| Post/Author/DateTime | Post |
|---|---|
| King_Sloth06-10-04, 08:49 PM | I have a quick question ? Hi all, Just wanted to get everyones opinion on this subject. Have any of you done ( played or DM'ed ) a One-on-One RPG campaign ?? How did it go ?? What did you like ?? What didn't you like ?? What things did you do ?? How did you handle such a small party ?? What tricks did you learn in running a slol player ?? I'm asking this because my youngest son wants to play a lot more often than his brother and is open to the idea of a slol campaign. He's only 8 though. I'm just curious on what other people experiences were. Thanks to all who answer.:cool: :king: King_Sloth:king: |
| Korgan2606-10-04, 09:16 PM | Not the easiest for an eight year old. I've only done it once (an entire solo campaign) I found that it is really player driven, lots of "So, what do you want to do next?" I enjoyed it emensly and the character ended up being one of my Iconic characters (The first actually and my namesake) The great thing about a solo adventure is the connection you develope with the character. One of the bad things is if you stray away from the good side (which I did.) it turns almost totally player driven which, depending on the player, can be tough. but with so young a child you could run a "Choose your own adventure" (Definatley dated myself there) style adventure and it would be alot of fun. The biggest thing I learned is that there are always soulutions to any puzzle, you just have to think outside the box. Solo's can be a great deal of fun! Z |
| jaerrod06-11-04, 01:04 PM | I think it could work as long as you make a couple of NPC companions who can join your son's character. Based on the fact that he's just beginning to learn D&D, it might even work out better than a normal campaign would - he can figure out the rules and what not without slowing down gameplay for anybody else, and you can tailor the game content specifically to him without running the risk of boring or alienating other (potentially older) players. |
| Hell_Bane06-15-04, 02:02 AM | There is a post with a similar subject that could interest you. Go check it out, you shouldn't be disappointed: http://boards1.wizards.com/showthread.php?postid=3691479#post369147 9 |
| King_Sloth06-15-04, 09:59 AM | Thanks Hell_bane, Jaerrod, & Korgan26 for your advice. The article through the link was good. It helps to bounce ideas off other people and see what they think. Thanks again.:cool: :king: King_Sloth :king: Originally posted by Hell_Bane There is a post with a similar subject that could interest you. Go check it out, you shouldn't be disappointed: http://boards1.wizards.com/showthread.php?postid=3691479#post369147 9 |
| Gemstone06-15-04, 12:51 PM | Me and a friend have played a campaign for just about over 1 year now and it works fine... |
| Cassius Harkanor06-17-04, 07:38 AM | I've DM three one on one campaigns. It works out well. Very plater driven. For 3ed, it was a bit more difficult. The player need to play two characters and he had others who joined him (NPCS). If you can pull it off, it ends up being memorable. |
| Gemstone06-18-04, 05:16 AM | Yeah! Hell it ends up being memorable. SOme of our best roleplaying experiences come from one on one games. It all depend on what kind of character and dm you have ^_^ |
| WraithXIII06-19-04, 01:05 PM | A friend and I switched off playing one on one. Since we were playing in a gladiatorial arena at the beginning, it was just a matter of creating a worthy opponent for one another. It was definitely interesting. As far as a more far ranging campaign, I have a hard time coming up with something realistic enough for just one player. I would rather have at least three players myself, but I am sure you could come up with something. |
| Moscone07-09-04, 05:59 AM | My life has become a series of one-on-one games, actually. Out of necessity, since evryone else I game with has contradictory work schedules there's only one of those friends who's free on Mondays, and he wants to play again as much as possible, having been out of the loop for so long. One-on-ones are not as much fun as group gaming mind you, since the DM always feels compelled to introduce a character of his own to compensate for lack of players. One DM and 2 players is better, a more manageable group, but for the love of Pete, no more than 4 players! The table becomes chaotic!! |