| Post/Author/DateTime | Post |
|---|---|
| Roland Falantyr07-25-06, 10:16 AM | Hello all. I'm starting my new campaign tonight and i decided to base it around the quest lines in mysteries of the moonsea. The problem is that its not a full length campaign and i'm worried i may have difficulty tying the story together into one tangible and epic campaign. Anyone have any ideas for an overarching theme or mission for this campaign? |
| dragonheart07-25-06, 01:45 PM | why does it need an overarching theme? most times adventurers aren't out to do some major thing when they start - they are jsut out for what they can get or simply trying to get by doing what they do and so will get involved in anything that looks promising. Simply start them off and then let their roleplay help you decide where they are going. which hooks interest them as you toss them out - which don't let that be your guide just like it would be for the PCs in real llife. |
| Roland Falantyr07-25-06, 04:48 PM | hmm. good point. |
| Faraer07-25-06, 06:32 PM | I don't have the book yet. But in general, you probably know that the typical structure is wheels within wheels, so think about who could be behind the given instigators in the adventures, what double purposes could be being served, who might be being manipulated by who. Look at the Polyhedron issues covering the Moonsea cities (around the #80s) for further threads to work in. Or recent novel events. Can you work NPC backgrounds into PC backgrounds? But dragonheart is right too. If there's going to be an overarching mission it has to be one the players care about, and so ideally one that comes from PC motivation. Of course that means supporting those possibilities with a superfluity of events, current clack, etc. At the same time, what aspects of the Moonsea setting excite you enough to spin further intrigue around? |
| Roland Falantyr07-26-06, 12:12 PM | Well i've always enjoyed the red wizards as villains..maybe ill roll with that. On a side note, the first session went a bit rough last night. On the first quest (Devils fire Tavern) during the stake out part of the mission the fighter hopped over the bar and ran down the hallway into room 5 setting off both traps. He tried to hide in the ale storage room, and was poisoned by a viper and died. His companions were overwhelmed and forced to flee. Now i wonder how i can justify the harpers trusting them for another mission. |
| Wil_Upchurch07-29-06, 03:29 AM | Well i've always enjoyed the red wizards as villains..maybe ill roll with that. On a side note, the first session went a bit rough last night. On the first quest (Devils fire Tavern) during the stake out part of the mission the fighter hopped over the bar and ran down the hallway into room 5 setting off both traps. He tried to hide in the ale storage room, and was poisoned by a viper and died. His companions were overwhelmed and forced to flee. Now i wonder how i can justify the harpers trusting them for another mission. Heehee. Tell me another story! :) Seriously, that's hilarious. I often look at things like silly vipers in barrels and wonder, "who's ever going to fall for that?" Thanks for answering my question in amusing fashion. :) |
| Thelandrach07-31-06, 01:09 PM | Well, I haven't read MotM, but from the advertising copy it looked like the whole purpose of the book is to tell GM's how to run a campaign there... if you're looking for bad guys, there's this group called the Zhentarim. They're probably mentioned somewhere in the book. |