| Post/Author/DateTime | Post |
|---|---|
| Aris Despana The Drow12-12-03, 05:30 PM | \/ |
| Freakboy12-12-03, 08:41 PM | My character.... Szordrin Xorlarrin, Great Grand Nephew of Zeerith Q'Xorlarrin. 13th lv Wizard/1st lv Archmage. Weapons: +2 Rapier Equipment Piwafwi of Armor +6, Gloves of Dexterity +4, Headband of Intellect +4, Vest of Resistance +3, Sorcere Masters Ring, Ring of Storing, Wand of Magic Missile 9th, Wand of Lightning Bolt 10th, Boots of Striding and Springing, Bracers of Health +4. Archmage High Arcana Dimension Door as a Spell Like Ability. |
| Darius the Barbarian12-14-03, 10:59 AM | Dariel Nergal Despana, lvl 12 Fighter (kensai), soon-to-be Dervish Very high stats (5d6, my best ability scores ever), standard equipment except for two extremely powerful mercurial bastard swords made from hizagkuur metal by the dwarves. CG, tall and heavily built for a drow, short hair, deep green eyes. Sometimes a proud, impatient and big headed annoying guy but in general, a heart of gold. |
| TheDarkestOfAngels12-15-03, 06:18 PM | Here (http://www.hallofhero.com/npc3e/npc/index.cfm?ACTIVE=ViewCharacter&idHoHC=4535) is my Dark Elf. Everything about him is explained in the website the link goes to. (AD&D Hall of Heroes) Also, unlike many, many of the people on that site, I drew and colored my own picture and sent it in, rather than use a pre-existing picture. I'm rather proud of myself that I did that, even though it isn't as good as most of the professional work the other people've ripped off of. EDIT: Also, vote for my character, if you like him. |
| Straploknight12-16-03, 12:11 AM | here (http://boards1.wizards.com/showthread.php?s=&threadid=141308) |
| thalious12-17-03, 01:35 AM | Lucias Clayburn N-E Male Drow Rogue 2/Fighter 2 survivor from the fall of Myrimidra (sp?) |
| SornDuskryn12-17-03, 01:52 AM | Without further Adieu... Sorn Duskryn: Elderboy of House Duskryn, Chosen of Vhaeraun Alignment: Neutral Evil Fighter lvl 5/Rogue lvl 10/Wizard lvl 15/Duelist lvl 8 Weapons of choice: Sabre and Parrying Dagger Been playing Sorn for about a decade now, so his history is very very very full. He has done a lot, and still resides in both worlds. On the Night Above doing the dealings and biddings of Vhaeraun, and within the Night Below, for his noble House, whom he still values and strives to raise in status. |
| WizO_BigSister12-17-03, 04:16 PM | Can you please indicate the FR aspects of your characters - either using FR classes, in the characters history, maybe in items they own. If you simply post characters without a Realms slant then this doesn't really belong here. Many thanks :) |
| Mitzrael12-17-03, 05:46 PM | i have a drow character to. but i didnt make one of those character sheet thingies. i havent tried "high-tech" rolplaying yet. i just do it for fun. anyway... name:Mitzrael (or Mitz for short. he doesnt use his house name cuz it dont exist no more. mou ha...) sex:male alignment:tends to change depending on the company he's with... mostly chaotic neutral though... hmmm... yes... if you want to see more you can go to my elfwood gallery. only the open minded shall tread this path... http://elfwood.lysator.liu.se/loth/t/a/tanianepveu/tanianepveu.html this has to be my longest post yet... :D |
| Selcar Of Selendar12-18-03, 10:00 AM | Kacesen Black CE Rouge13/Assassen20 Right now is in Lusken working on overthrowing the Arcane Brotherhood |
| Crust12-18-03, 12:49 PM | Originally posted by Selcar Of Selendar Kacesen Black CE Rouge13/Assassen20 Right now is in Lusken working on overthrowing the Arcane Brotherhood This guy could overthrow Cormyr all by himself! |
| Crust12-18-03, 12:55 PM | Originally posted by WizO_BigSister Can you please indicate the FR aspects of your characters - either using FR classes, in the characters history, maybe in items they own. If you simply post characters without a Realms slant then this doesn't really belong here. Many thanks :) But the drow are such an integral part of the Realms. I'd say about 1/4 of the FR novels concern drow on some level. The inclusion of "Realms specific" feats, classes, etc. shouldn't be a requirement for this board. Being drow is an FR aspect. |
| Jem Purplefeather12-18-03, 01:49 PM | Here is mine: Alaunra Mlezziir; Female Drow Cleric 7/Bard 2/Sword Dancer 6 of Eilistraee; CR 15 |
| Wooly Rupert12-18-03, 05:20 PM | Originally posted by Crust But the drow are such an integral part of the Realms. I'd say about 1/4 of the FR novels concern drow on some level. The inclusion of "Realms specific" feats, classes, etc. shouldn't be a requirement for this board. Being drow is an FR aspect. I disagree. Drow are not a Realms-specific race. The classic example is, of course, the drow that are on Oerth. |
| Crust12-18-03, 05:22 PM | Originally posted by Wooly Rupert I disagree. Drow are not a Realms-specific race. The classic example is, of course, the drow that are on Oerth. I didn't exactly say that, but I can see how my words can be interpreted that way. What I meant was that drow are extremely common in FR. They should be fair game in any FR thread. |
| ramblin_chimp2.012-18-03, 07:57 PM | here are my 3rd edition stats for jalnfein these are not official Jalynafein "The Spider Mage": Male Elf(Drow) Wiz19/Acm1/Sor4; CR 28; medium-size humanoid; HD 20d4+100; hp 140; Init +6; spd 30 ft.; AC 25 (touch 17, Flat-footed 20); Atk +9/+4 melee (1d4+4/17-20, +4 keen spell storing dagger) or +13/+8 ranged touch (by spell); SA arachnid control, magic missile swarm, mastery of counterspelling, spider summon; SQ inhanced constitution, poison, disease, venom immunity, permanent spells, epic-level benefits; AL CN; SV Fort +10, Ref +9, Will +18; Str 12, Dex 15, Con 20, Int 23, Wis 18, Cha 16. Height 5 ft. 10 in. Skills and feats: Alchemy +24, Appraise +12, Concentration +35, Dipmomacy +10, Gather information +11, Hide +14, Intimidate +5, Bluff +9, Move silently +19, Heal +7, Knowledge (arcana) +34, Knowledge (religion) +13, Knowledge (Underdark) +19, Knowledge (Underdark local) +15, Scry +30, Climb +11, Search +20, Sence motive +16, Spellcraft +35; daylight-adaptation*, spell casting prodigy (wizard)*, stealthy*, craft wand, craft wonderous item, scribe scroll, create portal, energy substitution, forge ring, combat casting, iron will, improved initiative, twin spell, silent spell, maximize spell, eschew material, quicken spell, dodge, luck of heroes*, spell penetration, counterspell, spell focus (evocation), spell focus (necromancy), spell mastery ( haste, spider climb, web, fireball, disintegrate, prismatic spray, web of shadows, teleport ) Arachnid control: Jalynafein can control any arachnid type creature within 500-ft. as dominate monster but only arachnids High Arcana: mastery of counterspelling magic missile swarm: 1/day Jalynafein can realease a blast of 24 magic missiles Spider summon: 1/day Jalynafein can use incect plague but he can only summon spiders Inhanced constitution: Jalynafein has read a manual of bodily health +5 Poison, Disease, Venom immunity: Jalynafein is immune to all known poisons, magical and natural diseases, and venoms Permanent spells: the following spells have been cast on Jalynafein permanently: detect lies, nondetection, protection from arrows, pass without trace, water breathing, comprahend languages, tongues, feather fall (automatic after falling 60 ft.) Epic-level benefits: 4 levels of sorcerer Possessions: Jalynafeins collection of books, scrolls, and magic items rivals, if not exceeds, that of Gromph Baenre. The following is what he usually carries on his person: +4 keen spell storing dagger ( usually holds dispel magic ), rod of absorpstion, greater pawfawi, drow boots of elvenkind, ring of wizardry III, ring of protection +6, amulet of natural armor +5, wand of magic missile (19th level caster, maximized, 31 charges) wand of acidic spheres (29 charges), Jalynafeins spider mask "see below" Jalynafeins spider mask: A gray mithril mask shaped like a drow face, it grants the following powers when worn: true seeing, detect magic, mind blank, freedom of movement, eyebite 3/day, clairaudience/clairvoyance 2/day, dominate monster 1/day Spell-like abilities: 1/day-dancing lights, faerie fire, darkness Sorcerer Spells Known: (6/7/4; base DC-24 + spell level or 26 + spell level for evocation and necromancy) 0-silent portal*, launch bolt*, resistance, detect poison, mending, mage hand; 1st-unseen servent, identify, expeditous retreat; 2nd-daylight; Wizard Spells Prepared: (4/6/6/10/5/5/5/4/4/3; base Dc-24 + spell level or 26 + spell level for evocation and necromancy) 0--light, open/close, arcane mark, read magic; 1st--protection from evil, mage armor, charm person, magic missile, ray of enfeeblement, spider climb; 2nd--web, melf's acid arrow, summon swarm, flaming sphere, knock, ghoul touch; 3rd--mestil's acid breath, fireball-3, lightning bolt-3, dispel magic-2, protection from elements; 4th--tirumael's energy spheres, dimensional anchor, stoneskin, charm monster, polymorph self; 5th--major creation, cone of cold, magic jar, simbul's spell matrix, teleport; 6th--fire spider's, prismatic eye, disintigrate, fiendform, globe of invulnerability; 7th--forcecage, finger of death, reverse gravity, simbul's synostodweomer; 8th--spell engine, horrid wilting, poltmorph any object, sunburst; 9th--web of shadows, energy drain, time stop Spellbook: 277 0--all; 1st--alarm, hold portal, corrosive grasp, summon undead I, know protections, endure elements, shield, mage armor, mount, obscuring mist, forcewave, ice dagger, magic missile, tensor's floating disk, true strike, charm person, sleep, color spray, nystul's magical aura, nystul's undetectable aura, spirit worm, cause fear, chill touch, ray of enfeeblement, animate rope, expeditious retreat, feather fall, laeral's cutting hand, magic weapon, reduce, spider climb, speed swim; 2nd--arcane lock, protection from arrows, resist elements, summon undead II, aganazzar's scorcher, battering ram, flame dagger, snilloc's snowball swarm, fog cloud, melf's acid arrow, summon swarm, web, detect thoughts, see invisibility, darkness, daylight, flaming sphere, shatter, blur, continual flame, invisibility, magic mouth, claws of darkness, mirror image, misdirection, ghoul touch, death armor, life bolt, scare, spectral hand, alter self, eagle's splender, bull's strength, cat's grace, endurance, knock, rope trick, whispering wind; 3rd--mestil's acid breath, dispel magic, explosive runes, nondetection, protection from elements, summon undead III, analyze portal, flame arrow, phantom steed, sleet storm, clairaudiance/clairvoyance, tongues, blacklight, steeldance, healing touch, spider poison, undead touch, fireball, lightning bolt, gust of wind, leomund's tiny hut, wind wall, hold person, suggestion, displacement, invisibility sphere, major image, gentle repose, halt undead, vampiric touch, fly, greater magic weapon, haste, shrink item, slow, greater mage hand, water breathing; 4th--summon undead IV, explosive cascade, thunderlance, tirumael's energy spheres, dimensional anchor, fire trap, stoneskin, evard's black tentacle's, minor creation, solid fog, arcane eye, detect scrying, scrying, darrson's potion, charm monster, fire shield, ice storm, wall of fie, wall of ice, illusionary wall, improved invisibility, phantasmal killer, shout, otiluke's resilient sphere, contagion, enervation, dimension door, polymorph other, polymorph self, rary's mnemonic enhancer; 5th--dismissal, major creation, wall of iron, wall of stone, contact other plane, lessor ironguard, summon undead V, kiss of the vampire, simbul's spell matrix, dominate person, hold monster, mind fog, cone of cold, sending, wall of force, dream, greater shadow conjuration, animate dead, magic jar, passwall, stoneshape, telekinesis, teleport, transmute mud to rock, transmute rock to mud, permanency; 6th--gate seal, antimagic field, globe of invulnerability, greater dispelling, fire spider's, prismatic eye, guards and wards, acid fog, legend lore, true seeing, geas/guest, mass suggestion, energy transformation field, fiendform, chain lightning, contingency, otilukes freezing sphere, permanent image, shades, veil, circle of death, disintegrate, eyebite, flesh to stone, mass haste, mordenkainens lucubration, move earth, stone to flesh; 7th--greater ironguard, banishment, spell turning, mordenkainen's magnificent mansion, power word, stun, greater scrying, vision, zajinarm's ice claw prision, delayed blast fireball, forcecage, mordenkainens sword, prismatic spray, shadow walk, simulacrum, control undead, finger of death, etheral jaunt, mass teleport, plane shift, reverse gravity, statue, teleport without error, vanish, simbul's spell sequencer, simbul's synostodweomer; 8th--spell engine, mind blank, prismatic wall, incendiary cloud, maze, power word, blind, trap the soul, zajimarn's field of icy razors, binding, demand, mass charm, otiluke's telekinetic sphere, sunburst, clone, horrid wilting, skeletal guard, blackstaff, simbul's skeletal deliquescence, polymorph any object, symbol; 9th--freedom, imprionment, gate, eliminster's effulgent erupsion, black blade of disaster, power word, kill, foresight, meteor swarm, astral projection, energy drain, zajimarn's avalanche, wail of the banshee, shapechange, temporal stasis, alamanthor's return, time stop, simbul's spell trigger, web of shadows |
| WizO_BigSister12-19-03, 03:11 PM | Because this relates to characters, then I have decided not to move it to the Realms Races & Classes forum - it has a more general theme than that. However this particular forum is for general matters relating to the Realms. General themes related to D&D and not just the Realms go in the D&D General forum. As drow are not a race specific to the Realms then a thread about drow doesn't automatically qualify as Realms based. I was trying to encourage you to post a bit about your characters backgrounds and attributes, much the same as similar threads about characters have done. |
| Shadow of the Masked Lord12-24-03, 11:13 AM | Rhapsody Jaerle Male Drow Ass2/Rog10/Clr3 of Vhaeraun CR 14; Medium sized humanoid (drow); HD 3d6 + 1d8; hp 41; Init +7; Spd 30 ft; AC 22 (touch 15, flat-footed 19); Atk +11/+9 melee (1d8/19-20 twin +5 longswords) or +14 ranged (1d4x2 sling or whip); SA Sneak attack +4d6; SQ drow traits, uncanny dodge (can't be flanked, Dex bonus to AC); SR 23; AL CN; SV Fort +8, Ref +15, Will +10; Str 12, Dex 27, Con 15, Int 19, Wis 15, Cha 14, Height 4 ft, 11 in Skills and Feats: Balance +17, Bluff +10, Climb +10, Concentration +7, Diplomacy +11, Disable Device +9, Knowledge (history) +10, Knowledge (religion) +10, Listen +10, Move Silently +28, Open Lock +12, Pick Pocket +17, Search +12, Spot +5, Swim +4, Tumble +11, Use Rope +7, Wilderness Lore +3 Special Qualities: Drow Traits Cleric Spells Per Day: 4/3/2 Deity: Vhaeraun. Domains: Chaos (can cast chaos spells at +1 caster level) and Trickery (Bluff, Disguise, and Hide are class skills) Possessions: +5 drow made longswords, Second-Skin leather armor, 5 thunderstones, alchemist's fire Tegan: Male light warhorse; CR 14; large animal; HD 3d8+9; hp 22; Spd so ft; AC 25 (touch 16, flat-footed 18); Atk +14 melee (1d4+3 2 hooves, 1d4+1 bite); SQ Scent; AL CN; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 4, Wis 13, Cha 6 Skills and Feats: Listen +7, Spot +7 Right now he's working with Jezz the Lame on overthrowing Mistledale |
| Alac Luin12-24-03, 11:59 AM | A 2ed Drow I had was my namesake Alac Luin 4 fighter/3 mage CN follower of Ellastraee, he is the younger brother of Alystin a 6lvl specialty priestess on Ellastraee. Alac slightly "short" at about 5'3" tall, wears a cloak at all timeswith hood pulled over his head, when he pulls back his hood not only does he expose that he is drow, he exposes his scared face, a result of an "accedent" While adventuring, his party encountered a litch, Alac desided to close in on litch and the barbarian in the party lobed a flask of Oil of firey burning at the undeadwizard, catching alac more then the litch. Alac never believed that this was as accedental as the barbarian clamed it to be. Although his sister could probably heal the scars, he has chosen to keep them as a reminder to him that even some traveling companions need to be watched. Besides, the scars look cool. He and his sister travel the high forest, trying to convert the drow there, and protecting travelers from the drow that continue to do evil. |