveling. Eventually joined up in a party of adventures becomeing good friends with a monk named Mihr. Traveling across the land he has been to much of the sword coast, Halruaa area. He has fought creatures of varring sizes,Evil,Good,alive, not alive(includeing a dracolich and 2 Anathemas) etc... and has relieved many individuals of there burden of haveing to much treasure and items. He has been to 3 other planes of existance. Made his way to the surface of faerun after being planeshifted over 200 miles below the surface(takeing part in destroying a whole eco system at one point,helping to make 1 race the dominant species). Is currantly makeing his way to Mulhorand, via chessenta and Unther. |
| Jaligard07-08-04, 02:00 AM | Ack, here goes...(in the order they arrived in the party)...the Seekers of the Sword: Tiryn "the Teen Terror" Reefwalker, Human Female Fight 6/Bard 3/Dread Pirate 2. A brash young lass bent on setting a name for herself, Tiryn is a courageous young captain on the Sea of Fallen Stars. She is the bastard daughter of a Mulhorandi noble and she recently married the half-elf Valory (he's a guy!). Burgell Hotwind, Gnome Male Illusionist 8/Fighter 1/Spellblade 2. Level-headed, pragmatic and even a little bit vengeful, Burgell is the artillery of the group. He is quick to the point and always on the ball. He recently married a pixie from the Isle of Misfit Fey named Taura. Einkill, Gold Dwarf Male Fighter 10/Warmaster 1. Fiercely loyal and protective, Einkill would never admit fear to his fellow adventurers. Nor would he bow to an unjust master, as he proved by serving four months of hard labor in Mulhorand. When he's not crafting unusual weapons, Einkill likes to keep tabs on his distant twin sister. Lynette Coburne, Human Female Rogue 7/Fighter 1/Shadowdancer 2/Assassin 1. Lynette has a strong sense of self-preservation. Lynette looks after Lynette. She is coming to find an appreciation for the darker side of life and has recently earned a lot of party suspicion. Valory "It's a Guy's Name" Silverbrook, Half-elf Male Bard 7/Holy Liberator 4. Valory is a lot braver than he should be. Valory refuses to let others suffer in his place, which often causes him to not be alive (three times!). He is dashing, charming and married to Tiryn. Katallya, Tiefling Female Druid 7/Cat Lord 3. The naive and young outcast views herself as a protector of the weak. She sticks up for people--and cats!--who cannot stick up for themselves, though she is often distracted by small, shiny objects. Liko, Satyr Male Fey 5/Ranger 3/Fighter 1. Liko tends to act rashly, and he's a satyr. This led to his long-lasting banishment to the Isle of Misfit Fey. He fell in love with Katallya and has followed her off the island and through ship and city despite his obvious discomfort. Ferol of Torm, Human Male Cleric 9/Debtor of Torm 3. Ferol is the elder statesman of this group. Where many are quick to turn to violence, Ferol evaluates every situation fairly and judiciously. As a debtor, Ferol is sworn to look to others before himself--he even extends his mercy to defeated foes, often preventing his more bloodthirsty allies from killing them. Redar of Torm, Human Male Monk 11. Redar is pragmatic, quiet and very orderly. He conducts himself with a balanced bearing: he knows the importance of his position yet he is relatively humble about it. He keeps to himself but is usually willing to lend a hand--he is always willing to do his duty. Dangleton, Human Male Sorcerer 11. Dangleton is young and full of promise. He desires to see as much of Faerun as he possibly can. Having just left the city for a life of adventure, Dangleton is a bit unsure of himself and a little in awe of his fellow adventurers. He is just beginning to pull his own and feel a part of the group. Luc Truesilver, Human Male Paladin 6/Knight of the Middle Circle 3. A long time student of the night skies, Luc saw in them the coming of a terrible war. KNowing his destiny is to lead an army, die in battle and win a war, Luc sought out the servant of Torm who would guide him to his fate. He serves Ferol diligently and awaits his opportunity to prove his destiny. Altion Halfling Male Cleric 3/Wizard 3/Geomancer 5. Altion is a servant of Sheela Peryroyl infected with wanderlust. His attachment to nature has led him down the path of the geomancer and deprived him of normal friendships. But still he doesn't miss normal people that much. Sheela Peryroyl has much more in store for him. |
| Ferol, Debtor of Torm07-08-04, 02:42 AM | Wow! You actually posted here... when I suggested it the other night you gave me a strange look, and I assumed you didn't want to, but you did! Everything looks great and its exactly what I hoped others had gathered when they met Ferol. Valory "It's a Guy's Name" Silverbrook, Half-elf Male Bard 7/Holy Liberator 4. Valory is a lot braver than he should be. Valory refuses to let others suffer in his place, which often causes him to not be alive (three times!). He is dashing, charming and married to Tiryn. Poor Poor Valory... that guy just can't catch break... I promise to make an honest effort to remeber to say "he" when refering to him. Einkill, Gold Dwarf Male Fighter 10/Warmaster 1. Fiercely loyal and protective, Einkill would never admit fear to his fellow adventurers. Nor would he bow to an unjust master, as he proved by serving four months of hard labor in Mulhorand. When he's not crafting unusual weapons, Einkill likes to keep tabs on his distant twin sister. Reading this and thinking about it perhaps I have been misjuding Einkill when I called him "stupid" or "completely and utterly beyond making rational decisions". Ferol of Torm, Human Male Cleric 9/Debtor of Torm 3. Ferol is the elder statesman of this group. Where many are quick to turn to violence, Ferol evaluates every situation fairly and judiciously. As a debtor, Ferol is sworn to look to others before himself--he even extends his mercy to defeated foes, often preventing his more bloodthirsty allies from killing them. Woot! Thats me! Luc Truesilver, Human Male Paladin 6/Knight of the Middle Circle 3. A long time student of the night skies, Luc saw in them the coming of a terrible war. KNowing his destiny is to lead an army, die in battle and win a war, Luc sought out the servant of Torm who would guide him to his fate. He serves Ferol diligently and awaits his opportunity to prove his destiny. Woot! Thats my "cohort"! Thanks Jaligard for honoring my request. |
| Lord Mortanius07-08-04, 09:31 AM | Mortanius Anarath - NE Male Human Nec27/Acm5/Clr3 of Velsharoon Decietful and uncaring, Mortanius is a powerful necromancer obsessed with undeath and the link the undead have to the Negative Energy Plane. This obsession with undeath and lichdom has driven him to seek the god Velsharoon as a patron. Unlike most of his ilk, he is rational and level-headed. STR 12 DEX 16 CON 14 INT 26 WIS 18 CHA 16 He is always cloaked in Death's Embrace which acts as a double strength Black Robe of the Archmagi and a Robe of Bones . He also wields the Staff of Myrkul , a major artifact. |
| Otus07-08-04, 10:09 AM | Laelthore Quinstar, Wizard 3/Cleric 3/Mystic Theurge 4 of Mystra, NG. He was born in Evermeet, but his family moved to Evreska when his was stll wery young. Most of his life he has lived in Silverymoon, where his father took him, when he disagreed with the worldview of Laelthore's grandfather. At the same time they took a new name and started to follow Mystra. Laelthore is a devout follower of Mystra, but has a place in his heart for the Seldarine. He was recently on a pilgrimage to Mystra's temple in Waterdeep, when a series of events got him in the company of a band of adventurers. They are currently on a quest to do what adventurers do best, to save the world :) |
| soulthief07-08-04, 02:57 PM | drow male cn Rgr6/rog3( dead) now a Quath-Maren aasimar male LG Pal5/clr3/Justicar of Tyr2 alive teifling male NE Rog8/Assn3(dead) duegar male Bar4/ Rgr 3/(dead) Grimlock Male Bar5/Rgr6/ alive Party that attempted COTSQ, |
| Gunslinging Gnome07-08-04, 07:01 PM | you've got to list all the dead pcs PARTICULARY the yo yo Paladin |
| soulthief07-08-04, 07:37 PM | The paladin and grimlock are the only ones who survived the adventure well they didn't complete it. They are stuck in the underdark city of Gracklstugh. Trying to avoid the duegar authorities. We had a human female Clr9/Pal 2 but she died(now vampire spawn) Also had male drow Rog6/Clr5 of Vhaeraun he fell through portal.Now in kua-toa shrine city of Cauldron, prisoner of an aboleth. Out of spells and awaiting judgement he may be a possible trade to illithid for magic wand. |
| DeepwoodElvenArcher07-08-04, 07:54 PM | Keth, Male Mountain Orc Paladin 6. He was born in The SPine of teh World, as the disgruntled nephew of King Obould Many Arrows. He never saw eye to eye with the rest of him malicious kin. He was always treated as a black sheep. When a raiding party attacked the village of Deadsnows, he was captured by a human cleric, raised in the right-thinnking way of the universe, and ste off on his own. Keth is a rough indivual, cruel to a point with his greataxe, and ferious beyond contemplation. He does, however, have a soft spot for children. He is currently travelling south, to the city of Waterdeep, with a party of like-minded indivduals. |
| Rumil_Silverdawn07-09-04, 02:56 AM | i wonder exactly how many people actually read this stuff ? i read a couple... i tried. *shrugs* here goes: Rumil Arines (Silverdawn) Male Moon Elven Bladesinger. Level 15 currently (9Bladesinger 4Fighter 2Wizard) Bit o' background - He is light hearted usually. He tends to be the leader of a party only when others do not step up to take the lead. He is prone to be afflicted by sudden strange moods of sadness however and during these times he becomes quite serious and has a nervous habit of singing melancholy poems to himself. Friends and family say this trait was inherited from his mother who was a powerful Diviner and lost at sea on the way to Evermeet to heed the Calling. The campaign is an upgraded Against the Giants campaign (anybody remember that one?). Currently he is deep in the bowels of the Peaks of Flame in Chult fighting Fire Giants (and lots of them!). He started out in Cormyr dilly-dallying around with Hill Giants. |
| Moscone07-09-04, 05:34 AM | Yoshida Budyama/Samurai/Master Samurai/character level 25/LG. Yoshida hails from the Island of Wa, in far-off Kara-Tur. Has spent the past 2 decades globe-hopping. Originally set out to locate his missing wife, who disappeared shortly after their wedding. Upon rescuing her, he was granted a divine spark (the reason it disappeared is still being worked into campaign). Character was in hiatus for 7 actual years. Begun play again in Halruaa,and then whisked off to Baator. Recently learned he has a son, and was reunited with him at last game. Love this character. Been playing him for 12 years.:cool: :cool: |
| Moscone07-09-04, 05:41 AM | addendum to previous post: str 20 dex 20 con 18 int 15 wis 16 cha 12 ancestral katana: att: +37/ 32/ 27/ 22/ 17 1d10+12. awakened +4 enchantment. made of solanian truesteel. with SR 20, haste, keen, fiery (2d6 fire), +5 vs. evil. hp: 259 ac:48 feats: many. beautiful thing about fighter classes.:D |