QUICK DM help - dungeon wise maybe? [Archive] - Wizards Community

Post/Author/DateTimePost
invisble1

02-21-04, 12:00 AM
okay;
my group is currently on a quest; nothing special as this is my first DM campaign, basically chosen of good/law vs. the chosen of chaos/evil with my group filling in the job of good/law;

anyway; they took a totaly out-of-left-field action or two and ended up in Cormyr on an alternate material plane;

basically they are heading towards icewindale (on the other plane) to train/prepare and whatnot, but with them now in Cormyr I don't have anything prepared for tmrw morning!!!

any help / dungeons / ideas / subcampaigns would be GREATLY appreciated.

rules #gods can not interfere.
# playing a hybryd 3.5 / 2nd Edition (so i guess 3.25?)
anything else goes. oh yeah. NO RAVENLOFT

thats about it.

please toss some ideas my way.

my group:
avg lvl 5 (using 2nd ED exp charts)
human cleric of meliki
drow rogue
human barbarian
elf bard (plaintouched)
elf warrior (plaintouched)
human wizard (absent tmrw)
invisble1

02-21-04, 12:11 AM
ah yes. one more thing

the planes are merging together (not to fast but its having effects)
Talok

02-21-04, 11:12 AM
The Door to Everywhere (can't remember the exact Dunegeon magazine number) would be perfect. It's set in Cormyr and involves lots of portals. It's for 6th level characters.
invisble1

02-21-04, 12:29 PM
Originally posted by Talok
The Door to Everywhere (can't remember the exact Dunegeon magazine number) would be perfect. It's set in Cormyr and involves lots of portals. It's for 6th level characters.


any ideas on where i could find the Dungeon magazine archive? or more info on this door?
Talok

02-23-04, 08:06 AM
It's in Dungeon 88. The "Door to Everywhere" is the title of the adventure. It's just a refernec to the protal system that the adventure is centered around. It's for four 6th level characters.