Mastercrafted Plate Mail [Archive] - Wizards Community

Post/Author/DateTimePost
Narus

01-30-04, 04:57 PM
Greetings to all. My character is trying to purchased a Mastercrafted Plate Mail. he is also a plane traveler and visits Sigil on regular basis so the availability of certain rare material should not be a problem. the question that i have is this:

What would be the difference between Elven Plate, Mithril Plate, Adamantium Plate and Baatorian Green Steel? i can't find the specs for any of these materials anywhere, so if anyone could just give me a base price of Full Plate mail made out of each material, and if it changes the armor property or not.

Thanks

Praise Talos
ElGrecoETAC

01-30-04, 10:08 PM
The first three are easy.

3rd edition made "Elven Chainmail" nothing more than chainmail made of mithril, which made it lighter and less cumbersome than the normal steel stuff. So all you have to do is apply the mithril modifiers to half plate or full plate if you want just regular "Elven Plate".

Adamantite (ne?) is also described in 3E, and would be treated the same way. I'm pretty sure that material just means you have a superior inherent bonus.

As for Baatorian green steel, I have no idea since I've never gotten into the planar books so much.

:(
Capn Charlie

01-30-04, 10:37 PM
Adamantine: This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/- if it’s light armor, 2/- if it’s medium armor, and 3/- if it’s heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.


Mithral: Mithral is a very rare silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.)
Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.
Mithral has 30 hit points per inch of thickness and hardness 15.

Baatorian greensteel has no effect on armor.
Narus

01-31-04, 04:27 AM
cool, thanks for the help. i have just 2 more questions.

1) what are the price modifiers for items made out of this stuff?
&
2) where did you find the information on this stuff?

Thanks
Capn Charlie

01-31-04, 04:57 AM
Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.
Type of Adamantine Item Item Cost Modifier
Ammunition +60 gp
Light armor +5,000 gp
Medium armor +10,000 gp
Heavy armor +15,000 gp
Weapon +3,000 gp

Mithral has 30 hit points per inch of thickness and hardness 15.
Type of Mithral Item Item Cost Modifier
Light armor +1,000 gp
Medium armor +4,000 gp
Heavy armor +9,000 gp
Shield +1,000 gp
Other items +500 gp/lb.


The special material section of the DMG has these and more. I got the text from the 3.5 SRD, I don't have link for it handy but somebody does around here for sure.