Questiong regarding City of the Spider Queen [Archive] - Wizards Community

Post/Author/DateTimePost
The Axeman

05-28-04, 04:03 PM
I am running this adventure with a group of 5 characters. We are now at the spot where the giant spider web is on the wall of the chasm. I am anticipating at least one character dying due to the nature of the trap.

My question is: there isn o scale on the map of the spiderweb. How big is it? How many feet from top to bottom? I need to know before tonight when I have to run the game. :embarrass :(

Thanks in advance.
Bomba

05-28-04, 05:13 PM
it says someplace in the description of the chasm how deep it is.

i guessed the size of the web by lookin at the room that you entered from cause it is shown on the top of web. i think the opening of the room to the chasm is like 50 or 60 feet. i cant find my map anywhere but i just looked at the size of the opening from the room you enter from. since you know how big that rojom was i just used a ruler to figure out the size of the whole web. its pretty big if i remember at least 120 ft from the top to the bottom. maybe more. sorry i cant tell you exactly what i used but thats how i figured it out. hope it helps.
The Axeman

05-28-04, 05:25 PM
That is what I had done also. I will probably use 120 feet from top to bottom as the rule. Thanks.
The Axeman

05-28-04, 05:52 PM
ok I have another question now after reading it again.

It says that any character taking damage while on the web must make a climb check against the DC of the web (noted above).

THe only probably is it never gives a DC for the web in the trap stat block. It only gives a spot DC 20.

It gives climb DC of 0 on the main stem and a DC 10 on the other strands.


Is this the DC to use? If not what DC do i use.
Purple Dragon Knight

05-28-04, 07:10 PM
Originally posted by The Axeman
That is what I had done also. I will probably use 120 feet from top to bottom as the rule. Thanks. Using the text descrition on how long it takes for a guard to climb all the way down, we find that the web is 180ft top to bottom (or 90ft from S1 to the center of the web)

One of my PCs, a Cleric of Kossuth, burned the whole darn web, so the spider came at them while they were still in S1. I killed one PC with her! :smirk: But in the end, she fell down the chasm, covered in Kossuthian flames... By the way, if you play 3.5, her smite good damage is now +20... that's how I killed the Aasimar cleric! :D

PS: you should reduce the size of your signature... it takes way too much space.
The Axeman

05-28-04, 07:32 PM
Thanks for tips.


PS: You should increase the size of your sig, it really doesn't take up enough space.

PPS: It's ok to be jealous of my sig. Don't be ashamed. ;)
Chronomage

05-29-04, 07:53 AM
The actual diameter of the web is much bigger than the 120' you guys suggested. If you go by all the information the book gives on how fast a drow can move from one section to the other, the actual diameter is around 300'. I did that with the strands being around 5' in width, and 10' of nothing but wall between each strand. Works pretty well. Otherwise, how the hell do you fit a city in that section of wall?

P.S. the wall is 600' from top to the river below.
ugulu

06-13-04, 03:12 AM
Rather than start a new thread...

For DM's who have run this - was the Castle fun? It seems like a meat-grinder that would eat parties for lunch. I like to play intelligent bad guys, but with masses of EL15+ encounters, the PC's, unless they are the stealthiest AND deadliest party ever, will set off alarms and get swarmed into a TPK more than once.

I'm looking for tactics (did they enter/exit different ways to avoid defenses, prevent alarms being raised, etc. And how did they rest/recover? I've only read through once, but it seems like every 2 or 3 encounters the party will be hit hard and need to retreat.

Any info much appreciated.
U
Cunning Linguist

06-13-04, 07:47 AM
I have just run the Castle part, and it was somewhat of a meat grinder. However, the party was far stronger then the monsters, so the only thing I had going for me was numbers. Level 1 and 2 resulted in a 1-2 hour battle, the rest of the levels are for more enjoyable. Like the Vampire Drider and the arcanoid Gray Render.. oh that one hurt the party.
And the Zombie Dragon and the Dracolich.. the party scremed out "OHNO DRACOLICH!!" when the Zombie Dragon raised it's head, and blasted of all there powerful spells at once. Then the real Dracolich raised it's head, and they thought. "Ohman! There is some Drow in a wall somewhere animating these dragons.. Wizard and Assassin, spred out and find him, I'll take care of this Zombiedragon"

Ah... good thing they had a Wish blade at hand..
ugulu

06-14-04, 02:59 PM
Heh...as Inspector Clouseau might say:

"Ze old fake zombie dragon ploy"

Can I ask what the approximate levels/makeup of the party was? If the EL's are accurate, I would think a 16th-level party of 4 would get mauled in the lower levels, and then the alert would be so high that getting back in after a retreat would be even worse.

But maybe I'm just to kind a DM. :-)
Cunning Linguist

06-14-04, 04:19 PM
theres one 17 level ranger, one 15 level wizard, one 15 level assassin and one 15 level cleric with a 13 level cohort Fighter/Blackguard.

The wizard got some really lucky shots with a prismatic spray, and almost cleared the room with one spell on both the first and second level.
ugulu

06-14-04, 05:13 PM
Well, since you're feeding my jones for info...

Do you think it was situation specific then? That w/o the P.Spray the party would have been in trouble, or would the party still roll-through any number of ways?

And - did they take breaks, and if so, how did they manage it (staying somehow inside, retreating outside then having to get back in)? Any more tidbits you're willing to supply would be great.

Thanks
U
Cunning Linguist

06-14-04, 05:51 PM
They would have made it out alive, but with less HP. They rested, and I rolled the normal encounter % and they got a few here and there, and they took them out also.

Not really a big problem I think.. but not much XP gain either.

The real problems started on level 3...
tariff

06-21-04, 12:44 PM
My group are currently playing this.. The web is indeed 600ft from top to bottom. My group had 1 party member die at this point. Mr Brownstone the assassin began to levitate down (using boots of levitation) near the main stem of web. He was hit by one of the (invisible) drow spellguard with a dispel magic. with his boots deactivated he plummeted. Now, he would have been dead, but we use hero points (each player starts with 1 hero point and they are like a "get out of jail free" card. as a side note. none of my players have ever earnt a hero point. so the max ppl have is 1). So he used his hero point to grab onto the web and break his fall some 300ft down. Unfortunatly he is stuck on one of the sticky webs..which attracts the huge spider, wich poisoned him and killed him (all unbeknown to the party above still fighting the spellguard)!

If your interested in how my party are doing, i have adventure notes here...

http://homepage.ntlworld.com/tariff/AdventHeadr.htm