Mistake in City of Splendors? [Archive] - Wizards Community

Post/Author/DateTimePost
White_Wizard

02-01-06, 08:42 AM
I have just bought City of Splendors: Waterdeep, which is very fine and useful handbook indeed, but I ran into something that make me suspect there is a mistake.

WARNING: the following may contain spoilers for those who don't want to know about city's secret plots (this on purpose of not ruining anyone's roleplay).

In the section about the holy order of the knigths of samular, there is a justiciar of Tyr, who has, as class feature of 1st level as justiciar, detect chaos as spell-like ability. In the same order there is a CE character which has the veil of cyric feat, which prevents the evil trait detection, but not the chaotic one. The fact is that no one knows about his CE alignment and my question is: how can it be that the justiciar does not detect chaos in a character that should be a righteous paladin of Tyr?
Looking at this and also thinking about his background, I think he should be LE, not CE. Oh, by the way: I did not put his name in for the same reasons I gave the warning before.
Tempus665

02-01-06, 08:50 AM
Paladins (or justiciars) don't go detecting all day, especially not their 'friends'. CE is good because, if I recall correctly, he is in service of Cyric after all.
White_Wizard

02-01-06, 08:56 AM
Paladins (or justiciars) don't go detecting all day, especially not their 'friends'. CE is good because, if I recall correctly, he is in service of Cyric after all.
He still worship Tyr (which is allowed by his feat Veil of Cyric). However, yes, I think that justiciars don't go detecting al the day. Mph. Their loss. ;)
Thelandrach

02-01-06, 09:43 AM
Yep. A guy playing a paladin in my campaign burned up a fair amount of game time before he figured out that evil people are more common than he thought they were, and if he went around Detecting all the time, he'd drive himself nuts. Instead, he should concentrate on determining peoples' natures by their actions.
Belissaire

02-01-06, 12:38 PM
Yep. A guy playing a paladin in my campaign burned up a fair amount of game time before he figured out that evil people are more common than he thought they were, and if he went around Detecting all the time, he'd drive himself nuts. Instead, he should concentrate on determining peoples' natures by their actions.

I like that!
Old Sparky

02-01-06, 07:14 PM
I would too, except that it makes one of the paladin's class abilities virtually useless.
White_Wizard

02-02-06, 01:23 PM
But I was thinking (for the mere pleasure of discussion - I don't want to argue nor am I trying to be 'right') that at least a good church of Tyr should have at least some area forbidden to non-good and non-lawful people, so what would happen if he is required to go in such areas? He would be forced to invent an excuse every day! He would surely end up being considered the most sickened Paladin of all times! "No, not today, I have a flu... a headache... a cold..."
And still they do believe al this blabbering, when everybody knows that a Paladin is immune to diseases!
What was the purpose of this?
Nothing, just wondering why on a paladin's character sheet Int score is nearly always 10 or less.......... :P
Old Sparky

02-02-06, 03:29 PM
Maybe the guy pretending to be a paladin should get someone magically powerful create a spell or devise an item for him which masks the evil (and/or chaotic) alignment so that it even fools paladin detection and wards that are alignment-based.

Then he could walk those areas of the temple reserved for paladins and no one would be the wiser... and it wouldn't require completely rendering the paladin ability to detect evil useless by showing paladins that everyone is evil (to some extent or another) as suggested above.
White_Wizard

02-03-06, 01:31 PM
Maybe the guy pretending to be a paladin should get someone magically powerful create a spell or devise an item for him which masks the evil (and/or chaotic) alignment so that it even fools paladin detection and wards that are alignment-based.

Then he could walk those areas of the temple reserved for paladins and no one would be the wiser... and it wouldn't require completely rendering the paladin ability to detect evil useless by showing paladins that everyone is evil (to some extent or another) as suggested above.
The point's that: this character cannot be detected as evil because of a feat listed in CoSW. A character with this feat rationalises his/her evil deeds in a blind convinction to do the right thing for good, so such character is evil without knowing it and therefore he/she wouldn't have reason of shielding his/her evil alignment. Human mind's a funny thing! :)