Lord of the Iron Fortress in FR [Archive] - Wizards Community

Post/Author/DateTimePost
ender

08-03-04, 07:19 AM
I'm getting ready to run the Lord of the Iron Fortress (15th level) soon. The bulk of this extraplanar adventure takes place on Acheron, the Infernal Battlefield of the classic D&D cosmology. I really haven't had much experience with the new FR cosmology, so I'm interested in what everyone thinks would be the proper locale for this baby.

Has anyone run LotIR in the Realms? Where did you place it? Otherwise, where do you think it should be placed?

(p.s. if anyone is not familiar with this adventure I'd be glad to post more detail on the scenario; e.g. overarching plots, bad guys, creatures, etc--but unless anyone requests it I'll just avoid the potential for spoilers).
Scytax Killbane

08-03-04, 01:19 PM
I have played the adventure in FR but I kept the classic D&D cosmology. To my knowledge there is no plane similirar to Archeron in the new FR cosmology.

If you insist on keeping FR cosmology you could make Archeron some kind of demi-plane.
ruleslawyer

08-03-04, 02:37 PM
Clangor (see PGtF, p.147) is the direct analogue to Acheron in the FR cosmology: An eternal battlefield plane of drifting iron cubes. I'd use that plane.
ender

08-03-04, 05:55 PM
Originally posted by ruleslawyer
Clangor (see PGtF, p.147) is the direct analogue to Acheron in the FR cosmology: An eternal battlefield plane of drifting iron cubes. I'd use that plane.

Thanks for the pointner, ruleslawyer--I'd missed the fact that Clangor is a plane of pitted and carved iron. I'm not sure about that minor-positive dominant trait, though. While I'm sure that my players wouldn't mind a free true-res if/when they die, I can see this causing some complications and frustration when the bad guys get the same.

So, at first glance, Clangor seems perfect. But I have to think about whether that positive dominance is going to complicate or even ruin the adventure, so for simple ease of use I would also consider placing the Iron Fortress on the Barrens of Doom and Despair or Warrior's Rest.

Any further thoughts?
warlockco

08-04-04, 12:09 AM
Archeron could be a previously unknown plane connected to Clangor, which has all the traits of Archeron. :smirk:

Just because there aren't any other planes listed, doesn't mean that is all there are. Just have to figure out where they are connected to each other is all.
ender

08-04-04, 06:29 AM
Originally posted by warlockco
Archeron could be a previously unknown plane connected to Clangor, which has all the traits of Archeron. :smirk:

Thanks for the idea, warlocko, but I'm trying to avoid doing something like this. After all this controversy about the new cosmology, I'd really like to give these brand new planes a fair shake.

That, and my players are all Planescape veterans. They are going to know Acheron when they see it. And, honestly, a significant part of the reason I am excited about this adventure is that I'd like it to make planewalking new again.

Naturally, this means more work for me. That's cool. Just looking for people's opinions on which planes would be most appropriate. Right now, I'm leaning towards the Blood Rift. It seems to have that kind of evil desolation that I'm hoping to elicit.
Dragonfey

08-04-04, 08:10 AM
I just reviewed PGTF, the text of clangor doesn't make any reference to floating cubes.
Lord Zeb

08-04-04, 07:40 PM
Well I'm not familiar with that adventure, but if it pits Acheron as the land of battle, my choice in the new FR cosmology is Warrior's Rest, hand's down. If it emphasises the bleak evil Acheron, then the Barrens of Doom and Despair sound about right.

My hunch is the first of the two, so Warrior's Rest would be the "new" FR equivalent.

Have fun.
Shemeska the Marauder

08-05-04, 04:58 AM
Originally posted by ender

Has anyone run LotIR in the Realms? Where did you place it? Otherwise, where do you think it should be placed?


Yes in my first time playing in an FR campaign. And you know what? We still used Acheron because the DM and all of the players scoffed at the 3e cosmology. Fun campaign too, lasted around 2 years before the DM started working weekends.