| Post/Author/DateTime | Post |
|---|---|
| xnsdvd09-26-04, 02:18 AM | Any idea how I can calculate my real world stats? I remember there used to be a programme that did that somewhere... |
| Lord Karsus09-26-04, 11:41 PM | Any idea how I can calculate my real world stats? I remember there used to be a programme that did that somewhere... I would say that you have a few levels in Commoner. Most people would... As for a program that did that, I have no clue, but would like to have said program... |
| Quietus_Silivren09-29-04, 01:40 AM | Well, you can find out strength pretty easily, based on the carry weights in the PHb. Other than that, consider the mechanical effects that a stat would have on your performance in certain tasks, compare it with your actual capabilities, and go from there. There are some quizzes available, if you can find them, but they're usually unreliable, because finding answers to those questions that you wholeheartedly agree with is rare. The alignment quizzes are worse, but your alignment is a more intuitive topic. |
| hercules09-29-04, 08:14 AM | http://www.angelfire.com/dragon/terragf/ |
| ClobberinTime09-29-04, 03:53 PM | In our white collar world most of us are experts I think, the skill set works better. Now how do you convince your DM you have a 16 cha, or 16 wisdom, kinda hard to quantitate....but know honestly people like me, really they do... |
| DwarvinJedi09-29-04, 07:58 PM | I still like using d20 modern classes to represent ordinary people, and just go to google and type in D&D character test or ability test, but some of them are stupid. But why play a boring ordinary version of yourself, when you can play a cool heroic version of yourself. (so I reccomend bumping your highest stat and lowest stat by 2 each :D ) but for alignment just choose one that seems right, like I think I am somewhere in the top left corner, LN, LG, NG, TN, so I would just choose a corner and then narrow it down |
| dragonheart09-29-04, 09:47 PM | some of the stats are fairly easy: strength - use the carry/lifting guides in the PH Intel: divide your IQ score by 10 (your real score not the one you like to tell folks you have :D ) Dex: unless your an olympic level gymnast/acrobat you don't have a 17+, if you always are tripping over your own feet you clearly have a 8-, can you dance/spin gracefully on rollerskates? your above an 11. Con: do you have any chronic diseases/major allergies etec? less than 10. Obviously if your heavily overweight etc your lower than 10 also. Does everyone else go down for a few days with a flu that barely makes you sniffle? probably a 13-15 (because of our immunizations we are probably all about con 11-12 if in basic shape). are you an active ourdoorstype add 1-2 points. Others - Wis, Cha, details of Dex & Con you will need to talk to your DM and find values you can agree on - be willing to be flexible and not so egotistical. Stats are actually the easiest part trying to convert real world skills and feats into game terms can be a real zoo that makes the stats laughably easy. most of us probably qualify as no more than a 3rd level character but do qualify for at least 5 feats. and you would probably need to triple the skill points (or at least the intelligence bonus points) to accurately depict most of our skill sets. |
| DwarvinJedi09-29-04, 10:04 PM | some of the stats are fairly easy: Stats are actually the easiest part trying to convert real world skills and feats into game terms can be a real zoo that makes the stats laughably easy. most of us probably qualify as no more than a 3rd level character but do qualify for at least 5 feats. and you would probably need to triple the skill points (or at least the intelligence bonus points) to accurately depict most of our skill sets. This is why I like using the d20 modern classes, just use ordinaries, which don't recieve talents, but you get either 6+ or 8+(am too lazy to get up right now, or look at the MSRD) and x4 if it is your first level for one level in Smart. as for stats I would assume I have approx: STR: 8 (or less) DEX: 13 ish CON: 6 -have the endurance of something without much endurance INT: 14 maybe around 13, and after HS, probably 15, and after college, probably 16 WIS: 12 -although I am nigh blind, both literally and figuratvely(without my glasses I can't read my computer screen from about 5 in away) I believe I actually have common sense and general awareness CHA: 10- the hardest stat to judge: I am just kind of average so I just went with a 10, though if I put my mind to it I can entertain a crowd, so ranks in perform (comedy) it is, and the feat Shameless ripping off of Monty Python's work. I really want a higher CON, and I could probably achieve a 7 or 8 by the end of next year, but now it is low, same with STR, but last year it would probably be a 6 and CON a 5, but my heroic self would have 8 CON and 16-18(right...) INT |
| WizO_BigSister09-29-04, 10:19 PM | Gently shove this thread through the Portal Of Correct Forums ;) Please check out the Forum Organisation ~ What Goes Where (http://boards1.wizards.com/showthread.php?t=172646) thread. Thanks :angel: |
| dragonheart09-30-04, 09:32 PM | Now how do you convince your DM you have a 16 cha, or 16 wisdom, kinda hard to quantitate....but know honestly people like me, really they do... well that depends - charisma should be about the easiest to determine really - how friendly, charming andpersuasive are you compared to all the people your DM knows? if your that one in 216 best in his experience your an 18, if your one of the top 3 or 4 but not the best your a 17 jsut calculate the probability of a roll showing up on 3D6 and figure out where you fit. THis works for every stat but some like strength have other easier/better methods. I know how the DM rated me years ago when he tossed me into the game: S) 16 D) 17 C) 15 I) 16 W) 14 Ch) 12 BAck then in 1e we didn't have feats and skills so he based classes on his own knowledge of what he had me actually do (he was an SCA fencing master and green belt in karate) so I became a monk 3/ Ranger 1/ Sage 5 (Geology, Chemistry, Biology) Today I would still probably qualify for all the following feats (ie probably 10+% better than the average person of what ever stat): Acrobatic, Agile, Alertness, Animal Afinity, Athletic, Combat Reflexes, Deft Hands, Diligent, Greater Fortitude, Improved Unarmed Strike, Lightning Reflexes, NImble FiIngers, Self Suficient, Stealthy, and probably toughness and this is what I mean when I say trying to fit feats and such from real life into the game is extremely hard - we all could probably put together some list like this even if not as long and skills would be essential the same problem taking each point as basicly 5% better than an untrained try at the skill by an average person. THInk about all the different skills you have and how many multiples of 5% better thatn an untrained person you in them and add up the points even if your (only) about 16-20 I'll bet you can total more than 48 points spent to put together your skill list when you actually include things likelisten, spot, search, that we mostly don't include to be able to boost others higher in the game. |
| Ryltar Swordsong09-30-04, 09:35 PM | nm |
| Alurvelve10-03-04, 02:47 AM | Thanks for the link hercules. I was wondering if anyone had any other links to differant tests. If so could you post where to find themn |
| GothicDan10-03-04, 01:32 PM | I always thought that Charisma was the hardest stat to actually measure due to the fact that it is easily mutable from one moment to the next. Throwing appearance out the window in terms of how it relates to the score, we have personality. Extroverted person, you might say has a higher charisma. But that person can be extroverted and loud and annoying, which would assume a lower Cha. But people could still be attracted to that person because they're boisterous, open, and confident. Which could mean a higher Cha. And while, in real life, I tend to be antisocial, I can be fantastically charming in certain crowds; typically adults find me more enjoyable company than my peers. Teens tend to find other teens more enjoyable. They have a subconscious attraction to people who older people might find immature, insincere, and inconsiderate. So, I think that charisma isn't nearly as easy to define as strength, dexterity, or even intelligence. If you're intelligent, you can just as easily mimic someone with a high charisma to the same effect. Knowing how to interpret peoples' words and reactions and then knowing how to respond to manipulate that person seems like a tool of intelligence (or wisdom) more than charisma. In fact, I've considered throwing Charisma as a stat out the window altogether because it's the most loosely defined of the stats, and going for an average of Wisdom and Int for social rolls (though I never make them anyway). I would rather have the Comeliness score (since, in general, appearance is a bit easier to measure than overall charisma) and then use Wisdom, Int, or the average of them depending on the situation. |
| Boxy10-03-04, 11:42 PM | Anything at or below 4 and at or above 16 would be rare. |
| GothicDan10-03-04, 11:59 PM | Well.. According to the test that I took that gave me the D&D stats in my sig, I'm rare in 3 ways. Too bad one of them is rare in a bad way. :D |
| darkwave10-05-04, 06:27 PM | I was just thinking, even using the "standard" rolls to determine stats, an 18 happens once every 216 rolls, which means that 215 out of 216 is "lower". So about .99537, which would be a hair over 2.6 sigma, which would be an IQ of about 126. So the net is an 18 Int should be only a 126 IQ. Since IQ tests are often inflated (no one wants to find out that they are an idiot), take one's IQ test score, subtract about 105-110 and for every point above zero, multiply by 80% and add back 100. That is (for the average test) probably your IQ. So when the average IQ test says you have a 140, you can be pretty sure you have an IQ of 124-128 or higher (depending on the integrity of the test designer). So the "typical" genius would have a Int of 18 in this case. :D However in spite of all this, I have no idea what someone with a purported IQ of 190 would then be... You know, maybe just sticking with divide by 10 is easier... :) |
| ClobberinTime10-05-04, 07:04 PM | Going down this path with any honesty is enough to try any friendship and just probably isn't worth it. People are notoriously bad at self perception and no one wants to admit they are stupid or slow or weak or unliked. So here is what you do- You are you, just roll the die normally and have the PCs put them into what they think they are good at. That way their char suits their self perception which is all thats really important anyways. As far as anything else regardless of what one thinks of IQ tests there is absolutely no scientific way to quantitate them, even IQ is not necessarily a good measure of the D+D Int property which is much broader than IQ. |
| Damien_Hiro10-05-04, 08:21 PM | I prefer all 10's with a +2,-2 variable. It depends on how I feel that day. Some days I grunt to communicate and other days I am called a "shadetree physicist." Some days I have the ability to juggle 4 balls, but others I cannot juggle 2. So to paraphrase William of Occam, we are all equally simple or something like that. |
| GothicDan10-05-04, 09:41 PM | Woo for physicists! *slaps the Physicist Aspirant class onto himself* |
| darkwave10-05-04, 09:53 PM | Well then, 3 cheers for the Physicists! :D Now if there was only some bonus on level 10 for us... :cool: |
| dragonheart10-05-04, 11:18 PM | Physicist Level 10: you get a +5 circumstance bonus to either knowledge(quantum theory) or knowledge(relativity theory), Schrodinger's cat ( you get to reroll one dice roll each day and select which roll you will use as the quantum state had not fully settled out and you were able to rework the equation of state to keep the cat (you) alive after the fact. |
| GothicDan10-05-04, 11:54 PM | UNDEAD CAT!! Err... Ahem. Mmm, high energy theories.. Must learn to control gamma radiation... Harness the power of the quesars... |
| ClobberinTime10-06-04, 12:21 PM | Shouldn't Physicist be just a clerical domain of people who worship some ideal.... Form of a giant quark... |
| GothicDan10-06-04, 04:05 PM | I always likened physicists the most to wizards, myself. I intend on mastering physics to do wizardly things.. *Shifty eyes, mad scientist* |
| Straploknight10-09-04, 11:09 AM | some of the stats are fairly easy: Obviously if your heavily overweight etc your lower than 10 also. Thats a bit of a generalization ain't it? I'm 6'2" and 300 pounds, granted I'm no marathon runner and by all indications I am grossely overweight but still manage to knock down a minimum of 9 hours of physical activity (typically with no rest) with 11 to 12 hours not uncommon and 15+ on occasion during my work day. This includes lugging items that weigh anywhere from 20 to 70+ pounds as well as exerting 50 to 70 pounds of force repeatedly every 15 to 20 minutes. Sometimes on as little as 4 hours of sleep. |
| AvengedMutablegenus10-09-04, 11:44 AM | Any idea how I can calculate my real world stats? I remember there used to be a programme that did that somewhere... Yeah me too, someone in the Rec room had it in there sig for awhile, i forget who though, might wanna ask around in there,,, |
| greaterbaatezu10-12-04, 05:28 AM | Thats a bit of a generalization ain't it? I'm 6'2" and 300 pounds, granted I'm no marathon runner and by all indications I am grossely overweight but still manage to knock down a minimum of 9 hours of physical activity (typically with no rest) with 11 to 12 hours not uncommon and 15+ on occasion during my work day. This includes lugging items that weigh anywhere from 20 to 70+ pounds as well as exerting 50 to 70 pounds of force repeatedly every 15 to 20 minutes. Sometimes on as little as 4 hours of sleep. That much weight for that long, with those bursts of heavier weight repeatedly throughout the day, indicates a fairly good amount of endurance. Which of course is part of CON. Physique is another part... so being overweight subtracts from that a bit. I'm sure your CON is over 10, especially if you're resistant to colds, flu, and other annoying minor diseases, but definitely NOT an 18. 18 should be considered the pinnacle of human potential (well, maybe not for strength... anyone watch olympic power lifting?). Scores above 18 are fantasy... which is what this game is ALL about. |
| Straploknight10-12-04, 06:20 PM | but definitely NOT an 18. 18 should be considered the pinnacle of human potential (well, maybe not for strength... anyone watch olympic power lifting?). Scores above 18 are fantasy... which is what this game is ALL about. I can agree with you here, 18 definitely is the pinnacle of human capability and as such few of us approach this in any one catagory. Then again, these are abstract scores in a general system useful only in the context of the game which makes them useless as a means of defining your real world attributes in D&D and you would be better off just rolling the dice and assigning the scores as you see yourself. |
| dragonheart10-12-04, 10:11 PM | a couple of different things: 1. "Shouldn't Physicist be just a clerical domain of people who worship some ideal.... Form of a giant quark..." nope - especially in terms of D&D science (and perhaps engineering) are arcane not divine in form granted that in Faerun Mystra IS magic still science and magecraft is the study of how magic works not simply a plea to a divinity to arrange things the way we want them - in magic you have to know how to do it yourself - without diefic help. 2. for Straploknight - I would agree with greaterbaatezu taht waht you've described is more constitution and endurance than outright strength perhaps a 15-16 in con with the feats Endurance and great fortitude. at the same time at 6'2" and 300# your also realistically bigger and strnger than the average dude - but your alreeady constantly expending some of that strength to haul arround the excess baggage (I know I do it too) so instead of say a 15-16 strength drop it down to a 13-14 strength. If you were an adventurer you would be working that excess off and by 4th level you would go up to 14-15 and later 15-16 - that was what I was suggesting. and perhaps provides an more realistic insight into into how and why the stat boosts work (perhaps). |
| xann10-30-04, 07:24 PM | most people would float around 10, maby a stat or two might hit 12. Although that is not the point of dnd, so roll up a hyper-you and admit the fact that were all quite plain. Next thing you know people are going to start "rolling" to see if they can play dnd. :D |
| xnsdvd10-31-04, 01:04 PM | Oh , I just got my stats worked out. Used a couple of stat calculators and asked a few friends... Str 14 Con 16(I ran a marathon last month) Dex 9 Wis 14 Int 11 Cha 11 Somehow I think I'd make a good dwarven priest... |