Magic Weapons & Poisons [Archive] - Wizards Community

Post/Author/DateTimePost
shiyongseng

05-09-06, 08:13 PM
I was wondering after reading Promise of the Witch King what it would cost to make a magic weapon that you can call a substance into play on your weapon. Perhaps a low magic weapon, but has a great poison like Colossal Scorpion Venom (save DC 54 2d8 Str/2d8 Str). I think a dose of that itself costs 9000gp? Or maybe another substance like Gray Whinnis 3000gp a dose (save DC 20 1d4 Con/Paralysis). I can't find a way in the books to add poisons to a magic weapon, any idea where to look? Maybe it could be used 3x a day just for cost calculation.
storm1402

05-09-06, 08:47 PM
Look to the Assassins dagger I know it only has a resivor to hold the poison but it might be something u could use, like have an "everlasting waterskin" kind of effect I would say use 2 doses of said poison then using permacy and a specificly crafted weapon add the poison. I would set the base enchantment to atleast +3 due to its damage.
Nevynxxx

05-10-06, 07:12 AM
This (http://www.d20srd.org/srd/psionic/powers/truevenomWeapon.htm) may be interesting.

It is a psycic effect, but shouldn't be too dificult to convert it to a spell.