Quiver of Anariel help [Archive] - Wizards Community

Post/Author/DateTimePost
ZenZ

03-20-07, 10:13 PM
My PCs are trying to create a Quiver of Anariel, the quiver used by Catti-brie in Salvatore's Forgotten Realms sagas. Before getting to deep in this let me say that the PCs are 17-18th level and are creating this item themselves (we plan to chane the name).

The quiver requires CL 7th; Craft Wondrous Item, magic weapon, minor creation; Price 28,000 gps.

Plus they would like to stack on Flame Burst Arrows ( equal to+2/ 8,000 gps), Axiomatic ( equal to+2/ 8,000 gps), Seeking ( equal to +1/ 2,000 gps), Adamantine tipped (+6,000).

Now my question is; What is the arrows final bonus. The arrow hasn't been enchanted or masterworked. Can this be done or must the item first be enchanted and masterworked.

The items source is Eric L. Boyd/ Hall of Heroes/ Thomas M. Costa
Alurvelve

03-21-07, 02:25 AM
They would first have to make the arrows masterwork of some kind. Tipping them as adamantine does this for you so thats calculated for you already in your +6,000. Nw to make the arrows have flameing burst, seeking, and axiomatic thats a +5 enchantment total, and you can only add enchantments onto a +1 or better items so your looking at a +6 total enchantment costs for them.
Mad Mage

03-21-07, 12:25 PM
This article (http://ww2.wizards.com/Books/Wizards/?doc=fr_lonedrowstats) has the official stats for Cattie-Brie's quiver. Hope this helps at all.
ZenZ

03-21-07, 03:03 PM
The cost part I think we have. The problem lies in that the players didn't pay a base cost to enchant the arrows... do they have to play this base cost or is all part of the quiver cost?

In other words: Strip off the magical enhancements and what + remains on the arrows?
Alurvelve

03-21-07, 03:28 PM
Moderate conjuration; CL 7th; Craft Wondrous Item, magic weapon, minor creation; Price 28,000 gp (standard arrows), 29,000 gp (masterwork arrows), 32,000 gp (+1 arrows), 44,000 gp (+2 arrows), 64,000 gp (+3 arrows), 92,000 gp (+4 arrows), 128,000 gp (+5 arrows); Add an additional +6,000 gp for adamantine arrows, +4,005 gp for cold iron arrows, or +200 gp for alchemical silver arrows; Weight 1 lb.

Ok now they want the Quiver to be a +1 flameing burst, seeking, axiomatic with adamantine tipped arrows.
SO if I do this right this is what they have to pay.

Quiver with adamantine tipped arrows(effectivly masterwork): 34,000gp.

Quiver +1 flameing burst adamantine tipped arrows: 70,000gp.

Quiver +1 flameing burst, axiomatic adamantine tipped arrows: 134,000 gp.

Quiver +1 flameing burst, axiomatic, seeking adamantine tipped arrows: 207,000gp (this one might not be exactly correct cause I couldn't see the formula but its close)