| Post/Author/DateTime | Post |
|---|---|
| Technomancer11-18-03, 03:46 PM | I read somewhere that the mythal there distorts the sky and it is hard to tell whether it is night or day. In the same source it goes on to describe what happens in Myth Drannor at night. What does this mean? That it suddenly turns to night without warning or that when the time comes the "nocturnal" creatures come out? Anybody have any idea? thanks in advance -Tech- |
| Kuje3111-18-03, 04:04 PM | I'm not sure where you read that, but I don't see any of that info in Cormanthor:Empire of the Elves. Or the Pool of Radiance:Attack on Myth Drannor module... Maybe you are thinking of the power that allows light spells to last for decades?...... |
| Technomancer11-18-03, 04:09 PM | actually it is in Pool of Radiance...thats where i got it from. Look at page 22 section 11 Rooftop, grey box. |
| Kuje3111-18-03, 04:27 PM | Originally posted by Technomancer actually it is in Pool of Radiance...thats where i got it from. Look at page 22 section 11 Rooftop, grey box. Hmmm, that passage is kind of vague if you ask me. :). I'll still go with what I said before. I think it's because of the power that allows "light" spells, like Light, Continual Light, Dancing lights, etc, to continuelessly burn for decades that causes the strange sky around Myth Drannor....... Btw, since you are asking about that module, the link below might help with some minor errata. http://www.wizards.com/dnd/article.asp?x=fr/fx20010627c |
| Technomancer11-19-03, 01:46 AM | thanks Kuje |
| Kuje3111-19-03, 02:05 AM | No problem. I also looked through the original Myth Drannor box set, and from what Ed wrote in that box set, also really backs up what I said before. "The haunting beauty of the ruins is even greater at night, when moonlight causes magically-treated spires and roofs to glow with a soft, blue-white radiance, and witchfire plays around the turrets, peaks and pinnacles of the grandest homes." |