| Post/Author/DateTime | Post |
|---|---|
| Gand07-26-04, 06:00 PM | I have just started reading forgotten realms and I love it. I have started looking into the rpg and really want to start. In eed help on which books to buy and stuff because i have no knowledge of the forgotten realms system. (I do know my way around d20 though so i can learn fast.). Any help would be great. |
| Land Outcast07-26-04, 06:08 PM | Really, the material you need to get started in FR is simply the Campaign Setting, and for actualization to 3.5 Player's guide to Faerun . I repeat: for getting started, FR Campaign Setting, and if you are playing 3.5 I'd recommend also the PGtF. Hope I've been of help. |
| Gand07-26-04, 06:13 PM | Do those books include the basic rules for everything also? Like combat and character creation? I only have swrpg knowledge. |
| Land Outcast07-26-04, 06:22 PM | Nope, the Info on Char creation, Monsters, and running the game is in the three core rulebooks. Player's handbook Dungeon Master's guide Monster Manual Recommend last version (3.5). |
| Gand07-26-04, 06:34 PM | D&D core rulebooks? |
| Cunning Linguist07-26-04, 09:02 PM | Yes, you are going to need alot of books in this game. The Players Hanbook: This book is all about the rules. It has spells, how to cast them, how to hit something, how to save, how to everything. Dungon Masters Guide: How to run a game as a dm. Monsters Manual: A manual with all the monsters your heart can desire. (if it desieres more there is Monsters Manual 2, Fiends Folio, Monsters of Faerun, Monsters Manual 3 and so on) |
| Ssussunriyh07-26-04, 10:49 PM | The Forgotten Realms Campaign Setting is a supplement book; to play D&D in a FR setting, you still need the three D&D Core Rulebooks: The Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. Forgotten Realms is a specific world/setting that would replace the generic "default" setting laid out in the D&D Core Rulebooks. (For example, the gods listed in the D&D Player's Handbook don't exist in FR. Instead, you would use the gods listed in the FRCS.) There are lots of other supplement books written specifically for the Forgotten Realms world: Faiths and Panthoens: an expanded and more detailed list of the deities that exist in FR, plus prestige classes for specialty priests of the various gods. Magic of Faerun: how magic works in the Realms, including variant magic rules, new spells specific to the setting, new cleric domains, new prestige classes, etc. Monsters of Faerun: new monsters that exist only in FR, and variants of the standard monsters listed in the core Monster Manual. Races of Faerun: Variants of the standard PC races, FR-specific subraces, and new player races. Lords of Darkness: A listing of the various evil factions that exist in FR, who the bad guys are, and why they do what they do. Silver Marches: a detailed description of one important region of Faerun, who lives there, how they live, who's in charge, who wants to be, and why. Underdark: a description of the subterranean world beneath Faerun, where untold evil lurks... Player's Guide to Faerun: (I don't have this one, but I think it contains more optional rules and stuff.) ...and so forth. Now, before you blow a gasket considering how much all these extra books would cost, please remember that these are OPTIONAL supplemental sourcebooks. The D&D Core Rules and the FRCS provide all the information you need to play in the FR setting. These other books just expand on that, giving greater detail and more options. |
| The Gunslinger07-26-04, 11:29 PM | Gand, if you're going to just be a player, then the only books you need to buy are ... Player's Handbook, version 3.5 Ideally, everything else is up to the DM as he's the one that will be supplying the players with background info and plotlines. Now if *you* personally want to *know* more about the Realms, then buy ... Forgotten Realms Campaign Setting Players Guide to Faerun Everything else is geographically and/or character class specific, in which you'd only want to buy for a specific reason. If you wanna play a wizard, buy Magic of Faerun. You wanna play a drow, buy Underdark. Cleric?... Faiths and Pantheons. Etc, etc... Most, if not all these books are like reading an encyclopedia, a fun and interesting encyclopedia that can give you a ton of ideas and background info. You're a gamer, you should know all this. :rolleyes: Read up on Wizard's website too for what these books have to offer. ;) |
| Alac Luin07-26-04, 11:40 PM | http://wizards.com/default.asp?x=dnd/downloads This page can be your best friend when trying to learn the realms. FREE downloads of old (2ed) material. It is mostly fluff, and you can easily ignore the game stats givin. But there is so much to help you learn locations and the flavor of the realms. for free downloads, they can provide hours of reading, I strongly suggest the volo guids, but thats just me. Did I mention, it's free? |
| Oakraven07-27-04, 01:23 AM | you can also save yourself a few 20s by going to the SRD page and downloading the stuff their, and then buying them later.(you will want the books later, its a lot more convient to lug a book around and you can index the books a lot more conviently than you can downloads) you can also pick up a few books at places like Half price books |
| Backfish07-27-04, 08:02 AM | So, if you want to play D&D and the forgotten realms, the easiest way might be to find a group and begin with some standard D&D playing and after that going into the realms. This is better for a few reasons: 1. : It saves you a lot of money, cause you don't have to buy the books you don't need, like if you are only a player you will only need the players handbook, and not all the other books. 2. : You can use the same books in a Group. My group only has one Forgotten realms campaign setting, which is used when we play but the rest of the time can be used by every player. This way you can gain acces to the full spectrum of the forgotten realms without having to spend a lot of money. 3. : You can play with experienced players and gain experience in Roleplying yourself. If this is your first approach to Roleplaying in General, than this makes it a lot easier for you to learn everything. 4. :You already have a group, which you need to play D&D. Finding a group may sound difficult, but there are lots of people in the world plaing D&D, so finding a group nearby is easy. ________________________________________ Backfish |