| Post/Author/DateTime | Post |
|---|---|
| Rallaster01-03-06, 12:27 AM | As fate would have it, my gaming group has kind of fallen apart and we're left with only three characters, but they're deadset on playing this adventure. Should I let them start at a higher level? If so, what level? Gestalt characters? Thanks for your advice. Chris |
| Zanan01-03-06, 04:32 AM | It really depends on what classes and levels they have. Additionally, a couple of cohorts might do the trick too. If they want to keep their characters, you may add a short adventure to level them up, rather to have them start at higher levels and be "prepared" specifically for this campaign. |
| WizardlyFriend01-03-06, 06:59 AM | i'd say gestalt or add a DMPC, i'm going to be DMing this as well starting this friday, good luck in your game :) |
| ClobberinTime01-05-06, 02:07 PM | The early encounters are tough and those at the end are too easy. I think 3 would be enough, but make sure that one is a cleric. You might want to allow your PCs to run more than one char. If they are experienced it should be no problem. |
| WizardlyFriend01-06-06, 03:41 AM | based on what i've seens omeone with trap finding is also pretty important |
| warlockco01-06-06, 03:53 AM | A Cleric is a Must Have. This is about the only must have class though. A Rogue is good but not Vital (Trapfinder). Meat Shields (Fighters/Barbarian/Paladins/Rangers/etc) helps alot. Wizard/Sorcerer helps. |